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The Unoffical Post 1.02 Issues Thread


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#76
Matt 2108

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Bumper cars.

#77
GGW KillerTiger

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I love how when I play the game I never notice bugs but as soon as I read someones post about the bug I run into it constantly ..... It's weird XD Maybe I should not read the forums :P

#78
Heather Cline

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Came across a glitch that I read about in another thread for the PC version of the game. When I'm in the main game and killing enemies and the enemy is down to a sliver of health. They just won't die. I keep on attacking said enemy but their health doesn't deplete what so ever.

I have to wait for another party member to actually kill the enemy or switch to another party member and have them kill the enemy.

This is something I just came across after downloading the patch because I got the Legacy DLC.

Funny thing though is this doesn't happen while playing Legacy. It only happens in the main game itself.

I am also running into a sound glitching error because of the patch.

After talking to say the Arishok for starting or completing a quest and say Aveline is in my party and she says something via party banter her voice glitches out. Or when Varric says something the same thing happens. When I highlight them and then press the A button on my 360 controller they speak normally but this glitching of sound for when party members say something after an encounter with bad guys or talking to someone to complete a quest or start a quest is annoying.

This also only started post 1.02 patch.

Modifié par Heather Cline, 30 juillet 2011 - 04:06 .


#79
Heather Cline

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New glitch/problem. Ever since the patch of 1.02 where the blood mages and mages in general got gimped. Everytime I have any sustained spells that completely drain the mana pool, both Merrill and my mage Hawke continuously complain about being low on mana. The game no longer acknolwedges that both Merrill and mage Hawke are blood mages and when in battle I continuously have Hawke and Merrill complaining about being low on mana.

This is annoying as hell and makes playing with the sound on difficult.

#80
stragonar

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I'm not sure why they decided to go with increased reserve consumption for sustained talents in DA2...removing the base mana/stamina penalty entirely and significantly adding to fatigue (DAO) seems a much better way to balance these ablities imo...plus it would result in no annoying OOM sounds just from activating blood magic. I'm curious about the fact that enemies in Legacy don't have the invincibility bug that was (confirmed) introduced in 1.02...something is not adding up here.

#81
Luke Barrett

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stragonar wrote...
I'm curious about the fact that enemies in Legacy don't have the invincibility bug that was (confirmed) introduced in 1.02...something is not adding up here.


The bug is affected by the spawning animations. Legacy still has the same issue but since enemies spawn around corners and run in, for the most part, this timing issue is a non-factor. There is at least one fight where you'll see this happen if you can kill fast enough.

Modifié par Luke Barrett, 04 août 2011 - 09:57 .


#82
Asch Lavigne

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Just two small things I keep noticing...

1. During the assault on the Viscount's Keep at the end of Act 2 Meredith doesn't have her sword, she's just running around swinging her arms. This has happened in everyone of my playthroughs.

2. Every time I send my sibling to the Circle or Templars and choose to side with the opposite team (IE Bethany is in the Circle and I side with the Templars) the sibling has white hair in battle scenes. Carver had it when I was a mage and sided with the mages and he was one of the npcs during the final battle. And Bethany had it when I sided with the Templars and she was an NPC in the Orsino fight. During the cutscenes their hair is back to black, only seems to be in battle sequences.

Not huge issues I know, but I thought I'd mention them anyways.

#83
TMA LIVE

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I don't know if this is from the recent patch, but for some reason FemHawke (and maybe Male Hawke too) has a "look up" bug. 50% of the time when I have her go talk to someone, she ends up looking up instead of staring at the person she's talking to. It's very annoying.

Image IPB

Image IPB

As you can see with the bottom one, she's looking up instead to staring at the person she's talking to.

Modifié par TMA LIVE, 11 août 2011 - 11:21 .


#84
stragonar

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Luke Barrett wrote...

stragonar wrote...
I'm curious about the fact that enemies in Legacy don't have the invincibility bug that was (confirmed) introduced in 1.02...something is not adding up here.


The bug is affected by the spawning animations. Legacy still has the same issue but since enemies spawn around corners and run in, for the most part, this timing issue is a non-factor. There is at least one fight where you'll see this happen if you can kill fast enough.


I see, thanks for clearing that up. Is there some sort of broken continual loop in the anim unless the spawn is told to move by ai then?

#85
Leo Church 13

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I'm having huge issues with freezing/crashes after installing the latest xbox patch. I've reloaded the game 13 times in the past hour. The crashes occur when opening pressing start to open the menu and/or when clicking on a item that produces a codex entry. The crashes occur regardless of my connection to the EA servers.  

Edit: I have just purchased and installed the Legacy DLC.  And the game is newly created post patch installation.

Edit II: unstalling and reinstalling the Sebastian DLC seems to have resolved the issues.

Modifié par Leo Church 13, 14 août 2011 - 08:57 .


#86
Yuqi

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I can confirm the eye issue.
Any news on a new patch?

#87
happy_daiz

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Yuqi wrote...

I can confirm the eye issue.


I've seen it too.

#88
GGW KillerTiger

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Bluepainting wrote...

  • Grey warden Alistair does not recognize romance with the Warden.
This is the correct example:

So if I say Alister has never showed up when I got to that part mean anything? I always have the random grey warden dude and never Alister but then later Alister shows up as king. It's weird since he was never king in my other game.

#89
Matt 2108

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Anyone from BioWare out there? Any news on a patch?

#90
Yuqi

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^bump

#91
cesia256

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Asch Lavigne wrote...

2. Every time I send my sibling to the Circle or Templars and choose to side with the opposite team (IE Bethany is in the Circle and I side with the Templars) the sibling has white hair in battle scenes. Carver had it when I was a mage and sided with the mages and he was one of the npcs during the final battle. And Bethany had it when I sided with the Templars and she was an NPC in the Orsino fight. During the cutscenes their hair is back to black, only seems to be in battle sequences.


I've had this happen to Templar Carver in the end-game as well. Hardly a game-breaking issue, but very bizarre. Since installing Legacy I've also had problems with general main-game area visuals. (Is that the right term?) Entire walls, buildings, and occasionally floors in random warehouses, caves, parts of the Docks, and Lowtown become a sort of twinkling rainbow Tetris affair. It doesn't affect combat but is distinctly conducive to migraine. All very odd.

#92
Lilunebrium

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I've been noticing an issue regarding Walking Bomb lately. I'm a bit unsure whether this has been addressed before, but I couldn't find anything related.

When Walking Bomb is cast and after the victim dies, the sound effect of an active bomb still persists. It's a sizzling sound which can be heard throughout quite a big part of the area. For example, when doing Fenris' recruitment mission, if it occurs during the very first battle with the shades (in the kitchen, I think), it can be heard throughout the great hall and the chambers above it.

It persists through cutscenes as well; I think a mob got infected with it by Orsino's staff during the fight in Lowtown after picking sides. Though not exactly game-breaking, it's incredibly annoying to say the least, especially during an immersive-heavy scene such as when Hawke gets to decide Anders' fate.

#93
stragonar

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It would be nice to see a patch roll out at the beginning of September as was/is expected by many.

#94
legbamel

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I couldn't find anything on the forum but we're having a strange glitch. Hubby and I both started new games (on separate accounts) after we downloaded Legacy. In both games the rogues cannot open anything more complex than simple chests in Act 1. I picked up Sebastian in Act 2 and he can open all but the master chests.  Neither Varric nor Isabela can.  Yet they can see and disarm master traps.

Has anyone else had this problem?

Modifié par legbamel, 28 août 2011 - 10:51 .


#95
Riknas

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New Content DLC out and...still no patch for persisting issues. Awesome.

Modifié par Riknas, 31 août 2011 - 03:30 .


#96
Yuqi

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^bump

#97
dpixie87

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Just made a new Hawke and I just noticed that my portrait picture is stuck on default!Hawke, Also I've run into the can't-rename-Hawke bug.

#98
peteypolo

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When will a fix be published to repair the Isabela Friendship Attack Speed bug for 360 save games? We have stuff in progress that we cannot finish due to this issue. Needless to say it is very frustrating!

#99
Riknas

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It's been a month since the last time a Dev commented in here, so who knows when, or if, it will be addressed.

#100
Matt 2108

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Been waiting since May to do a canon playthough, but it's getting to the point where I'm not sure I even want to anymore. Especially considering an amazing stretch of new games coming out is about to start in a few weeks.