I dunno the lack of XP gained for performing actions (doesn't have to be just killing) kind of promotes
speed runs, which I would argue is even more counter-productive to a story based game. Now some here are saying if you kill additional enemies and that it grants XP that makes it
grinding. I don't quite buy that. Grinding is really only when
you purposefully go out of your way to kill more enemies for XP. If you're the type of person that camps some sort of spawn for XP that is your own problem. No one is forcing you to max level everything. And it's not like Mass Effect is exactly the type of game where you need to be Level 55 in order to kill a certain Boss.
I like that if take the extra time to do stuff I either A) Reach a higher level or

Reach a higher level sooner. In Mass Effect 1 I liked there was an actual noticeable incentive to explore every nook and cranny (how is opening a hidden crate
grinding?) In ME2 I felt could haved rushed my way through side missions and be no worse off. Niether the XP gained or resources felt very substantial. At least in ME1 I had the
chance to get a better weapon or a newgun mod, something that was you know tangible and actually usable. (What good is a crate of 500 Platinum if I already have 100K of Platinum? I can't even freaking sell any extra resources I have. Hell I may never use it at all. At least I could always use Omnigel.)
I think the issues here is that some think if there is XP for kills then it promotes:
Kill everything! Or essentially that solving conflicts more passively means no or little XP. Well the thing about that is if the Devs add such options (like peacful negotiation) it's also up to them to add appropriate rewards. I doubt you'd like it if you completed a mission via ME2's system and got no XP for it. It's the same problem. So saying that more contextual XP is to blame is a bunch of baloney. Also I have hard time believing most people don't enjoy seeing the
Level Up icon flash after you've killed an especially difficult opponent/boss. Or what if say you negotiated your way through a very tense situation? You don't like getting XP for particular conversation either?
The way I see it if while on a mission I run into a lone Merc looting stuff and choose to spare him when he surrenders I should get XP. If I decide I should just relinquish a more bullets until he's dead I should get XP too. But why should the person who totally ignores the Merc's get the same reward for "completing the mission"?
Mass Effect is a
Shooter. It's a combat game. You cannot play the game without killing stuff. If this were an in-depth RPG where you could play a Rogue that sneaks all the time, not kills, his way through dungeons I'd agree XP on a Kill basis is bad. (Although it's not an issue if you make both combat and stealth XP. Radical concept to differentiate the experience of doing different stuff, I know.) But seeing as Shepard only really has skills meant for combat, should Shepard not get XP for engaging enemies in combat?
Maybe there doesn't need to be
XP per Kill,
but at the very least I would like to see more XP for completing certain actions besides just the missions themselves. And if I open a door on the side to see what's in room, but find it's full of only Husks I'd like it whole lot better if I gained something from that encounter. Otherwise opening that door is a waste of time and I will skip it every playthrough. Which begs the question if it exists for no purpose why did some guy bother putting enemies in there? It seems apparently to make me feel like an imbecile. So Mass Effect punishes more often then it rewards? Sounds pretty lame, like a lot of those Carnival Games that exist more or less to rip people off.
Modifié par Bluko, 09 juin 2011 - 07:08 .