Take the example of Borderlands (FPS/H&S) which I consider to be a great game (ok ok, it's a H&S-RPG not a story-RPG). In one of the DLC there was no XP per killed (because of enemies waves) and it removed a lot of fun in the game. I do not see why getting XP is bad for immersion or for the fun.
But ok, let's say it's too intrusive to have a popup ... let's remove the popup, keep XP per kill and display the total XP in the Shepard profile. Would you agree with that TheCrakFox ?TheCrakFox wrote
I didn't like having xp constantly popping up in ME1, the less intrusive pop-ups the better.
I already said that I'm ok not to have XP per kill but a lot of side quests and codex XP, i'm not a moron ^^.Kabanya101 wrote...
And morons, there are other ways to level up besides killing everything, such as opening containers, finding codex entries, so all you cry babies about "to be a high level you have to kill everything," not true, its the main way, but not the only way.
Modifié par solmyr-fr, 08 juin 2011 - 08:59 .





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