Why Ammo powers?
#1
Posté 09 juin 2011 - 12:51
When they said they were bringing back weapon mods i thought this would be one of the customization options.
#2
Posté 09 juin 2011 - 12:53
#3
Posté 09 juin 2011 - 12:58
#4
Posté 09 juin 2011 - 12:59
#5
Posté 09 juin 2011 - 01:00
#6
Posté 09 juin 2011 - 01:00
This guy just gave you the answerIn Exile wrote...
Let's say you cut ammo powers - what actual abilities do you give to a soldier? Magic bullets? To create tactical depth between classes, outside of weapon restrictions, you have to give the soldier something. Making weapon mods a talent and giving the solider all mods addresses that.
#7
Posté 09 juin 2011 - 01:01
That's wonderful advice from TheConfidenceMan, too. Surely the more rage there is on these forums the better.
Modifié par CaptainZaysh, 09 juin 2011 - 01:02 .
#8
Posté 09 juin 2011 - 01:02
Flashlegend wrote...
I seriously don't know. I would think that someone in Bioware would realize putting points in a skill to make your ammo better was extremely boring progression. I'd rather have new active abilities/passive abilities and have ammo power incorporated in weapon modding then continue with just ammo power.
They gave the Soldier a new active power in the thrown explosive. Besides, I liked the way ammo powers functioned. A Tech getting new abilities is basically the character fine-tuning their omni-tool and writing new programs for it, while a Soldier is essentially a gunsmith creating his own custom ammo.
#9
Posté 09 juin 2011 - 01:05
#10
Posté 09 juin 2011 - 01:05
CaptainZaysh wrote...
I just can't believe BioWare haven't changed the design of the game, even when JedTed has explained how stupid it is in numerous threads.
That's wonderful advice from TheConfidenceMan, too. Surely the more rage there is on these forums the better.
This. Just because you personally don't like a feature doesn't mean it is objectively bad.
Modifié par Schwadragon, 09 juin 2011 - 01:07 .
#11
Posté 09 juin 2011 - 01:05
#12
Posté 09 juin 2011 - 01:08
CaptainZaysh wrote...
I just can't believe BioWare haven't changed the design of the game, even when JedTed has explained how stupid it is in numerous threads.
That's wonderful advice from TheConfidenceMan, too. Surely the more rage there is on these forums the better.
The only reason they added back more RPG elements, as meager as they are, is because fans raged about it.
Bioware is like George Lucas, you can't trust either to know what's good on their own.
#13
Posté 09 juin 2011 - 01:10
Eradyn wrote...
Ammo powers are ridiculous, from both a gameplay and a lore perspective. It's not like Shepard is imbuing ammo with the power of magical rainbow farts. It's a technology that just is. Instead of making ammo a power, it should be a tech upgrade option or a mod that you can purchase/earn/develop. Let's give soldiers, and all the rest, actual powers/skills/abilities and not waste the slot with ammo "powers."
I'm prepared to concede the lore aspect. From teh gameplay perspective however, ammo powers are NOT a waste. In fact they are some of the only powers that can be combined with other powers because of the global cooldown system.
#14
Posté 09 juin 2011 - 01:12
TheConfidenceMan wrote...
The only reason they added back more RPG elements, as meager as they are, is because fans raged about it.
Bioware is like George Lucas, you can't trust either to know what's good on their own.
Oh, but we can trust you, right? Because of your awesome body of work that includes...um...hmm.
Y'know, confidence in one's own abilities without commensurate accomplishment is sometimes called something else. I guess TheArroganceMan doesn't have the same ring to it, though.
#15
Posté 09 juin 2011 - 01:14
Malanek999 wrote...
Eradyn wrote...
Ammo powers are ridiculous, from both a gameplay and a lore perspective. It's not like Shepard is imbuing ammo with the power of magical rainbow farts. It's a technology that just is. Instead of making ammo a power, it should be a tech upgrade option or a mod that you can purchase/earn/develop. Let's give soldiers, and all the rest, actual powers/skills/abilities and not waste the slot with ammo "powers."
I'm prepared to concede the lore aspect. From teh gameplay perspective however, ammo powers are NOT a waste. In fact they are some of the only powers that can be combined with other powers because of the global cooldown system.
I don't mean to say they are useless. On the contrary...
#16
Posté 09 juin 2011 - 01:15
#17
Posté 09 juin 2011 - 01:16
Malanek999 wrote...
Eradyn wrote...
Ammo powers are ridiculous, from both a gameplay and a lore perspective. It's not like Shepard is imbuing ammo with the power of magical rainbow farts. It's a technology that just is. Instead of making ammo a power, it should be a tech upgrade option or a mod that you can purchase/earn/develop. Let's give soldiers, and all the rest, actual powers/skills/abilities and not waste the slot with ammo "powers."
I'm prepared to concede the lore aspect. From teh gameplay perspective however, ammo powers are NOT a waste. In fact they are some of the only powers that can be combined with other powers because of the global cooldown system.
If you want power combination, why not just give us new class specific passives or just general passive abilities. I'll admit it would be probably be a lot more work but still, it would be more interesting than just ammo powers.
edit: actually it probably wouldn't even be that much more work and ammo powers could be moved into the moddign zone.
Modifié par Flashlegend, 09 juin 2011 - 01:18 .
#18
Posté 09 juin 2011 - 01:19
#19
Posté 09 juin 2011 - 01:24
DIRECTED FIRE. Squad rapid fires at a targeted enemy for the duration of the effect. They fire more quickly and do more damage than normal.
SUPPRESSING FIRE. Squad fires at an enemy position. Enemies in cover behind the position keep their heads down for the duration of the effect.
#20
Posté 09 juin 2011 - 01:24
Malanek999 wrote...
What do you suggest goes in there then? Bare in mind the soldier is the "basic class" and is about shooting. Also bare in mind the global cooldown system.
Ammo should still be in, though I vastly prefer it as a mod or tech upgrade instead of taking up space as a "power." Any alternative powers should, of course, work to differentiate and/or benefit a class' particular playstyle. If a soldier is all about getting in there and blowing a lot of **** up, then give Shep actual powers that benefit and augment that role.
CaptainZaysh wrote...
Not that I'm against ammo powers, but since you asked for suggestions here are two ideas:
DIRECTED
FIRE. Squad rapid fires at a targeted enemy for the duration of the
effect. They fire more quickly and do more damage than normal.
SUPPRESSING
FIRE. Squad fires at an enemy position. Enemies in cover behind the
position keep their heads down for the duration of the effect.
I like the direction of these suggestions. Soldier powers that utilize "command/tactics-oriented" abilities.
What about "auras" that augment one's squad or that demoralize enemies (and perhaps in a set radius?).
Modifié par Eradyn, 09 juin 2011 - 01:28 .
#21
Posté 09 juin 2011 - 01:26
Eradyn wrote...
Ammo powers are ridiculous, from both a gameplay and a lore perspective. It's not like Shepard is imbuing ammo with the power of magical rainbow farts. It's a technology that just is. Instead of making ammo a power, it should be a tech upgrade option or a mod that you can purchase/earn/develop. Let's give soldiers, and all the rest, actual powers/skills/abilities and not waste the slot with ammo "powers."
Tech powers are ridiculous, from both a gameplay and a lore
perspective. It's not like Shepard is imbuing his omni-tool with the power of
magical rainbow farts. It's a technology that just is. Instead of
making tech abilities a power, it should be a tech upgrade option or a mod that
you can purchase/earn/develop. Let's give soldiers, and all the rest,
actual powers/skills/abilities and not waste the slot with tech
"powers."
#22
Posté 09 juin 2011 - 01:30
Clonedzero wrote...
Eradyn wrote...
Ammo powers are ridiculous, from both a gameplay and a lore perspective. It's not like Shepard is imbuing ammo with the power of magical rainbow farts. It's a technology that just is. Instead of making ammo a power, it should be a tech upgrade option or a mod that you can purchase/earn/develop. Let's give soldiers, and all the rest, actual powers/skills/abilities and not waste the slot with ammo "powers."
Tech powers are ridiculous, from both a gameplay and a lore
perspective. It's not like Shepard is imbuing his omni-tool with the power of
magical rainbow farts. It's a technology that just is. Instead of
making tech abilities a power, it should be a tech upgrade option or a mod that
you can purchase/earn/develop. Let's give soldiers, and all the rest,
actual powers/skills/abilities and not waste the slot with tech
"powers."
Sure, why not.
Ammo, however, is ammo. You stick it in a gun and let it rip. Not much personal aptitude or "magical rainbow farts" in that.
#23
Posté 09 juin 2011 - 01:31
#24
Posté 09 juin 2011 - 01:32
Eradyn wrote...
Sure, why not.Unless one argues that the tech-user has instead focused their skills and knowledge into particular specialized fields, thus increasing their aptitude using particular technologies and thus - voila - tech "powers."
Ammo, however, is ammo. You stick it in a gun and let it rip. Not much personal aptitude or "magical rainbow farts" in that.
And omni-tool apps are just apps. You press a button and it cryo blasts what you point it at. Not much personal aptitude or "focused skills and knowledge" in that.
#25
Posté 09 juin 2011 - 01:33
blind black wrote...
Maybe an armor boost like what the krogans for an ability.This ability has saved me many times in ME2.
It looks like soldiers alrerady have the "Fortitude" power unless it is a bonus power in ME3.





Retour en haut







