[quote]InfiniteCuts wrote...
Being able to remove/add components to your weapon is a huge factor in the mod system... regardless of how much you want to downplay it. Not only are you able to add/remove them at will, but there are different types of said mods available to you... again forcing you to choose and perhaps compromise how you approach combat. This was an afterthought in ME2 since you just picked things up or bought them and never had to consider it again.[/quote]
Except that what you are thinking of is this:
Unlike traditional RPG systems, you can reset your build, in ME2, what you choose is final, other than the ammo powers of course, which you can change at all times.
This is a property of the concept of the system, but it is not a step backwards as you claim, neither to ME1's system or ME2's, it's a step forwards to a completely new system.
You have yet to prove how being able to add or remove two icons from a screen is in any way similar to selecting a part of the weapon and changing it. Just because it shares the property of addition/removal, that doesn't mean that it's inspired or even a progression (which it is nothing alike, believe me) of any previous upgrade system.
[quote][quote]Phaedon wrote...
What are you on about. Same...visual/audio standards?
You realize that every single element of ME1's customization, from quanity of upgrades, and progression to stat impact and lack of visual incentive is broken right? Some of ME1's mechanics were broken. I think it's time to get those rose tinted glasses off and accept it. ME2's were streamlined, but at least nothing about them is broken, other than again, the lack of visual incentive.
Progression? The very basic concept is not even the same. - You can modify parts.
- Each modification is unique.
This is not progression. The very basis of the concept and the execution is vastly different from anything we have seen so far from a Bioware game.[/quote]
ME1 was not perfect, and no one here is making that claim. I think you're being overly critical with this "broken" thing, but you have your agenda. I quite like my rose-tinted glasses, thank you very much.[/quote]
I am requoting my point so that your attempt to bypass it won't happen, sorry. Try again.
[quote]Provoke you to do what? A response is provocation? Insult? You speak for Messina? Come on man... I have no time for this so "you win", alright? lol[/quote]
I don't want to win, I want to have an intelligent conversation with someone who doesn't comment on others with phrases as "your precious Bioware" or "your **** doesn't fly here". And yes, I consider Mesina2 a friend, or at least what you can call someone on the internet, so your provocative remarks don't go unnoticed, sorry.[/quote]