Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots
#51
Posté 08 juin 2011 - 05:46
#52
Posté 08 juin 2011 - 05:46
noisecode wrote...
Bozorgmehr wrote...
OoO - is it me or does it look like those nasty prerequisite crap makes a return?
So far... yes...Then again it is still 8 months from release, maybe they will change it.
ugh... why do those stupid prerequisites even exist ?
#53
Posté 08 juin 2011 - 05:47
#54
Posté 08 juin 2011 - 05:47
#55
Posté 08 juin 2011 - 05:47
Very very cool - awesome job Bioware.
Edit: Ok, how did we miss this vid yesterday? There is so much new footage in here. Did you all see that crazy scene with the weird pulsing brick look structures? And then Shep/Tali/Garrus talking, convos with Legion and some Quarians/Salarians, etc. Holy crap!
Modifié par crackseed, 08 juin 2011 - 05:52 .
#56
Posté 08 juin 2011 - 05:48
#57
Posté 08 juin 2011 - 05:49
#58
Posté 08 juin 2011 - 05:49
And I see squad members are still gimped with only a handful of abilities. but but but you can branch powers. Why should I have to increase persuasion through Combat Mastery? Makes no sense at all.
#59
Posté 08 juin 2011 - 05:50
jwalker wrote...
noisecode wrote...
Bozorgmehr wrote...
OoO - is it me or does it look like those nasty prerequisite crap makes a return?
So far... yes...Then again it is still 8 months from release, maybe they will change it.
ugh... why do those stupid prerequisites even exist ?
Who knows.... probably Bioware thinking it helped balance things out or something.... i cant see how. i was NEVER a fan of it myself.
#60
Posté 08 juin 2011 - 05:50
#61
Posté 08 juin 2011 - 05:50
I'm pretty sure influence is for the paragon/renegade bonus.MACharlie1 wrote...
In case anybody wants screens from the Mission Computer.
I don't know what "Influence" means though.
#62
Posté 08 juin 2011 - 05:50
timj2011 wrote...
and poor soldier... concussive shot... i hope that's the real awesome button
#63
Posté 08 juin 2011 - 05:51
#64
Posté 08 juin 2011 - 05:51
#65
Posté 08 juin 2011 - 05:51
#66
Posté 08 juin 2011 - 05:52
MACharlie1 wrote...
In case anybody wants screens from the Mission Computer.
I don't know what "Influence" means though.
Looks like the Paragon/Renegade bonuses we had at Character class Level Up in Mass Effect 2.
Anyone else saw past the Atlas part? So many new and absolutely delicious imagery. New characters and locations!
I am pleased.
#67
Posté 08 juin 2011 - 05:52

Iohanna wrote...
Also, I'm in love with that Paragon/Renegade meter. Much better than the other two, in my opinion. Simple and subtle.
Actually thats bad. Guess you never saw what happend on KotOR with a single bar. You could do lots of nice things. Then slaughter a village or something but you still had a high Good score so you never went to the darkside. Thats why ME had the two seperate. Having paragon decisions offset renegade actions in one bar doesn't sound appealing at all.
#68
Posté 08 juin 2011 - 05:55
If you look real close there is a blue and red bar. It looks to work the same way as ME1&2. It just looks different.In Exile wrote...
They brought back ME1 due to the outcry. Man, that leveling system sucked. Also, is paragon & renegade one bar that trades off to each other? Are we back to KoTOR?
#69
Posté 08 juin 2011 - 05:55
#70
Posté 08 juin 2011 - 05:55
#71
Posté 08 juin 2011 - 05:56
If they force a KOTOR-like path... that would suck.
#72
Posté 08 juin 2011 - 05:56
In Exile wrote...
Are we back to KoTOR?
Why would that be bad?
Modifié par noisecode, 08 juin 2011 - 05:57 .
#73
Posté 08 juin 2011 - 05:56
#74
Posté 08 juin 2011 - 05:56
But... did anyone else see that glowing staircase/orb thing and get utterly confused?
I absolutely love the multiple locales... OH! Tali confirmed now! I'm not a huge fan of her in the first game, but she developed tons in Me2. I hope she get similar treatment in 3! -spazzes and watches again- So much good stuff! My fears have been laid to rest.
Except for the Cerberus plot.
#75
Posté 08 juin 2011 - 05:57
Captain Crash wrote...
Iohanna wrote...
Also, I'm in love with that Paragon/Renegade meter. Much better than the other two, in my opinion. Simple and subtle.
Actually thats bad. Guess you never saw what happend on KotOR with a single bar. You could do lots of nice things. Then slaughter a village or something but you still had a high Good score so you never went to the darkside. Thats why ME had the two seperate. Having paragon decisions offset renegade actions in one bar doesn't sound appealing at all.
I did play KotOR, yes, but I think this is different. Being in one line doesn't mean it can only have one position like it had in KotOR. It can grow both ways from the middle to represent Paragon/Renegade. At least that's what I thought as soon as I saw it.





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