daqs wrote...
Longer barrel gives a straight damage increase. Didn't see the other ones.Dave666 wrote...
Did anyone see what those Weapon Mods actually did? I missed it.
daqs wrote...
Longer barrel gives a straight damage increase. Didn't see the other ones.Dave666 wrote...
Did anyone see what those Weapon Mods actually did? I missed it.
Domdeegrpgc wrote...
Tell me Legion still doesn't have that hole in ME3.

Domdeegrpgc wrote...
Tell me Legion still doesn't have that hole in ME3.
And in ME1. The only difference is that you can't remove them. I sincerelly hope that you argument is not:InfiniteCuts wrote...
The concept of individual modifications that could be added or removed from a given weapon, impacting its performance (regardless of how much impact) was present in ME1.
What are you on about. Same...visual/audio standards?This is similar (again conceptually) to what we see here in ME3's weapon mod. I see this as a progression of what we had in ME1, and an abandoning of what was in ME2. All that other stuff you listed is par for the course as far as game improvements go two sequels later. What, you want to compare a 2005 game to this one using the same visual/audio standards?
You do realize that you are 3 posts in in an argument and you have already managed to insult and provoke two fellow forumites at the same time, right?I have no problems with you arguments... just how you come across when you start them.
theelementslayer wrote...
Dave666 wrote...
Wizz wrote...
That's just his favorite phrase, don't take it too seriously.Dave666 wrote...
Lets wait until we see what they do with the other classes and how enemy protections effect said classes, shall we?
Fair enough. While I'll be the first to admit that I was quite impressed with what I saw, I still remain cautious until I see what they've done with other classes. Adept in particular. (Yes, I know, I love the Adept a bit too much. Shush.)
All classes can hold all weapons so I would assume all weapon mods are availbe for all of them. As for the branching paths I would think adept has the most cause they are so cool
It looks like Lift Orb is an evolution of Lift.Dave666 wrote...
Oh, I'm fully expecting branching paths on the Adept, though I really, really hope thet the Adept doesn't have 'Lift Orb',(it sounds like something out of a Pokemon game). What I'm curious about really is the game balance, which I know we have no info on yet. I'm hoping that in ME:3 the classes are much better balanced for dificulties than they were in ME:2 and that Adepts won't find the majority of their abilities negated by 'protections' again.
Mesina2 wrote...
daqs wrote...
Longer barrel gives a straight damage increase. Didn't see the other ones.Dave666 wrote...
Did anyone see what those Weapon Mods actually did? I missed it.
Why? You can instantly change your ammo type to suit the enemy that you are facing. This actually improves tactical gameplay, imo. Would you rather be stuck with an ammo type for a whole mission and not change it even if an enemy who responds differently to it is around?Admoniter wrote...
Alright I approve of just about everything I have seen on that stream. And weapon customization looks so awesome. Just a couple of nitpicks;
- Ammo powers... really? I though we were past that phase. To say the least it is disappointing to see their return I sincerely hope that this is some sort of cruel prank.
crackseed wrote...
@ Dave666 - sorry, I actually need to reword that post you quoted a page or two back as it really didn't quite convey that while it was my own opinion, at least trying to highlight/explain and back those changes instead of "LOL Bioware fails and makes catsuit characters" as your only repeat argument is not even opinion as much as just pendantic trolling.
Midnight Reyn wrote...
Not sure if they've been capped yet....
Dave666 wrote...
Mesina2 wrote...
daqs wrote...
Longer barrel gives a straight damage increase. Didn't see the other ones.Dave666 wrote...
Did anyone see what those Weapon Mods actually did? I missed it.
Cheers Mesina.
Hmmm...Well, they said they were getting rid of 'meaningless stats', so now we have meaningless bars that grow or shrink and gives us absolutely no usable information. I do hope that is changed before release.
Dave666 wrote...
Hmmm...Well, they said they were getting rid of 'meaningless stats', so now we have meaningless bars that grow or shrink and gives us absolutely no usable information. I do hope that is changed before release.
Dave666 wrote...
Mesina2 wrote...
daqs wrote...
Longer barrel gives a straight damage increase. Didn't see the other ones.Dave666 wrote...
Did anyone see what those Weapon Mods actually did? I missed it.
Cheers Mesina.
Hmmm...Well, they said they were getting rid of 'meaningless stats', so now we have meaningless bars that grow or shrink and gives us absolutely no usable information. I do hope that is changed before release.
Phaedon wrote...
And these are definitely not meaningless stats.
Modifié par Dave666, 08 juin 2011 - 07:00 .
I think that his misunderstanding is understandable, they did say that they want to remove meaningless stats, and that's kind of a vague statement.Someone With Mass wrote...
Dave666 wrote...
Hmmm...Well, they said they were getting rid of 'meaningless stats', so now we have meaningless bars that grow or shrink and gives us absolutely no usable information. I do hope that is changed before release.
You're kidding, right?
What, is "You're dealing 542 damage" useful information?
Not to me.
I just need to know that some things boosts the damage/rate of fire/whatever on my weapon. That's it.
I'm so sick of whiners always complaining "Y I CANT SEE STATS IN MY RPG?!"
Dave666 wrote...
Cheers Mesina.
Hmmm...Well, they said they were getting rid of 'meaningless stats', so now we have meaningless bars that grow or shrink and gives us absolutely no usable information. I do hope that is changed before release.
Either way, this type of information is not meaningless, but the bars actually help you understand the size of the change better than numbers too, imho.shinobi602 wrote...
What kind of "usable information" are you thinking, exactly? Random numbers like in ME1? What's the difference between a number and a bar that increases? You still see increased damage/accuracy/rate of fire, etc etc translated into the gameplay.
Modifié par Phaedon, 08 juin 2011 - 07:01 .