truffle Christina Norman @ .@KennyShepard xp is still being worked on but it is not likely we will do xp per kill, Shepard's focus is his mission
truffle Christina Norman @ .@KennyShepard @CaseyDHudson Xp per kill makes sense in "grinder" RPGs, but mass effect is not a grinder
Well ... sad news (for me at least).
Some reason why I would like to see XP per kill :
- ME1 was not grinder (and there was Xp per kill)
- XP is a reward, it's like saying :" you played well", "you progressed" ... it's better to give a reward frequently rather than every mission (that could last more than 1 hour)
- A lot of players want to maximize XP to get more skills (so they could enjoy having an awesome Shepard who roxxx and kills plenty of bad cerberus agents ^^)
- If XP per kill -> use of ennemies waves in game design is reduced because it would cause infinite XP ! That's a good thing because waves are really annoying in video games ... remember how it is in DA2
- Maximizing XP make you explore entirely the whole map so you spend more time in the game and see a lot of small but interesting details (for exemple you try to learn more about squadmates, you see small zones in the map that are not necessary to the main quest)
- if no XP per kill : you consider that a player who spoke to everyone and that killed the maximum of ennemies got the same "reward" as a player that only did the minimum kills necessary to reach his objective on his minimap.
To keep it simple : XP per kill = constant and justified reward + exploration + munchkin
Feel free to agree (or disagree) and to add reasons why you would like to see XP per kill's return.
And I hope they'll change their mind... but
EDIT : topic's name changed to be more general about XP rewards and the feeling it gives.
Modifié par solmyr-fr, 08 juin 2011 - 10:00 .





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