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#126
DieHigh2012

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TheRealJayDee wrote...

DieHigh2012 wrote...

Pen and paper only existed because they couldn't make games like Oblivion and ME2 in the dark ages. If you want to be proud of playing PnP RPG, fine I don't care. But please stop pretending your outdated opinion matters at all to the modern gaming public.

Go back to DnD, let us play awesome games like Mass Effect and Oblivion if you feel so strongly about it.


You have no clue what you're talking about. Now, can't we all just be friends?! Image IPB


I did asume that PnP stod for pen and paper, a good bet given the nature of his post. I also fail to see how what I said was wrong.

Though you are correct, I have never played a pen and paper RPG. My generation had Pokemon cards for the super nerds. (another thing I never played, it just looked so stupid)

I have no problem being friends, you have yet to show yourself as an elitist jerk.

#127
Gravbh

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Hathur wrote...

marshalleck wrote...

Hathur wrote...

I've been gaming for 27+ years. On PC . The last console I owned personally was a NES back in the early/mid 80's.

That would explain your hilariously inappropriate interpretation of what the context-sensitive action arrows in the gameplay field represent. You're totally out of touch with modern gaming trends! :lol:


And I'm saying those context sensitive action arrows are utterly unecessary.. or at least should be ensured as a toggleable option. They're intrusive and service people very new to gaming... it's nothing that couldn't be explained in 10-15 secs in a tutorial section of the game... just as ME2 did.

Perhaps it's because I play only PC games and perhaps developers perceive PC gamers as somewhat less prone to ineptitude (or have the capacity to understand a tutorial)... but as someone who buys 10+ games a year, I seldom ever see these intrusive / annoying features... even on consoles games that were ported to PC (Assassins Creed 2, Bulletstorm, etc).


I'm not saying eliminate them.. I'm saying I don't want them to be mandatory. Deus Ex Human revolution had a similar fan outcry... they have a system in place where everything you can interact with in the environment is automatically outlined in a yellow glow that is very jarring and immersion breaking. They also first said it was not a feature that could be turned off. Fans got mad... shortly later, they said the full release will allow it to be turned off.


Since you've never played gears (you only play pc games) then I'm just going to flat out say you don't know what you're talking about.  A 3rd person cover based game that has high mobility(i.e. gears and now ME3) is greatly aided by the context sensitive action. Intending to simply roll out of cover, but automatically being pulled into a cover that is off screen because you were close enough for the controls to change would be very annoying. I don't see how the game telling you via a simple icon that the default control action no longer applies for that specific instance is a problem. It's intuitive. If liking things that are intuitive is a criteria for being inept, I'll just have to be inept.

As for developers expecting pc players to be smarter? Get off your high horse. Before you label me as one of the unwashed console masses, I'm pushing 100 games on my steam library and have been a pc gamer since the days of the 486. Not all of us PC gamers are as arrogant as you are.

#128
onelifecrisis

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Chris Priestly wrote...

I will point out that for every message I have ever been sent saying "theer are too many tutorials" or pop ups or whatever, I have a lot more asking for help as they do not understand how things work.

Sure, smart people like YOU dear reader of this may not need them, but you'd be surprised how many people console tards do.



:devil:


Fixed!

:devil:

#129
hangmans tree

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DieHigh2012 wrote...

TheRealJayDee wrote...

DieHigh2012 wrote...

Pen and paper only existed because they couldn't make games like Oblivion and ME2 in the dark ages. If you want to be proud of playing PnP RPG, fine I don't care. But please stop pretending your outdated opinion matters at all to the modern gaming public.

Go back to DnD, let us play awesome games like Mass Effect and Oblivion if you feel so strongly about it.


You have no clue what you're talking about. Now, can't we all just be friends?! Image IPB


I did asume that PnP stod for pen and paper, a good bet given the nature of his post. I also fail to see how what I said was wrong.

Though you are correct, I have never played a pen and paper RPG. My generation had Pokemon cards for the super nerds. (another thing I never played, it just looked so stupid)

I have no problem being friends, you have yet to show yourself as an elitist jerk.

Oh gawd...still no clue what was said, have you? :)

PnP was created coz they couldn't make games like Oblivion and ME2 in the dark ages.? :lol:
Now I feel rly sorry for the so called younger generation.
Let me explain..no, give you a hint. No matter what kind of cRPG game will they  make in the future, be it Oblivious XXCICX or Dragon Page XXXIV it wont match a pnp rpg session with friends............................................................=]

And BTW Gears is on PC... converted/ported by a polish studio People Can Fly.

#130
SkittlesKat96

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Chris Priestly wrote...

I will point out that for every message I have ever been sent saying "theer are too many tutorials" or pop ups or whatever, I have a lot more asking for help as they do not understand how things work.

Sure, smart people like YOU dear reader of this may not need them, but you'd be surprised how many people do.



:devil:


I know a lot of you are probably hating on Chris Priestly for saying this but I work with Indie developers and go to Game cons and such and I think I can agree mostly with what Chris is saying and what he means here.

EDIT: Mind you I don't like the oversimplifying and pop up stuff either

Modifié par SkittlesKat96, 09 juin 2011 - 02:19 .


#131
DieHigh2012

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hangmans tree wrote...

DieHigh2012 wrote...

TheRealJayDee wrote...

DieHigh2012 wrote...

Pen and paper only existed because they couldn't make games like Oblivion and ME2 in the dark ages. If you want to be proud of playing PnP RPG, fine I don't care. But please stop pretending your outdated opinion matters at all to the modern gaming public.

Go back to DnD, let us play awesome games like Mass Effect and Oblivion if you feel so strongly about it.


You have no clue what you're talking about. Now, can't we all just be friends?! Image IPB


I did asume that PnP stod for pen and paper, a good bet given the nature of his post. I also fail to see how what I said was wrong.

Though you are correct, I have never played a pen and paper RPG. My generation had Pokemon cards for the super nerds. (another thing I never played, it just looked so stupid)

I have no problem being friends, you have yet to show yourself as an elitist jerk.

Oh gawd...still no clue what was said, have you? :)

PnP was created coz they couldn't make games like Oblivion and ME2 in the dark ages.? :lol:
Now I feel rly sorry for the so called younger generation.
Let me explain..no, give you a hint. No matter what kind of cRPG game will they  make in the future, be it Oblivious XXCICX or Dragon Page XXXIV it wont match a pnp rpg session with friends............................................................=]

And BTW Gears is on PC... converted/ported by a polish studio People Can Fly.


"So called younger generation?" haha how old are you? I'm 24....

That is entirely your opinion, and one that the majority of my "so called younger generation" does not share with you. I never said it wasen't fun. I bet back in the 70's it was cutting edge. Then came the age of technology...

#132
sp0ck 06

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Gravbh wrote...

Hathur wrote...

marshalleck wrote...

Hathur wrote...

I've been gaming for 27+ years. On PC . The last console I owned personally was a NES back in the early/mid 80's.

That would explain your hilariously inappropriate interpretation of what the context-sensitive action arrows in the gameplay field represent. You're totally out of touch with modern gaming trends! :lol:


And I'm saying those context sensitive action arrows are utterly unecessary.. or at least should be ensured as a toggleable option. They're intrusive and service people very new to gaming... it's nothing that couldn't be explained in 10-15 secs in a tutorial section of the game... just as ME2 did.

Perhaps it's because I play only PC games and perhaps developers perceive PC gamers as somewhat less prone to ineptitude (or have the capacity to understand a tutorial)... but as someone who buys 10+ games a year, I seldom ever see these intrusive / annoying features... even on consoles games that were ported to PC (Assassins Creed 2, Bulletstorm, etc).


I'm not saying eliminate them.. I'm saying I don't want them to be mandatory. Deus Ex Human revolution had a similar fan outcry... they have a system in place where everything you can interact with in the environment is automatically outlined in a yellow glow that is very jarring and immersion breaking. They also first said it was not a feature that could be turned off. Fans got mad... shortly later, they said the full release will allow it to be turned off.


Since you've never played gears (you only play pc games) then I'm just going to flat out say you don't know what you're talking about.  A 3rd person cover based game that has high mobility(i.e. gears and now ME3) is greatly aided by the context sensitive action. Intending to simply roll out of cover, but automatically being pulled into a cover that is off screen because you were close enough for the controls to change would be very annoying. I don't see how the game telling you via a simple icon that the default control action no longer applies for that specific instance is a problem. It's intuitive. If liking things that are intuitive is a criteria for being inept, I'll just have to be inept.

As for developers expecting pc players to be smarter? Get off your high horse. Before you label me as one of the unwashed console masses, I'm pushing 100 games on my steam library and have been a pc gamer since the days of the 486. Not all of us PC gamers are as arrogant as you are.


Gravbh is correct.  The arrows are NOT a tutorial, they are a UI feature and if they wren't there the game would be incredibly frustrating to play.  It has nothing to do with how skilled or experienced you are.  When you have so many actions assigned to a single button, the only way to know what will happen is via the UI telling you.  Hence the arrows.  See Gears of War.

#133
hangmans tree

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DieHigh2012 wrote...

[...]


"So called younger generation?" haha how old are you? I'm 24....

That is entirely your opinion, and one that the majority of my "so called younger generation" does not share with you. I never said it wasen't fun. I bet back in the 70's it was cutting edge. Then came the age of technology...

Dude...its not about tech...its about imagination that is far superior than any computer game. There is no limitation in PnP, you'll never achive that kind of response in cRPG as responsive a world can be - created by a GM. Again, you missed the point.

And to all those that think the arrows are a must-have. I played GoW to death and found the cover indicators annoying as hell. Learned the actions after FEW minutes in the game. The rest was polishing skills as you go on. "Arrows", never needed them, only a distraction to me, so stop convincing one can not do a proper action without'em. I can. Am I special? A super being and an elitist ****** with no life, spendin all thegiven time in fron of a display device? This is simply bull...

The same goes for DE HR. I saw E3 videos and I was hearbroken. The highlighs, the on-screen button indicators... Its...sad. Not to mention the AI that seems to me to be a little blind and slow with reaction to match the slower player-pad reactions. It kills the unique idea behind the DX. Its not Cyberpunk, its ****ing emo.

Then the argument - go play other games...What other games? I may be blind but The Witcher 2 stands alone on the desolate wasteland. THeere are few hopes but they only loom over the horizon.

BTW I'm 31 if you're interested.

#134
sp0ck 06

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hangmans tree wrote...

DieHigh2012 wrote...

[...]


"So called younger generation?" haha how old are you? I'm 24....

That is entirely your opinion, and one that the majority of my "so called younger generation" does not share with you. I never said it wasen't fun. I bet back in the 70's it was cutting edge. Then came the age of technology...

Dude...its not about tech...its about imagination that is far superior than any computer game. There is no limitation in PnP, you'll never achive that kind of response in cRPG as responsive a world can be - created by a GM. Again, you missed the point.

And to all those that think the arrows are a must-have. I played GoW to death and found the cover indicators annoying as hell. Learned the actions after FEW minutes in the game. The rest was polishing skills as you go on. "Arrows", never needed them, only a distraction to me, so stop convincing one can not do a proper action without'em. I can. Am I special? A super being and an elitist ****** with no life, spendin all thegiven time in fron of a display device? This is simply bull...

The same goes for DE HR. I saw E3 videos and I was hearbroken. The highlighs, the on-screen button indicators... Its...sad. Not to mention the AI that seems to me to be a little blind and slow with reaction to match the slower player-pad reactions. It kills the unique idea behind the DX. Its not Cyberpunk, its ****ing emo.

Then the argument - go play other games...What other games? I may be blind but The Witcher 2 stands alone on the desolate wasteland. THeere are few hopes but they only loom over the horizon.

BTW I'm 31 if you're interested.


Well, couldn't one argue that a PnP experience is limited by the rules of the game and the world of the adventure?  I never really played D&D or anything like that but isn't your adventure taking place within a confined set of parameters and extensive rules?

As for the arrows, I don't know wha tto tell you.  If you want to slide to adjacent cover but you end up rolling into the open because the action of the context sensitive button wasn't made clear, good luck surviving on high difficulty settings.

#135
wepeel_

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I agree with the OP. There's nothing wrong with tutorials and explaining how things work, but there should be an option to turn the hand-holding off as well. What starts out as helpful can quickly become annoying, which is why most games have a simple option to switch in-game tips off.

#136
bigSarg

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hangmans tree wrote...

Ok, some say playing games should be fun. Great. At the same time you deny me the option of having fun. I do not find it enjoyable to see a tokyoish floating neon adverts with aaalll the horses and all of kings men to guide me through a straight ****ing corridor (ok, some crates in the way)!

I do not think of myself as elitist or smarter than average joe. But I see those things and I have an impression its to help those little kids that got ME as a present from their parents.

Arrows and cover. If space is a dash forward, in diagonal for cover and lets say shift is to swith to parallel one I dont see the need for said arrows. Are some ppl so short on leticine to forget how things work? Come on!

Its like finding a lever and a broken mechanism. Dont tell me you need all those glowing "arrows" to instruct you what to do?

GPS. It serves a porpouse irl.
In games - I find it irritating that when a quest pops up I have an instant marker where I can find said object within a 1cm radius error. With compass pulsing every other second of the game.

Its catering to a lowest common denominator. It is always bad. People in the industry should be rising the bar, making an effort, that creative/critical thinking is for. I guess we dont need that. You may, dear reader of this, find it comfortable to be spoon-fed through your eyes, gray cells dying of boredome. I dont.


First off I appreciate your point of view and I'm not trying to say its wrong, but to make this type of assumption is incorrect.

I'm 45 years old  man and I personally like the tips and hints as I go thru the game, I don't have the time to try to figure out every room or waste time clicking on everything in the room to find what I need, my time is valuable and the little bit of time I get to spend playing a game I would like to spend it playing not stuck in one room because I have no idea what I'm suppose to do there or I get interrupted while playing and miss something that I was suppose to pick up, many times that has happend and I would have missed an important upgrade or ammo mag/clip or something else if it had not been lit up or some type of indicator had not been present (sorry I'm not one of those detached parents that ignore their children because its inconvenient at the time). 

I do however appreciate those that want the extra challenge of not knowing every move or item that you need, in fact I'm a little jealous of those people to be honest, but the fact remains that not everyone plays the same and the option to have those hints and tips should be available for those that want them and should be able to be turned off for those that don't.  I firmly believe that no one should be forced to play a game according to someone elses preferences or abilites.   It really shouldn't be that difficult to implement a toggle switch or something in the game settings to accomodate the two different playing styles.

#137
In Exile

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marshalleck wrote...

I knew exactly what you meant, and provided one of the primary examples of this design in practice. For all of Hathur's bluster about ineptitude and noobishness, I thought it amusing that they apparently missed out on the obvious mechanics at work and confused them for dumbed down perma-tutorial.


My bad, then. I see the word 'bro' and immediately think: ah, patronizing tone.

#138
Vanni127

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hex23 wrote...

hangmans tree wrote...

Why should such a thing be limited to pad enviroment? I play solely on PC - mouse and keyboard. Never used a pad. I call this limitation of experience...
Maybe you should give examples what games do that  "context sensitive" thing you're rummbling about?
Its the same in GoW, which i find annoying...greatly.

If you need arrows to tell you waht action can be taken its a lil flawed system imo. You should be able to determine whether you do a swat turn or roll out of cover. To unattach yourself you simply step back. Must I explain it really? Do you not see the problem or don't want to see it?

...but now I think I know what my problem. Consoles. I didnt think about it, never do. I guess its the sacrefice when they make games crossplatform.


"Mass Effect" is a console game, not a PC game. If you're against cross platform games you shouldn't be playing it considering it's a console port brought over to PCs, not the other way around.

And yeah, it's fairly obvious now you have no idea what you're talking about. *shrugs*


The bolded part of your statement is wrong. It is not a console title, it's not a PC title, it's a cross platform title. It may have started on the Xbox...but then they released it on PC. As well as a simultaneous release with ME2. 

Please stop trying to insult a game by claiming it is console only. <_<

Anyhow...back on topic. The new UI looks absolutely fine. It has enough tutorial type stuff to help out the new players and it isn't intrusive. Some people are indeed too nitpicky.

#139
In Exile

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hangmans tree wrote...
Then the argument - go play other games...What other games? I may be blind but The Witcher 2 stands alone on the desolate wasteland. THeere are few hopes but they only loom over the horizon.


There are plenty of other games that were simplified for consoles and have a backward difficulty curve (i.e. the game is really easy once you learn how to play it, but the game refuses to teach you).

Mass Effect 1 is actually a good example.

#140
marshalleck

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In Exile wrote...

marshalleck wrote...

I knew exactly what you meant, and provided one of the primary examples of this design in practice. For all of Hathur's bluster about ineptitude and noobishness, I thought it amusing that they apparently missed out on the obvious mechanics at work and confused them for dumbed down perma-tutorial.


My bad, then. I see the word 'bro' and immediately think: ah, patronizing tone. 

Oh it was patronizing, no doubt about that. But I meant it to be directed at Hathur. :D

Modifié par marshalleck, 09 juin 2011 - 05:09 .


#141
UBER GEEKZILLA

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yet another whiney brat OP wanted to cause bioware truoble and get attention from the community because he isint getting what he wants

Modifié par UBER GEEKZILLA, 09 juin 2011 - 05:11 .


#142
RoninOmega

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Montezuma IV wrote...

Also......since when have tutorials been a problem that was a hinder for Mass Effect? I mean really......make an issue out of thin air.


Um, dumbing down gameplay, making all levels linear, do you want that? 

#143
RoninOmega

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bigSarg wrote...

hangmans tree wrote...

Ok, some say playing games should be fun. Great. At the same time you deny me the option of having fun. I do not find it enjoyable to see a tokyoish floating neon adverts with aaalll the horses and all of kings men to guide me through a straight ****ing corridor (ok, some crates in the way)!

I do not think of myself as elitist or smarter than average joe. But I see those things and I have an impression its to help those little kids that got ME as a present from their parents.

Arrows and cover. If space is a dash forward, in diagonal for cover and lets say shift is to swith to parallel one I dont see the need for said arrows. Are some ppl so short on leticine to forget how things work? Come on!

Its like finding a lever and a broken mechanism. Dont tell me you need all those glowing "arrows" to instruct you what to do?

GPS. It serves a porpouse irl.
In games - I find it irritating that when a quest pops up I have an instant marker where I can find said object within a 1cm radius error. With compass pulsing every other second of the game.

Its catering to a lowest common denominator. It is always bad. People in the industry should be rising the bar, making an effort, that creative/critical thinking is for. I guess we dont need that. You may, dear reader of this, find it comfortable to be spoon-fed through your eyes, gray cells dying of boredome. I dont.


First off I appreciate your point of view and I'm not trying to say its wrong, but to make this type of assumption is incorrect.

I'm 45 years old  man and I personally like the tips and hints as I go thru the game, I don't have the time to try to figure out every room or waste time clicking on everything in the room to find what I need, my time is valuable and the little bit of time I get to spend playing a game I would like to spend it playing not stuck in one room because I have no idea what I'm suppose to do there or I get interrupted while playing and miss something that I was suppose to pick up, many times that has happend and I would have missed an important upgrade or ammo mag/clip or something else if it had not been lit up or some type of indicator had not been present (sorry I'm not one of those detached parents that ignore their children because its inconvenient at the time). 

I do however appreciate those that want the extra challenge of not knowing every move or item that you need, in fact I'm a little jealous of those people to be honest, but the fact remains that not everyone plays the same and the option to have those hints and tips should be available for those that want them and should be able to be turned off for those that don't.  I firmly believe that no one should be forced to play a game according to someone elses preferences or abilites.   It really shouldn't be that difficult to implement a toggle switch or something in the game settings to accomodate the two different playing styles.


So you basically just want to go through a hallway shooting a-b style?  Why not just play an actual shooter?  A-B linear gameplay is ****.

#144
RoninOmega

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Bioware, I'd just like to point out a game that was taking this path, Fable... It seemed as every sequel they've ever done, the game has gotten more simpler up to the point where it seemed very very insulting to their customers. Everything had to be guided and so simple...

Please, don't follow this path Bioware, I beg of you...

#145
bigSarg

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RoninOmega wrote...

bigSarg wrote...

hangmans tree wrote...

Ok, some say playing games should be fun. Great. At the same time you deny me the option of having fun. I do not find it enjoyable to see a tokyoish floating neon adverts with aaalll the horses and all of kings men to guide me through a straight ****ing corridor (ok, some crates in the way)!

I do not think of myself as elitist or smarter than average joe. But I see those things and I have an impression its to help those little kids that got ME as a present from their parents.

Arrows and cover. If space is a dash forward, in diagonal for cover and lets say shift is to swith to parallel one I dont see the need for said arrows. Are some ppl so short on leticine to forget how things work? Come on!

Its like finding a lever and a broken mechanism. Dont tell me you need all those glowing "arrows" to instruct you what to do?

GPS. It serves a porpouse irl.
In games - I find it irritating that when a quest pops up I have an instant marker where I can find said object within a 1cm radius error. With compass pulsing every other second of the game.

Its catering to a lowest common denominator. It is always bad. People in the industry should be rising the bar, making an effort, that creative/critical thinking is for. I guess we dont need that. You may, dear reader of this, find it comfortable to be spoon-fed through your eyes, gray cells dying of boredome. I dont.


First off I appreciate your point of view and I'm not trying to say its wrong, but to make this type of assumption is incorrect.

I'm 45 years old  man and I personally like the tips and hints as I go thru the game, I don't have the time to try to figure out every room or waste time clicking on everything in the room to find what I need, my time is valuable and the little bit of time I get to spend playing a game I would like to spend it playing not stuck in one room because I have no idea what I'm suppose to do there or I get interrupted while playing and miss something that I was suppose to pick up, many times that has happend and I would have missed an important upgrade or ammo mag/clip or something else if it had not been lit up or some type of indicator had not been present (sorry I'm not one of those detached parents that ignore their children because its inconvenient at the time). 

I do however appreciate those that want the extra challenge of not knowing every move or item that you need, in fact I'm a little jealous of those people to be honest, but the fact remains that not everyone plays the same and the option to have those hints and tips should be available for those that want them and should be able to be turned off for those that don't.  I firmly believe that no one should be forced to play a game according to someone elses preferences or abilites.   It really shouldn't be that difficult to implement a toggle switch or something in the game settings to accomodate the two different playing styles.


So you basically just want to go through a hallway shooting a-b style?  Why not just play an actual shooter?  A-B linear gameplay is ****.


LOL, so your going to continue to make assumptions and totally ignore the whole point of my post and try to force everyone to play a game the way you want to play, I should have known better than to try to have a mature discussion on this type of forum.  I beginning to see that having any type of discussion with someone that is obviously to immature to see past their own personal wants is pointless.

Why should I look for a different type of game when I like this one the way it is?  Maybe you should follow your own idea and find a game that caters to your style of gameplay or do you jsut enjoy trolling? 

#146
hangmans tree

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sp0ck 06 wrote...


Well, couldn't one argue that a PnP experience is limited by the rules of the game and the world of the adventure?  I never really played D&D or anything like that but isn't your adventure taking place within a confined set of parameters and extensive rules?

As for the arrows, I don't know wha tto tell you.  If you want to slide to adjacent cover but you end up rolling into the open because the action of the context sensitive button wasn't made clear, good luck surviving on high difficulty settings.

What's with the D&D stuff?There are much better systems and not limited by anything except maybe by imagination and group consensus on the rules. Is D20 all that people know? Rules and world of....no, we're talking about setting and mechanics. And those are guidelines. You take what you like and use what proves itself during sessions. Dices are fabulous for the CHANCE. Its not up to you in some instances, you only minimize a defeat/misfortune by increasing your sats. That is a russh, hanging by a thread, rolling a dice and praying for a high (or low) score. Adrenaline abd excitement. And no BioWare game can match yours and your friends chracters, plus GM as NPC's, banter (now that was a difficult sentence, I bet I made some mistakes there).

BigSarg:
It wasnt an assumption but, as I wrote, an impression.

#147
hangmans tree

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UBER GEEKZILLA wrote...

yet another whiney brat OP wanted to cause bioware truoble and get attention from the community because he isint getting what he wants

I may visit your parents to instruct them how they should rise their kid properly - coz in my times there was something called respect...
Besides its not not getting what I want.

Its rather watching MonaLisa with a sticker, taking one tenth of its beauty, informing about the kunst and points of interest....

#148
RoninOmega

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bigSarg wrote...

RoninOmega wrote...

bigSarg wrote...

hangmans tree wrote...

Ok, some say playing games should be fun. Great. At the same time you deny me the option of having fun. I do not find it enjoyable to see a tokyoish floating neon adverts with aaalll the horses and all of kings men to guide me through a straight ****ing corridor (ok, some crates in the way)!

I do not think of myself as elitist or smarter than average joe. But I see those things and I have an impression its to help those little kids that got ME as a present from their parents.

Arrows and cover. If space is a dash forward, in diagonal for cover and lets say shift is to swith to parallel one I dont see the need for said arrows. Are some ppl so short on leticine to forget how things work? Come on!

Its like finding a lever and a broken mechanism. Dont tell me you need all those glowing "arrows" to instruct you what to do?

GPS. It serves a porpouse irl.
In games - I find it irritating that when a quest pops up I have an instant marker where I can find said object within a 1cm radius error. With compass pulsing every other second of the game.

Its catering to a lowest common denominator. It is always bad. People in the industry should be rising the bar, making an effort, that creative/critical thinking is for. I guess we dont need that. You may, dear reader of this, find it comfortable to be spoon-fed through your eyes, gray cells dying of boredome. I dont.


First off I appreciate your point of view and I'm not trying to say its wrong, but to make this type of assumption is incorrect.

I'm 45 years old  man and I personally like the tips and hints as I go thru the game, I don't have the time to try to figure out every room or waste time clicking on everything in the room to find what I need, my time is valuable and the little bit of time I get to spend playing a game I would like to spend it playing not stuck in one room because I have no idea what I'm suppose to do there or I get interrupted while playing and miss something that I was suppose to pick up, many times that has happend and I would have missed an important upgrade or ammo mag/clip or something else if it had not been lit up or some type of indicator had not been present (sorry I'm not one of those detached parents that ignore their children because its inconvenient at the time). 

I do however appreciate those that want the extra challenge of not knowing every move or item that you need, in fact I'm a little jealous of those people to be honest, but the fact remains that not everyone plays the same and the option to have those hints and tips should be available for those that want them and should be able to be turned off for those that don't.  I firmly believe that no one should be forced to play a game according to someone elses preferences or abilites.   It really shouldn't be that difficult to implement a toggle switch or something in the game settings to accomodate the two different playing styles.


So you basically just want to go through a hallway shooting a-b style?  Why not just play an actual shooter?  A-B linear gameplay is ****.


LOL, so your going to continue to make assumptions and totally ignore the whole point of my post and try to force everyone to play a game the way you want to play, I should have known better than to try to have a mature discussion on this type of forum.  I beginning to see that having any type of discussion with someone that is obviously to immature to see past their own personal wants is pointless.

Why should I look for a different type of game when I like this one the way it is?  Maybe you should follow your own idea and find a game that caters to your style of gameplay or do you jsut enjoy trolling? 

Does this game not cater to my wants already?  I'm just saying, why dumb down the 3rd game anymore?  It's already going great right now judging from the vid last night.  There are already a lot of other great games out there that is exactly what this guy is looking for, why not let this game be more unique from the others?

#149
In Exile

In Exile
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RoninOmega wrote...
Does this game not cater to my wants already?  I'm just saying, why dumb down the 3rd game anymore?  It's already going great right now judging from the vid last night.  There are already a lot of other great games out there that is exactly what this guy is looking for, why not let this game be more unique from the others?


If what you like is a game that allows you to customize your character, pick dialogue (with VO!) have story, but avoid convoluted quest design... your options are essentially the ME series and maybe TW2.

#150
RoninOmega

RoninOmega
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In Exile wrote...

RoninOmega wrote...
Does this game not cater to my wants already?  I'm just saying, why dumb down the 3rd game anymore?  It's already going great right now judging from the vid last night.  There are already a lot of other great games out there that is exactly what this guy is looking for, why not let this game be more unique from the others?


If what you like is a game that allows you to customize your character, pick dialogue (with VO!) have story, but avoid convoluted quest design... your options are essentially the ME series and maybe TW2.

I'm just trying to say that a game, especially one labelled an rpg-shooter shouldn't be too linear/simple, all in the same time, sure it shouldn't be too complex.