No voice control for PC Users?
#1
Posté 08 juin 2011 - 08:20
Do PC users get the same kind of support with our headsets? Or is this an Xbox exclusive setup?
#2
Posté 08 juin 2011 - 08:21
#3
Posté 08 juin 2011 - 08:21
#4
Posté 08 juin 2011 - 08:31
#5
Posté 08 juin 2011 - 08:37
#6
Guest_Aotearas_*
Posté 08 juin 2011 - 08:42
Guest_Aotearas_*
Not for choosing dialogue, naw, but in-field commands like "Garrus, Concussion Shot" would be awesome to have as a PC user.
#7
Posté 08 juin 2011 - 08:43
#8
Posté 08 juin 2011 - 08:44
Its probably only getting added because Microsoft are really trying to push the Kinect as a platform. I don't think it will really affect the game too muchQuentaSilmarillion wrote...
Well that is just a poo poo on the PC user base me thinks.
#9
Posté 08 juin 2011 - 09:48
Edit: Oh, and the VR accessibility feature in windows reads screens (on the internet, at least), so if you say "forums" on the ME website, it will click "forums" for you. This might work in-game if, say, there were a button labeled "concussion shot."
Otherwise, you can call up a graph overlay on the screen and use it to navigate the mouse cursor and click on something not recognized by the program. Neet.
Modifié par adlocutio, 08 juin 2011 - 10:00 .
#10
Posté 08 juin 2011 - 09:58
#11
Guest_Aotearas_*
Posté 09 juin 2011 - 10:05
Guest_Aotearas_*
any word on PC Voice Control from BioWare? Houston, Norman, ... even you Priestly is there anything you like to enjoy us with?
#12
Posté 09 juin 2011 - 10:13
#13
Posté 09 juin 2011 - 10:31
#14
Posté 09 juin 2011 - 10:34
^^^ Blatant lies.
#15
Guest_Aotearas_*
Posté 09 juin 2011 - 11:13
Guest_Aotearas_*
Sesshomaru47 wrote...
Why would you even want that rubbish? You're so lazy now your hands are broken? It's a stupid gimick and bogans and causal gamers who like to make asses of themselves are welcome too.
I am honestly not very good with hotkeys, particularily because I am not fond of the WASD layout and thus do not have my hands ready at the respective buttons.
And dear god I would not manage the dialogues with Voice Control
Also my dear Sesshomaru47, ... a less offensive tone would be appreciated.
Modifié par Neofelis Nebulosa, 09 juin 2011 - 11:14 .
#16
Posté 09 juin 2011 - 11:14
Besides, unofficial drivers for the Kinect on PC have been available since November last year.
http://www.pcgamer.c...ect-pc-drivers/
#17
Posté 09 juin 2011 - 11:20
This ^StarcloudSWG wrote...
Voice Control's a gimmick, just like the rest of the Kinect system.
It was so forced in the demo, made me want to punch something ugly, like a batarian.
#18
Guest_Aotearas_*
Posté 09 juin 2011 - 11:29
Guest_Aotearas_*
Bogsnot1 wrote...
Who cares. Its quicker to hit a button than to even speak a single syllable. [...]
IF you can reach the button. I play with the normal arrow taps and the few control keys hotlinked to that area. Power hotkeys however have only been accessable via the number taps. Which is half accross the Keyboard, a motion prone to error and thus automatically slower if you want to get the right button pressed.
Why I don't the WASD layout you might ask?
I nearly never played a Shooter or the likes utilizing that sort of control, more RTS games like CnC or Build-and-Conquer games like the older Settlers, Anno and Civilization where the arrow keys are central, not WASD.
Due to this, I have frequently hit E, Capslock, Q or "</>/|" instead of what I actually wanted to. I just don't have the feeling for that layout.
It is only a gimmick, but would be a nice gimmick to people that want to use it. And if by any bad luck, and I really hope that is just a scam, ME3 really should implement a Multiplayer, Headset support would be present anyhow (DO NOT WANT! The MP I mean!).
Also for everyone firing up their power at one command:
Restrict power usage to you if no squadmate is specified and allow squadmate power usage only if said one is specifyed (Like in the Demo: "Liara - Singularity!"). Problem solved.
That utility would probably be incredibly buggy and the VR prone to failures (or people's accents being not recognizable
At the very least to me. And that is the point why I am asking. I am egoistical afterall, just like anyone else. I want the feature because I could take advantage from it. So give it to me.
#19
Posté 09 juin 2011 - 11:41

Its a "left handed mouse" to be used in conjunction with your standard mouse.
http://www.3dconnexi...ceexplorer.html
#20
Guest_Aotearas_*
Posté 09 juin 2011 - 12:05
Guest_Aotearas_*
Bogsnot1 wrote...
Seriously though, if ME3 and other games had full support for this device, I would not hesitate to lay out the coulpe of hundred bucks it costs.
Its a "left handed mouse" to be used in conjunction with your standard mouse.
http://www.3dconnexi...ceexplorer.html
THAT looks like it is a pain in the ass to use simultanously to one's mouse. I am somewhat omnidextrous (though with a slightly dominant right hand) but I can imagine it takes a lot of time to get accustomed to the controls and to master them.
#21
Posté 09 juin 2011 - 12:29
#22
Guest_Aotearas_*
Posté 09 juin 2011 - 12:32
Guest_Aotearas_*
Bogsnot1 wrote...
They dont really take that much getting used to, no more so than the left handed throttle/button controllers you already have available for flight sims.
But those are mostly two-dimensional inputs if you know what I mean. Forward throttle, reverse thrust, and a few additional control keys.
But not three dimensional back and forth, sideways and buttons all over the place. It certainly looks worth a try though.
#23
Posté 09 juin 2011 - 12:55
http://ca.kotaku.com...y-and-heres-why
Or if you're too lazy to read: Bioware didn't write any voice recognition software for this feature (it would require a lot of extra work)... the Kinect hardware has built in voice recognition in the hardware & software itself, saving Bioware months of work & cost.
To make it work on microphones on PS3 / PC, they'd have to write their own voice recognition software. And I'm certain we'd rather they spend those resources & time elsewhere.
Modifié par Hathur, 09 juin 2011 - 01:01 .
#24
Posté 09 juin 2011 - 01:08
#25
Posté 09 juin 2011 - 01:12
Sanunes wrote...
I wouldn't use it on the PC version, I have played the 360 version and I wasn't impressed by the limited number of abilities you can map and I think this will help bridge the gap between the keyboard and the controller.
This. I wish it was usable with the normal headset but I might end up with a Kinect at some point anyway.
It's faster to hit a button but on consoles we only have one. If I want Garrus to both Overload and Concussion Shot then I have to pause the game to do it, and that just irritates the hell out of me.





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