Sidney wrote...
crimzontearz wrote...
konfeta wrote...
ME1's complexity had depth? Lulz. Until I played ME1 I thought Dungeon Siege was the reigning king of simplifying RPGs.
no, MAss Effect 1 had depth in general, its little complexity was redundancy masquerading as larger complexity
It had depth but the inventory/mods system wasn't part of it. That was trash that people through was deep. The linear leveling of weapoins/mods and armor was terrible and, since they happily numbered it for you,l wasn't all that hard.
in other words....redundancy masquerading as complexity
simple weapons with upgrade progression ala DS2 is much more deep.....and it's what they are doing





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