Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots
#26
Posté 08 juin 2011 - 05:31
#27
Posté 08 juin 2011 - 05:31
#28
Posté 08 juin 2011 - 05:32
Interesting they decided to keep weapon "powers" as a upgradable stat rather then a weapon mod again.
#29
Posté 08 juin 2011 - 05:34
#30
Posté 08 juin 2011 - 05:36
timj2011 wrote...
I really like the bars to show damage output and impact radius. It's a lot more visual, which is awesome.
Also, I'm in love with that Paragon/Renegade meter. Much better than the other two, in my opinion. Simple and subtle.
(Although, damn, 5 points for an upgrade? How many points are they giving us per level? And what is the max level? So many questions... So much time 'till we get the answers...)
All in all, really digging it!
#31
Posté 08 juin 2011 - 05:36
UBER GEEKZILLA wrote...
SUCK IT HATERS, THE RPG ELEMENTS ARE BACK B@#$
RPG elements left Mass Effect? When?
#32
Posté 08 juin 2011 - 05:37
#33
Posté 08 juin 2011 - 05:39
#34
Posté 08 juin 2011 - 05:40
#35
Posté 08 juin 2011 - 05:40
#36
Posté 08 juin 2011 - 05:40
Modifié par felipejiraya, 08 juin 2011 - 05:42 .
#37
Posté 08 juin 2011 - 05:40
Bozorgmehr wrote...
OoO - is it me or does it look like those nasty prerequisite crap makes a return?
So far... yes...
#38
Posté 08 juin 2011 - 05:41
Multiple cities/spots in a same planet? I'm all in!
Modifié par felipejiraya, 08 juin 2011 - 05:44 .
#39
Posté 08 juin 2011 - 05:42
Yes Bioware, YES. Loving the customization/mods. Bring them back! More damn it!
Modifié par shinobi602, 08 juin 2011 - 05:43 .
#40
Posté 08 juin 2011 - 05:42
Dinaminjo wrote...
AlexRmF wrote...
I think I missed the interview... they're showing Cap America right now...
You can go to 21:00 for this and a minute or two before for start..
Thanks man... great video... I'm completly blown away by all the options I saw in the stats screen
#41
Posté 08 juin 2011 - 05:42
noisecode wrote...
I think something no one else has noticed yet is the Paragon / Renegade bar....... we no longer have separate bars for it. This may mean it is possible to finally be somewhat neutral with our alignment.
It looks to me like there's a small line between it, so it looks like it's still 2 bars, just they're stacked on top of the other now. Not sure tho.
#42
Posté 08 juin 2011 - 05:43
*sarcasm
#43
Posté 08 juin 2011 - 05:44
#44
Posté 08 juin 2011 - 05:44
Bozorgmehr wrote...
Looks nice, too bad ammo remains a 'power' though.
Too bad indeed. I was really hoping they would throw ammo powers into weapon mods. But oh well, what can you do?
Weapon customization looks pretty cool though.
#45
Posté 08 juin 2011 - 05:45
Yes! Finally!felipejiraya wrote...
http://i54.tinypic.com/2zzhhzc.png
Multiple cities/spots in a same planet? I'm all in!
I hated being able to visit only one location per planet. Yes!
But could this mean we'll have less planets to explore?
Modifié par Ghost Warrior, 08 juin 2011 - 05:46 .
#46
Posté 08 juin 2011 - 05:45
Bozorgmehr wrote...
OoO - is it me or does it look like those nasty prerequisite crap makes a return?
Which is standard for all modern RPG design, pen-and-paper included.
#47
Posté 08 juin 2011 - 05:45
#48
Posté 08 juin 2011 - 05:46
Relix28 wrote...
Bozorgmehr wrote...
Looks nice, too bad ammo remains a 'power' though.
Too bad indeed. I was really hoping they would throw ammo powers into weapon mods.
Making them a mod means that you would not be able to change ammo mid combat.
#49
Posté 08 juin 2011 - 05:46
Walker White wrote...
Bozorgmehr wrote...
OoO - is it me or does it look like those nasty prerequisite crap makes a return?
Which is standard for all modern RPG design, pen-and-paper included.
Standard does'nt mean it has to be that way. Breaking out of the mold is great once ina while.
#50
Posté 08 juin 2011 - 05:46





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