fchopin wrote...
Omega-202 wrote...
fchopin wrote...
Another point taken from the game, i can see the rpg elements Bioware are talking about are just imaginary.
Tradition for the sake of tradition would leave us all in the dark ages. You get rid of old mentalities that don't work and you develop new strategies that work better.
XP/Kill is an objectively inferior system. If you're only keeping it so that its "more RPG-ish" then you're being blockheaded.
Maybe you should know the difference between simplification so developers do less work from imagining that you get immersion.
To have immersion you need to work for something not just killing spawning enemies that appear from who knows where.
You know what my favorite pen and paper RPG of all time is? Vampire: The Masquerade.
You know how much xp you got from killing enemies in that game? None at all.
Go ahead and tell me that that game was "simplified" or "not a real RPG", go ahead.
XP per kill is outdated and stupid - clinging to it as a staple of "RPGness" doesn't show you as a purist or an elitist, it shows you as a dinosaur who refuses to change when the envrionment changes around you. XP per kill is a BAD system. It PUNISHES you for not being a genocidal maniac - why would a Paragon Shepard run around slaughtering everything that moves for their tasty tasty xp candy? Why would any but the most demented Renegade Shepard do that?
Seriously, "The galaxy is burning but OMG THERE'S A RED DOT ON MY MAP 213810 MILES OUT OF THE WAY! MUST GO KILL!" Really?
Really?





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