Easy, put back in the weapon abilities from Mass Effect 1.In Exile wrote...
Let's say you cut ammo powers - what actual abilities do you give to a soldier? Magic bullets? To create tactical depth between classes, outside of weapon restrictions, you have to give the soldier something. Making weapon mods a talent and giving the solider all mods addresses that.
I'd rather remove Cryo Ammo and put that back as a mod and replace it with Overkill that gives an AR 3 times the rate of fire for five seconds without burning through the ammo counter and bringing back Carnage. Ammo powers are worthless in the face of those.





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