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Removal of power requirements?


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42 réponses à ce sujet

#26
Omega-202

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If unlocks are required, then I agree with one of the other posters in that it should only be if the powers are related and the second one is considered a MASSIVE upgrade over the original.

Shockwave and Pull shouldn't unlock each other. Zaeed, Grunt and Garrus shouldn't be forced to take the otherwise unrelated Concussive Shot in order to take their second tier powers which are completely not like CS.

Maybe the only one that sort of made sense was Throw unlocking Warp for Sentinels and Thane but it still heavily limited the overall customizability of the characters.

#27
jwalker

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I support this.

#28
Murmillos

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darknoon5 wrote...

As a petition this'll probably get locked, but I agree. I'd rather Legion have full in everything at the cost of no A.I hacking training, but the current system does not allow this :(


Finish LotSB

#29
Bozorgmehr

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Murmillos wrote...

darknoon5 wrote...

As a petition this'll probably get locked, but I agree. I'd rather Legion have full in everything at the cost of no A.I hacking training, but the current system does not allow this :(


Finish LotSB


 ... and you still have to invest 3 points in AI Hacking to unluck Combat Drones - it changes nothing.

#30
Ghost Warrior

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I must say I agree. I see why BioWare did it,to make people work for more powerful powers,and that NG+ has ever more perks,but I still don't like it,wasting points on powers I barely ever use.

@OP: Create a poll

#31
Murmillos

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Bozorgmehr wrote...

Murmillos wrote...

darknoon5 wrote...

As a petition this'll probably get locked, but I agree. I'd rather Legion have full in everything at the cost of no A.I hacking training, but the current system does not allow this :(


Finish LotSB


 ... and you still have to invest 3 points in AI Hacking to unluck Combat Drones - it changes nothing.


Oh right. I wasn't think of the right power..lol.. duh - uggg.. heat is warping my brain..

#32
Schneidend

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Jesse Houston didn't appear to have any locked skills in the live stream, but that might be because the Shepard there clearly had invested a lot of points already.

#33
Someone With Mass

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I'm with the OP. Found it annoying when the powers had no relations with each other whatsoever.

#34
Cosmar

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I like them only when they're logical. Like the Vanguard in ME1 couldn't get Lift until his Throw was sufficiently advanced...IMO Lift was a much more useful and complicated power (turning off a person's gravity and making them float helplessly vs. simply knocking them over) especially since the Vanguard wasn't as powerful biotically as an Adept.

But if they don't make sense, change them/get rid of them. The prereqs in ME2 were annoying, simply because it took SOO LONG to get the prereq skill to the point where the new skill could be unlocked. At least in ME1 there were so many skills, so many ranks and so many skill points all over the place that customization was easier even with the prereqs.

#35
Guest_iOnlySignIn_*

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SetRank self SFXPower_Shockwave_Vanguard 0

:devil:

#36
Malanek

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I completely agree with the OP and feel strongly about it. All the pre-reqs did in ME2 was limit how many different ways you could build your characters. The fact that you had to invest more points to unlock flashy evolutions was the correct way to implement that feature. I challenge anyone to state a single gameplay advantage of having the pre-reqs in ME2.

EDIT: I would love a dev to confirm that this thread has at least been seen.

Modifié par Malanek999, 09 juin 2011 - 01:49 .


#37
xxSgt_Reed_24xx

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Great idea... I mean... who says I even want certain powers... but I have to choose them to use the ones I do? Makes no sense....

why exactly would you need to know how to do something like throw a fireball to know how to hack AI's?! You wouldn't have to! lol
(great example btw OP)

#38
The Spamming Troll

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i never understood the point of prereques. it doesnt create anything or bring anything to the game, just limits your characters potential. i could see them as being a stepping stone to more potent powers but thats not how it is in ME. learning throw shouldnt bee the only way i can learn pull. i mean how many people here hated investing in armor as an adept in ME1 or how many vanguards like investing in shockwave in ME2. its an old mechanic that to me isnt needed.

even classes haing preassigned abiliteis is too much of a restriction. is it any worse that my vangaurd can NEVER use throw, or if you tell me i HAVE to invest in shockwave. which are two things my vangaurd simply can or cant do based on biowares "vangaurd." its never up to me on how i play my vangaurd, i simply invest my points into charge, pull, and inferno ammo. simple, and it shouldnt be that way.

Modifié par The Spamming Troll, 09 juin 2011 - 02:57 .


#39
RGFrog

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Then your class wouldn't be vanguard, it would be adept... duh. That's the point of a class based system, TST.

I support removing or at the least making prerequisites follow some kind of logic.

#40
The Spamming Troll

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why does a vanguard = pull, shockwave, charge, inferno ammo, cryo ammo?

why not have a vanguard = slam, reave, charge, disruptor ammo, warp ammo?

its still a vanguard, half biotics/ half combat. its not even OP, its just a differnet comination of the available abilities. thats not awesome to you?!?!?

Modifié par The Spamming Troll, 09 juin 2011 - 04:53 .


#41
Ahglock

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The Spamming Troll wrote...

why does a vanguard = pull, shockwave, charge, inferno ammo, cryo ammo?

why not have a vanguard = slam, reave, charge, disruptor ammo, warp ammo?

its still a vanguard, half biotics/ half combat. its not even OP, its just a differnet comination of the available abilities. thats not awesome to you?!?!?


I like that, it would be make the class feel different yet maintain the combat/biotic balance.  

#42
Memphis Slim

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It was acceptable in ME1 where many skills had passive bonuses as well. Because of how skills were reworked in ME2, however, the restrictions became a real pain.

#43
tjzsf

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You can kind of remove already with Retrain Powers, though something for your squadmates would be nice.
Far more vexing I think is the arithmetic progression in point requirements that usually end up in you and squadmates having points left over that can't be put into anything if you didn't level right. Make it linear again, please.