Aller au contenu

Photo

Mass Effect 3 Skill Tree (Screenshot)


  • Ce sujet est fermé Ce sujet est fermé
52 réponses à ce sujet

#26
Itkovian

Itkovian
  • Members
  • 970 messages
Indeed, FPS treat grenades way, way too lightly. In RL soldiers like to give the things a wide berth. Nothing beats strapping bombs to your harness. :)

But anyway, just WHERE do those screens come from anyway??!?!?

#27
Vade Katana

Vade Katana
  • Members
  • 212 messages
I do hope that they change how paragon and renagade work in ME3. I wasent a huge fan off having converations choices blacked out because my level wasent high enough in ME2!

#28
Epantiras

Epantiras
  • Members
  • 1 389 messages
Please tell me the paragon/renegade bars are just placeholders: they must be two separate meters just like in ME1 and ME2 otherwise characters that swing from paragone and renegade will stay in the middle ground and be totally useless. Never liked the one-meter solution in games like Jade Empire and Kotor.

#29
llandwynwyn

llandwynwyn
  • Members
  • 3 785 messages

Dark Star wrote...

Venn wrote...

Im calling it now a friend/rival system is in the works, lol.


Are you thinking something like what BioWare did in Dragon Age, with the approval meters?


We better get points if they were recruited before and did their missions.
 Starting on 0 will be weird just like it was with Oghren in DAA. <_<

#30
Forst1999

Forst1999
  • Members
  • 2 924 messages

This. The close up from Shepard´s screen had two tiny bars, blue up and orange down.


And as this tiny bars weren't in the meters of Liara and Garrus, i'd say they don't gather any points, and the meters on their character screens are just leftovers. No approval system.

#31
Venn

Venn
  • Members
  • 123 messages

Epantiras wrote...

Please tell me the paragon/renegade bars are just placeholders: they must be two separate meters just like in ME1 and ME2 otherwise characters that swing from paragone and renegade will stay in the middle ground and be totally useless. Never liked the one-meter solution in games like Jade Empire and Kotor.

To be fair it makes sense. I mean, if you are a puppy kicking, tree burning hardass, it would not make sense for you to offer to rescue a kitty for free.

#32
SaY4cT

SaY4cT
  • Members
  • 623 messages
Damn nice model work.

#33
RolandX9

RolandX9
  • Members
  • 449 messages

Calinstel wrote...

Why the hell are grenades a power? ME1 had them and they worked perfectly or is it now, due to all the upgrades, only highly trained professionals can chuck a hunk of metal?

At a guess, I'd say this is the power to generate grenades with your omni-tool rather than the skill of throwing a grenade. Infinite ammo returns! Image IPB

Seriously, if I'm right I'm utterly okay with that. Soldiers deserve a cool attack power to balance out the biotics' kinetic awesomeness and tech-heads' ability to generate Chikkitas of their own. And I say that as a guy who's only ever played a Soldier in the demo for the lulz.

#34
Ahglock

Ahglock
  • Members
  • 3 660 messages
like the design. The 3 bars describing a power is cool. Though singularity sounds like it will be a comparative dud for a class power again unless the squad version sucks hard in comparison kind of like drone in ME2. I mean duration 3.9 seconds, area 1 meter. Yeesh, what a pile of suck.

Like lift orb sounds cool might be better than pull since squadie pull was kind of weird since you couldn't;t give it arc.

Don;t like ammo powers.

Don't like that they kept increased costs for higher level powers. Nothing sucks more in an RPG where you can't do a damn thing on your character building side since you have to save points, well okay wasted points suck just as hard or more and guess what you get that too with this system.

#35
Ghost Warrior

Ghost Warrior
  • Members
  • 1 846 messages
Image IPB

#36
Felene

Felene
  • Members
  • 883 messages
Is it just me or Garrus got his face back?

#37
MissMaster

MissMaster
  • Members
  • 525 messages
Oooo. Team mates get a Paragon/Reneage meter? I like that.

#38
ShepardOsiris

ShepardOsiris
  • Members
  • 492 messages
I've been trying to avoid many of the info pages to keep spoilers at bay, so pardon me if I'm ignorant on this, but has a level cap been announced? Because looking at these shots, considering how little is filled on on most of the power trees and the player already being at level 18, that would seem to indicate level 50 or a return to level 60 cap.

#39
shinobi602

shinobi602
  • Members
  • 4 716 messages
What's all this?

-Influence and Duration
-Henchmen damage
-Headshots
-Recharge speed
-Weapon Master

I like!

Image IPB
http://imageshack.us...0/89986532.png/

Modifié par shinobi602, 08 juin 2011 - 06:49 .


#40
horvagab

horvagab
  • Members
  • 26 messages
I'm okay with ammo powers and grenade powers, since we'll also have Heavy Weapons.

It seems that Paragon and Renegade are simply put in one line, but are counted separately, there's a dividing line at the middle, though it's hard to see.

As for the blacked out responses because not high enough Para/rene,... I think it's better than having them as actual skills in ME1, where they seemed almost mandatory. For me at least. What I am hoping is that there will be opportunities where you can only use Para or Rene, and not both. That kinda took away the specialness of your choices me thinks.

#41
MissMaster

MissMaster
  • Members
  • 525 messages

Felene wrote...

Is it just me or Garrus got his face back?


No, it's still messed up.

#42
jamesp81

jamesp81
  • Members
  • 4 051 messages

PrinceLionheart wrote...

Pros:

  • Although it's still streamlined like ME2's, it looks like there are six ranks for each power instead of 4 like ME.
  • Grenades as a base power for Soldier class
Cons:
  • Ammo should be part of Weapon Mods, not actual powers. <_<
Meh:
  • Hopefully Concussive Shot and Fortitude gets buffed because they sucked in the second game


Concussive Shot didn't suck so much as adrenaline rush was so powerful, it was generally considered better to save your cooldowns for AR.

I still use CS a lot on my Revenant soldier though.  I just find it entertaining.

#43
rumination888

rumination888
  • Members
  • 1 297 messages
While Frag Grenade is Soldier only, I'm pretty sure all classes have their own bombs to throw. Adepts probably get Lift Orb(what Liara has) and Infiltrators get Proximity Mines(what Garrus has).

#44
Lvl20DM

Lvl20DM
  • Members
  • 610 messages
Did you notice that Frag Grenade doesn't have a cooldown? That would indicate that you can throw as many as you want - which doesn't seem quite right (particularly considering how much damage it does). We also see Shep use a grenade while under Adrenaline Rush - which would be odd for a power, unless universal cooldown is gone. One more thing - the Cooldown on AR was 8 entire seconds - that's quite a bit. Perhaps another indicator that universal cooldowns are gone.

#45
GHOST OF FRUITY

GHOST OF FRUITY
  • Members
  • 715 messages
Loving the blue hue - never was fond of the Cerberus orange in ME2. The character models are superb too. Garrus, Liara and Shep have never looked better.

#46
royceclemens

royceclemens
  • Members
  • 968 messages

Forst1999 wrote...


This. The close up from Shepard´s screen had two tiny bars, blue up and orange down.


And as this tiny bars weren't in the meters of Liara and Garrus, i'd say they don't gather any points, and the meters on their character screens are just leftovers. No approval system.


If I were going to venture a theory (if this isn't a mistake, of course), I'd say it's going to be less Dragon Age "approval," and more KOTOR 2 "influence."  If I were tasked with a way not to derail characters while still leaving Renegades unpunished?  This would how I do it, and that would need a sliding meter as opposed to two separate ones like Shepard has.

Modifié par royceclemens, 08 juin 2011 - 06:51 .


#47
ME-ParaShep

ME-ParaShep
  • Members
  • 368 messages
The Paragon and Renegade bar could possibly be that if you choose to increase one side, only the paragon side will rise up if you choose to increase it. Same for the renegade side I believe. It wouldn't make sense to just keep on switching between paragon side to renegade side. It would be unfair to the players who follow their own intuitions. My hypothesis is that there are 2 separate bars IN ONE. It keeps the screen nice and simple that way.

#48
Estelindis

Estelindis
  • Members
  • 3 699 messages
In terms of skill trees, I hope there's more to them than this. Not quite as many skills as ME1, but a few more than ME2 please.

Love the look of the interface. Also like to see Liara's lips back to their original lilac rather than LotSB's dark blue and her eyes back to blue-grey rather than royal blue. (I know some people liked those changes, but they weren't my cup of tea. Loved Liara's higher-quality LotSB texture otherwise.)

#49
Insom

Insom
  • Members
  • 486 messages
I still don't like the fact that you have to unlock powers by taking things you don't want, unless the level cap is way higher in this game.

#50
Guest_makalathbonagin_*

Guest_makalathbonagin_*
  • Guests

Itkovian wrote...

Indeed, FPS treat grenades way, way too lightly. In RL soldiers like to give the things a wide berth. Nothing beats strapping bombs to your harness. :)

But anyway, just WHERE do those screens come from anyway??!?!?

probably BW`s work :whistle::whistle::whistle:
can't add more