Terror_K wrote...
I just don't see why the player who blazes through the middle as fast as possible should get the same as those who take their time and explore more. Everybody getting the exact same amount of XP for merely doing the mission is the equivalent of every student getting an A+ on their test just because they finished it, regardless of how well they did. XP is supposed to be "experience points" and based on your actions and accomplishments. If those who do half as much work get the same as the others, then that's not exactly an accurate reflection of your experience. What is this... communism? Seriously, the way it is in ME2 you may as well quit the farce that you're getting XP at all and just call them "Power Points" or something.
Those people that are just running through ARE missing things though. You're getting more enjoyment out of your play experience and you are seeing more. Why do you care about those other players?
Anyone who played the first two games knows how important it is to do some extra looking. Whether it be the small audio clips (loved the stuff in Mordin's recruitment) or Codex entries or extra credits or upgrades or any number of other things. Why do YOU feel its necessary to be extra rewarded for doing some extra exploring?
Were those extras in ME2 not enough for you? The fact that you learned more about the story wasn't rewarding enough? The fact that you got all of the upgrades (which ended up being more effective than extra XP anyway) wasn't enough? The extra vistas and art design that you got to see wasn't enough?
No, for you its only about the number on your XP meter. That's a psychosis.
If you're not feeling rewarded by the game for doing the exploration, that's YOUR deficiency, not the developer's.