Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots
#376
Posté 08 juin 2011 - 11:51
#377
Posté 08 juin 2011 - 11:59
#378
Posté 09 juin 2011 - 12:04
Gatt9 wrote...
ChristianSoldier wrote...
Il Divo wrote...
Assuming that image is legitimate, I'd say this falls under "greater rpg mechanics". Although, someone will probably find something to complain about.
Still, it looks good.
honestly, it looks like the rpg in ME3 based on those pictures are EXTENDED compared to ME2. There is just more upgrades. Like i said before and ill say it again. ME3 will have more RPG elements than ME2, but less RPG elements than ME1.
Pretty much. It's about what I expected, everything's combat focused, and nothing non-combat related at all. So it seems Norman's backpedaling a few weeks ago amounted to nothing, there really isn't any non-combat related character development, and no Character Based Skill at all.
It's a step in the right direction, but it does definitively show that they're more interested in making a Shooter rather than an RPG. Never thought I'd see the day when Fallout 3 was closer to being an RPG than a Bioware game, guess I actually owe Bethseda an apology on that one...
I don't agree that a RPG needs to have non combat stats to make an RPG. We are not making a Fall Out type of character who is a virtual known entity. We are playing with a well known type of character, so we can only change so much of them.
Tho a good RPG (in my options) require a large number of skill and abilities to help differ and make them unique (barring power characters) for us.
ME1 had a good number of skills (if somewhat didn't make sense or shouldn't have been... but that's another thread).
ME2 did serious limit our ability to differ Shepard as a unique charater, along with equipment choices.
Hopefully ME3 changes that; and initial E3 showings seems to indicate just so.
#379
Posté 09 juin 2011 - 12:05
I saw the screenshots of the UI and Normandy-based Inventory, and I am very thankful. As far as interface itself, it looks really good. It seems efficient and pretty detailed. Statistics are solid and I will be able to easily see what specific powers do and what their pinpoint damage ability and effect is.
The skill tree is improved over Mass Effect 2, and it feels more like Mass Effect again.
This is very encouraging. Thank you for showing the fans who truly care about these elements the progress you are making. It's very encouraging.
There is still a lot of time to maybe expand a little more, but I am very happy with what I see. If there is lots of diverse uploading (looting) of scanned tech to the ship-based Inventory, a little more open world on landable planets for exploration (including non-combat) and fully customizable squadmate armor than I will be fully sold!!!
Also, I heard rumor of a paragon/renogade system for squadmates. If that's true, then you are to be commended, BioWare. It's a great idea, allowing for more characterization, customization (if we control their renegade/paragon status) and a new level of story variables.
Good job, BioWare!
Modifié par sympathy4saren, 09 juin 2011 - 12:07 .
#380
Posté 09 juin 2011 - 12:16
From the video, it looks like there will be some sort of Charm/ Intimidate modifier, so I'm curious to know what other non-combat skills people want, as I would say the only other one I can think of is electronics, decrypt etc, which just seems superfluous.
For me, this video shows that Bioware's carried through on their promise of adding in more RPG features. It looks like there's now a ton of ways to customize and toy with your character, and a lot more stats than the last game, including weapon stats. To be honest, I reckon with this system it will actually result in far more varied and unique character builds than ME 1 did.
Anyway, I'm now officially super pumped for ME3, and after seeing that, I think Bioware's going to make the end to the trilogy an amazing game.
#381
Posté 09 juin 2011 - 12:23
Nighthawkk771 wrote...
To all those people who are saying that there aren't enough non-combat skills, I'd just like to point out that the only real non-combat skills in ME were Charm/ Intimidate and the decryption and Electronics skills.
First aid? Medicine? A whole specialisation centered about to made those abilities better?
Modifié par tonnactus, 09 juin 2011 - 12:24 .
#382
Posté 09 juin 2011 - 12:35
#383
Posté 09 juin 2011 - 12:36
You my friend, just won the internet.jamesp81 wrote...
TexasToast712 wrote...
It got the hell out of the Mattock's way for fear of being comsumed by its awesomeness. The firepower pack was received so well by the community its no suprise that the Mattock is taking over.Jedi warden wrote...
Very nice very nice indeed i m just curious why they only show M-96 Mattock i know game is in early stage but always M-8 Avenger was iconic weapon
The Mattock doesn't shoot bullets. It shoots projectiles of distilled awesome. It's a man's rifle for man's work, well suited to ruining the day of any who think they can cross Shepard and get away with it.
#384
Posté 09 juin 2011 - 12:39
tonnactus wrote..
First aid? Medicine? A whole specialisation centered about to made those abilities better?
That was a combat skill; it's just healing.
#385
Posté 09 juin 2011 - 12:40
#386
Posté 09 juin 2011 - 12:41
tonnactus wrote...
Nighthawkk771 wrote...
To all those people who are saying that there aren't enough non-combat skills, I'd just like to point out that the only real non-combat skills in ME were Charm/ Intimidate and the decryption and Electronics skills.
First aid? Medicine? A whole specialisation centered about to made those abilities better?
But both of those skills are pretty superfluous in the current situation. I actually wouldn't mind more skills like these, but I don't see where they would fit in, as there isn't really any first aid at the moment.
#387
Posté 09 juin 2011 - 12:55
Nighthawkk771 wrote...
tonnactus wrote...
Nighthawkk771 wrote...
To all those people who are saying that there aren't enough non-combat skills, I'd just like to point out that the only real non-combat skills in ME were Charm/ Intimidate and the decryption and Electronics skills.
First aid? Medicine? A whole specialisation centered about to made those abilities better?
But both of those skills are pretty superfluous in the current situation. I actually wouldn't mind more skills like these, but I don't see where they would fit in, as there isn't really any first aid at the moment.
This is the future blacksmithing and herbalism wouldn't really make sense....and considering ME 3 will use same inventory system as ME 2 i doubt armor and/or weapon crafting will be part of it.
#388
Posté 09 juin 2011 - 12:59
#389
Posté 09 juin 2011 - 01:02
Nighthawkk771 wrote...
But both of those skills are pretty superfluous in the current situation. I actually wouldn't mind more skills like these, but I don't see where they would fit in, as there isn't really any first aid at the moment.
You could heal yourself with medpacks even in Mass Effect 2.There arent just there for unity.
What about this: A skill that allows it to optimize the armor of squadmates in a way that they regenrate health in combat like grunt,(under fire and with shields down) for a time...(or even permanently as this skill "evolves")
Even multiplayer shooters like team fortress could have a medic class...
Modifié par tonnactus, 09 juin 2011 - 01:05 .
#390
Posté 09 juin 2011 - 01:03
In Exile wrote...
That was a combat skill; it's just healing.
Healing isnt a combat skill.A combat skill is something that did damage to enemies.
#391
Posté 09 juin 2011 - 01:07
A combat skill is anything that effects combat. Stasis is a combat skill for instance. Healing is a combat skill because being reduced to 0 life, which only happens in combat, will kill you.tonnactus wrote...
In Exile wrote...
That was a combat skill; it's just healing.
Healing isnt a combat skill.A combat skill is something that did damage to enemies.
#392
Posté 09 juin 2011 - 01:08
#393
Guest_laecraft_*
Posté 09 juin 2011 - 01:11
Guest_laecraft_*
Call it "RPG abilities fatigue." I want to get to the interesting stuff like dialogues, plot, and cutscenes already. Even having to choose from more than two weapons to fire at the enemy causes me fatigue. They're all shooting bullets, the situation changes too quickly, what's the difference. Unless there is a very specific situation that calls for instant heavy fire, or a situation that requires a single good sniper shot, I just use one weapon throughout the game, and that's it for customization. Honestly? My Shepard can get through with a single, basic gun. He's just that awesome.
Not that it matters, of course, since this stuff makes a lot of people happy for some reason, and there was an option in ME2 called "automatic level up", so I'm hoping there will be something like that in ME3, too, plus an option "optimize all weapons automatically."
#394
Posté 09 juin 2011 - 01:13
#395
Posté 09 juin 2011 - 01:15
In this demo it appears each upgrade needs points equal to the level (ie. level 1 = 1 pt, level 4 = 4 points to unlock) just like the ME 2 system. So if you add up the points Squadies had 18 skill points at lvl 18. Shep had 36 pts at lvl 18.
So level 1-18 Shep gets 2 pts per level up and SM's get 1. There probably some levels where you get no pt's and the later levels you will probably get less pts per level just like ME 2. Looks like you will still have builds with unusable points left over because you can't afford an upgrade.
#396
Posté 09 juin 2011 - 01:25
#397
Posté 09 juin 2011 - 01:28
Terror_K wrote...
I have to say, after seeing the videos about this I am very, VERY happy. I actually really love the depth of customisation on offer here, especially being able to go in and tune your powers and tweak them more like that. Very nice indeed. Definitely the best thing I've seen out of E3 for Mass Effect 3 yet, and my confidence in this game has now spiked. I'm still not sure it'll be better than ME1, but it looks like it'll at least be a lot better than ME2, so that's something.
This.
I'm planning on building a Vanguard with a focus on speed and a high recharge rate. I'd like to see what maxing out Charge's recharge rate and Force would do. Add Barrier with a high recharge rate and it'd be like a Krogan hamster on Red Bull.
#398
Posté 09 juin 2011 - 01:48
Overall just awesome!
#399
Posté 09 juin 2011 - 01:49
#400
Posté 09 juin 2011 - 01:50





Retour en haut




