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Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots


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#151
CroGamer002

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InfiniteCuts wrote...

What we see in ME3 does resemble ME1's weapon mods, at the very least in concept.  Try your best to convince yourself otherwise.


Image IPB

Image IPB


ME3 weapons mods look NOTHING like ME1 weapon mods.

Modifié par Mesina2, 08 juin 2011 - 06:36 .


#152
Dave666

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PnXMarcin1PL wrote...

Dave666 wrote...

PnXMarcin1PL wrote...

Relix28 wrote...

PnXMarcin1PL wrote...

Where can I see that video, can u post a link to it ?


http://e3.gamespot.c...alendar;title;6

ME3 demo starts at around 17:00 mark.


Thank you. What time it is for GMT+1 ?


Just skip to about 18 minutes in and you should be at the begining where Casey Hudson is talking.


My fail xD sry and thx :P


No problem bud.  Took me a while to find the start point for it. lol

#153
JudgementOfBioware

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Don't bother.
Though ME3 will fail if we don't get more bimbos n catsuits. It's what the fans want. More sexable bimbos in catsuits. Follow the money Bioware~!

#154
Someone With Mass

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This is exactly what they said they would have. Now shut up, haters.

#155
Phaedon

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InfiniteCuts wrote...
There was no debate, dude.  I give two ***** what you supported lol.  You have a habit of doing this schtick here but it won't fly with me, OK?  I said "actual weapon customization" as opposed to purchasing or picking up weapon boosts that really gave you no choice in the matter.  What we see in ME3 bd]does[/b] resemble ME1's weapon mods, at the very least in concept.  Try your best to convince yourself otherwise.

To me, it looks like you are trying to convince yourself, claiming that ME1's concept had:
  • Weapon slots relevant to parts.
  • Visual incentive.
  • Audio incentive.
  • Had actual impact on stats.
  • Didn't use I->X versions.
You also claim that ME2's system had no choice, when you either need to cheat, or you have to mine 90% of the planets to be able to research all of the upgrades at once.

This concept is completely new, with not only positive stat changes when you equip weapons, but also negative for specific upgrades. Not only is the concept different than anything that we have seen before, but so is the execution. Comparing to ME1's is silly at best.

There was no debate, dude.  I give two ***** what you supported lol.  You have a habit of doing this schtick here but it won't fly with me, OK?

Doing this what? You have a problem with my arguments? Prove me wrong, then. Trying to compete with another poster by flaming will do more than give you a slight boost of confidence. It doesn't prove your point. Maybe for you it does, so if reasonable arguments don't fly with you (the ones that you call "schtick" :happy:), then I am very sorry that your best attempt at a response is an aggresive one.

Modifié par Phaedon, 08 juin 2011 - 06:37 .


#156
Vez04

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Basically MGS4 Costumization system in ME3?

Im now sold on the game.

#157
InfiniteCuts

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Mesina2 wrote...

InfiniteCuts wrote...

What we see in ME3 does resemble ME1's weapon mods, at the very least in concept.  Try your best to convince yourself otherwise.


ME3 weapons mods look NOTHING like ME1 weapon mods.

You really didn't need to come to his rescue.  I am not talking about what weapon mods look like. <_<

#158
Dave666

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Someone With Mass wrote...

This is exactly what they said they would have. Now shut up, haters.


Lets wait until we see what they do with the other classes and how enemy protections effect said classes, shall we?

#159
Phaedon

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InfiniteCuts wrote...

Mesina2 wrote...

InfiniteCuts wrote...

What we see in ME3 does resemble ME1's weapon mods, at the very least in concept.  Try your best to convince yourself otherwise.


ME3 weapons mods look NOTHING like ME1 weapon mods.

You really didn't need to come to his rescue.  I am not talking about what weapon mods look like. <_<

Then what are you talking about? Choice?

The choice that also existed in ME2 by:
  • Having to choose which upgrade you want to specialize in (purchase)
  • Ammo powers (which you want gone apparently)

Modifié par Phaedon, 08 juin 2011 - 06:39 .


#160
Dave666

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Did anyone see what those Weapon Mods actually did? I missed it.

#161
Midnight Reyn

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#162
Ahriman

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Dave666 wrote...
Lets wait until we see what they do with the other classes and how enemy protections effect said classes, shall we?

That's just his favorite phrase, don't take it too seriously.

#163
Aimi

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Dave666 wrote...

Did anyone see what those Weapon Mods actually did? I missed it.

Longer barrel gives a straight damage increase.  Didn't see the other ones.

#164
Someone With Mass

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Dave666 wrote...

Did anyone see what those Weapon Mods actually did? I missed it.


Increased damage by 25 %.

#165
Tamahome560

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After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

#166
Phaedon

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Tamahome560 wrote...

After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

Welp, you are right.

#167
Dave666

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Wizz wrote...

Dave666 wrote...
Lets wait until we see what they do with the other classes and how enemy protections effect said classes, shall we?

That's just his favorite phrase, don't take it too seriously.


Fair enough. While I'll be the first to admit that I was quite impressed with what I saw, I still remain cautious until I see what they've done with other classes. Adept in particular. (Yes, I know, I love the Adept a bit too much. Shush.)

#168
Tamahome560

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Phaedon wrote...

Tamahome560 wrote...

After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

Welp, you are right.


Maybe we can also invite the Turian Councillor for a little ... chat :whistle: 

#169
InfiniteCuts

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Phaedon wrote...

InfiniteCuts wrote...
There was no debate, dude.  I give two ***** what you supported lol.  You have a habit of doing this schtick here but it won't fly with me, OK?  I said "actual weapon customization" as opposed to purchasing or picking up weapon boosts that really gave you no choice in the matter.  What we see in ME3 bd]does[/b] resemble ME1's weapon mods, at the very least in concept.  Try your best to convince yourself otherwise.

To me, it looks like you are trying to convince yourself, claiming that ME1's concept had:
  • Weapon slots relevant to parts.
  • Visual incentive.
  • Audio incentive.
  • Had actual impact on stats.
  • Didn't use I->X versions.
You also claim that ME2's system had no choice, when you either need to cheat, or you have to mine 90% of the times to be able to research all of the upgrades at once.

This concept is completely new, with not only positive stat changes when you equip weapons, but also negative for specific upgrades. Not only is the concept different than anything that we have seen before, but so is the execution. Comparing to ME1's is silly at best.

There was no debate, dude.  I give two ***** what you supported lol.  You have a habit of doing this schtick here but it won't fly with me, OK?

Doing this what? You have a problem with my arguments? Prove me wrong, then. Trying to compete with another poster by flaming will do more than give you a slight boost of confidence. It doesn't prove your point. Maybe for you it does, so if reasonable arguments don't fly with you (the ones that you call "schtick" :happy:), then I am very sorry that your best attempt at a response is an aggresive one.


The concept of individual modifications that could be added or removed from a given weapon, impacting its performance (regardless of how much impact) was present in ME1.  This is similar (again conceptually) to what we see here in ME3's weapon mod.  I see this as a progression of what we had in ME1, and an abandoning of what was in ME2.  All that other stuff you listed is par for the course as far as game improvements go two sequels later.  What, you want to compare a 2005 game to this one using the same visual/audio standards?

I have no problems with you arguments... just how you come across when you start them.

#170
Cancer Puppet

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Not 100% certain, but as I recall, the paragon/renegade bar never appeared on the squad-mate level up screens before. Does this mean squaddies loyalty can be affected, what kind of disposition they have, or both? Or, does it simply mean nothing? March just feels further amd further away...

#171
Dave666

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Someone With Mass wrote...

Dave666 wrote...

Did anyone see what those Weapon Mods actually did? I missed it.


Increased damage by 25 %.


Thanks.

Erm...Did the guns have any stats?  I ask so that I would have some idea of what I'm getting 25% of. 

#172
candidate88766

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Phaedon wrote...

Tamahome560 wrote...

After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

Welp, you are right.


Actually, yeah they do sound very similar. Maybe the Council arrives on the Normandy for a slice of their own humble pie, apologise to Shepard and formulate a plan. begs the question why Shep is wearing his Cerberus outfit, but I imagine that is placeholder.

#173
Jonathan Shepard

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Also, at around 25:10, it looks like the Salarian councilor is aboard the Normandy. Hopefully that means his fellow councilors are there.

I can't wait to tell them off for "dismissing" my claims.

Edit: Ninja'd by this:

Phaedon wrote...

Tamahome560 wrote...

After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

Welp, you are right.


Modifié par Jonathan Shepard, 08 juin 2011 - 06:44 .


#174
Domdeegrpgc

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Tell me Legion still doesn't have that hole in ME3.

#175
theelementslayer

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Dave666 wrote...

Wizz wrote...

Dave666 wrote...
Lets wait until we see what they do with the other classes and how enemy protections effect said classes, shall we?

That's just his favorite phrase, don't take it too seriously.


Fair enough. While I'll be the first to admit that I was quite impressed with what I saw, I still remain cautious until I see what they've done with other classes. Adept in particular. (Yes, I know, I love the Adept a bit too much. Shush.)


All classes can hold all weapons so I would assume all weapon mods are availbe for all of them. As for the branching paths I would think adept has the most cause they are so cool :P