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The Unoffical Post 1.02 Issues Thread


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#126
Guest_PresidentCowboy_*

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And here's another, I had Isabela in my party when doing To Catch A Thief, and the +15 friendship I got by telling her I'd give her the relic outside the warehouse was apparently enough to get to 50% friendship so I got her +5% attack speed bonus, but was too late to keep her from leaving me. I'm in act 3 now and I still have the passive +5% attack speed bonus from Isabela.

#127
Heather Cline

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PresidentCowboy wrote...

Maker's Sigh is still bugged for me. Sebastian has points in 15 abilities, I user the Maker's Sigh, and suddenly he has 16 to spend.

Edit: Seems to work perfectly on Hawke, Fenris, and Merrill - what gives?


That's not a glitch. Usually when you get Sebastian or say Fenris there is a point somewhere in one of the skill trees that they come with automatically. You just haven't looked through all his skill trees to find it. So you are actually getting the extra point back.

#128
Indoctrination

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Just finished another playthrough and here are some bugs I noticed:

1. Blood magic is completely broken and works on every kind of enemy regardless of whether they have blood or not. Blood slave works on skeletons, hemorrhage stops shades, etc, etc.

2. If you take Orana in as a slave, she still vanishes in Act 3.

#129
Guest_PresidentCowboy_*

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Indoctrination wrote...

2. If you take Orana in as a slave, she still vanishes in Act 3.


She's near the windows on the second floor of the Estate for me.

Heather Cline wrote...

PresidentCowboy wrote...

Maker's
Sigh is still bugged for me. Sebastian has points in 15 abilities, I
user the Maker's Sigh, and suddenly he has 16 to spend.

Edit: Seems to work perfectly on Hawke, Fenris, and Merrill - what gives?


That's
not a glitch. Usually when you get Sebastian or say Fenris there is a
point somewhere in one of the skill trees that they come with
automatically. You just haven't looked through all his skill trees to
find it. So you are actually getting the extra point back.


Even if they did come with an extra one, the point is he had points in 15 abilities/ability upgrades altogether, and when I used the Maker's Sigh I got back the exact same abilities and upgrades but had a point to spare.

Modifié par PresidentCowboy, 15 octobre 2011 - 01:57 .


#130
kristinie13

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Is the bug where magic resistance reduces Haste's duration still present?

#131
jbblue05

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kristinie13 wrote...

Is the bug where magic resistance reduces Haste's duration still present?

My S&S Hawke has a 100% magic resistance and gets the full duration of haste

#132
LyndseyCousland

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Still import issues to do with flags, surely?

#133
KDawg0713

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Ive got two to add to the list. In my most recent play through I sided with the Templars in the Last Straw, and about halfway through the quest all of the Templars (except Cullen) lost all texture from the neck down, and became faded Grey Blobs. In the final cutscene the had become all black from the neck down and looked liked shadows.

Second, during the same time frame all Rage demons would stay traveling underground, and yet still be able to attack and kill my party. When manually controlling any party member I could not target them, but when left alone they attacked the empty air all around them until they died. I currently have all patches and DLC.

#134
thedistortedchild

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Was playing and all the texture and color popped out of the final fight. Everyone turned to white textureless clay thingies. It was disturbing.
Romance flags for Zevran are still screwed up as well.

Modifié par thedistortedchild, 31 octobre 2011 - 12:34 .


#135
Heather Cline

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Still having texture problems. I was in a warehouse on the docks for a quest and one of the walls turned into colored blocks. Instead of a smooth textured wall of the warehouse it was colored blocks ranging from red, to purple to blue and so on and so forth.

#136
Yuqi

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thedistortedchild wrote...

Was playing and all the texture and color popped out of the final fight. Everyone turned to white textureless clay thingies. It was disturbing.
Romance flags for Zevran are still screwed up as well.


I had this problem before the patch, so I think they fixed it.

#137
OMTING52601

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Romance flags for Zevran are most certainly still fubar. And so are the flags for Fenris in Legacy.

#138
kristinie13

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OMTING52601 wrote...

Romance flags for Zevran are most certainly still fubar. And so are the flags for Fenris in Legacy.


Actually, even if you fix the romance flags for Zevran manually (by editing your save), his romance dialog will still not trigger.:( At least on xbox

#139
MEMANIAsama

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You edited a 360 save? Sounds unreliable, but from the sounds of everything it has less to do with your flags and more to do with some weird bit of coding.

#140
bpsuite

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I often want to start a new playthough, but import issues still bother me. Is there any hope?

#141
AbsoluteApril

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Matt 2108 wrote...

jbblue05 wrote...

Zevran still shows up in Act 3 even though I killed him


I've heard conflicting reports about this.  I read a post a couple hours ago that said he DIDN'T show up.  Can anyone else weigh in?


this bug is still happening.
Imported Warden from DAO/Awakenings (did not do witch hunt) had killed Zevran but he still showed up in DA2.