The Unoffical Post 1.02 Issues Thread
#126
Guest_PresidentCowboy_*
Posté 09 octobre 2011 - 01:26
Guest_PresidentCowboy_*
#127
Posté 09 octobre 2011 - 04:52
PresidentCowboy wrote...
Maker's Sigh is still bugged for me. Sebastian has points in 15 abilities, I user the Maker's Sigh, and suddenly he has 16 to spend.
Edit: Seems to work perfectly on Hawke, Fenris, and Merrill - what gives?
That's not a glitch. Usually when you get Sebastian or say Fenris there is a point somewhere in one of the skill trees that they come with automatically. You just haven't looked through all his skill trees to find it. So you are actually getting the extra point back.
#128
Posté 09 octobre 2011 - 06:09
1. Blood magic is completely broken and works on every kind of enemy regardless of whether they have blood or not. Blood slave works on skeletons, hemorrhage stops shades, etc, etc.
2. If you take Orana in as a slave, she still vanishes in Act 3.
#129
Guest_PresidentCowboy_*
Posté 15 octobre 2011 - 01:55
Guest_PresidentCowboy_*
Indoctrination wrote...
2. If you take Orana in as a slave, she still vanishes in Act 3.
She's near the windows on the second floor of the Estate for me.
Heather Cline wrote...
PresidentCowboy wrote...
Maker's
Sigh is still bugged for me. Sebastian has points in 15 abilities, I
user the Maker's Sigh, and suddenly he has 16 to spend.
Edit: Seems to work perfectly on Hawke, Fenris, and Merrill - what gives?
That's
not a glitch. Usually when you get Sebastian or say Fenris there is a
point somewhere in one of the skill trees that they come with
automatically. You just haven't looked through all his skill trees to
find it. So you are actually getting the extra point back.
Even if they did come with an extra one, the point is he had points in 15 abilities/ability upgrades altogether, and when I used the Maker's Sigh I got back the exact same abilities and upgrades but had a point to spare.
Modifié par PresidentCowboy, 15 octobre 2011 - 01:57 .
#130
Posté 18 octobre 2011 - 03:17
#131
Posté 18 octobre 2011 - 03:04
My S&S Hawke has a 100% magic resistance and gets the full duration of hastekristinie13 wrote...
Is the bug where magic resistance reduces Haste's duration still present?
#132
Posté 18 octobre 2011 - 06:45
#133
Posté 23 octobre 2011 - 02:30
Second, during the same time frame all Rage demons would stay traveling underground, and yet still be able to attack and kill my party. When manually controlling any party member I could not target them, but when left alone they attacked the empty air all around them until they died. I currently have all patches and DLC.
#134
Posté 31 octobre 2011 - 12:34
Romance flags for Zevran are still screwed up as well.
Modifié par thedistortedchild, 31 octobre 2011 - 12:34 .
#135
Posté 05 novembre 2011 - 04:05
#136
Posté 06 novembre 2011 - 01:08
thedistortedchild wrote...
Was playing and all the texture and color popped out of the final fight. Everyone turned to white textureless clay thingies. It was disturbing.
Romance flags for Zevran are still screwed up as well.
I had this problem before the patch, so I think they fixed it.
#137
Posté 06 novembre 2011 - 01:27
#138
Posté 06 novembre 2011 - 08:28
OMTING52601 wrote...
Romance flags for Zevran are most certainly still fubar. And so are the flags for Fenris in Legacy.
Actually, even if you fix the romance flags for Zevran manually (by editing your save), his romance dialog will still not trigger.
#139
Posté 07 novembre 2011 - 03:23
#140
Posté 13 février 2012 - 10:09
#141
Posté 14 février 2012 - 05:07
Matt 2108 wrote...
jbblue05 wrote...
Zevran still shows up in Act 3 even though I killed him
I've heard conflicting reports about this. I read a post a couple hours ago that said he DIDN'T show up. Can anyone else weigh in?
this bug is still happening.
Imported Warden from DAO/Awakenings (did not do witch hunt) had killed Zevran but he still showed up in DA2.




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