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Sunder Bug Post Patch 1.03


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#1
tivadar27

tivadar27
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Ok, I added Fenris to my "army" and took the Sunder ability earlier.  Later I was testing and I had everything turned off with a Dexterity of 12 and my critical chance was only at 2%.  I wanted to see what would happen, so I used a Maker's Sigh and his Critical Chance went to -8%.  Not sure what's going on here, but there's a bug with Sunder.  I re-added sunder, and I went back up to 12%.  Saved, loaded, and was still at 12%.  Could it be a bug when you die or something?  I can try that in a bit.

#2
Luke Barrett

Luke Barrett
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tivadar27 wrote...

Does anyone know if the penalty for this can stack? I'd still like to take this ability for the purposes of actually getting the 20% chance of staggering, but not if my crit chance is going to go into the negatives!


Under the new system (that was introduced to retro-fix the Slo-Mo issues) it can't stack. Everytime you save/load it recalculates all your values. For whatever reason this system isn't working specifically for Sunder due.

For a quick overhead view:

- Learning Sunder properly adds the 10% crit
- Save/Load improperly thinks you don't have sunder and therefore, under the new system, resets your value to 0
- Using Maker's Sigh after this point will strip 10% since it still thinks you have Sunder (you'll be -10 at this point)
- Save/Load at this point with put you back to 0

SO, basically right now Sunder doesn't functionally give any crit rating, more or less.