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YMIR mechs on insanity


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#1
Mars Nova

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I always have problems when encountering 2 YMIR mechs at the same time on insanity.  1 I can handle, but 2 is extremely difficult and frustrating.  Does anyone have any tips on how to make these encounters easier?  Playing as a vanguard.  Thanks in advance.

#2
Golden Owl

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What weapons does a Vanguard have? Any mid range?

#3
Locutus_of_BORG

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Stasis is the easy answer - Stasis one, hit the other with squad powers, shoot the first while it falls (hopefully killing it), stasis the other one and shoot it after. Repeat as necessary.

Otherwise the best I know is to hold up in a strong covered position and focus fire. Garrus' LM has a good one, the Blue Suns base, not so much.

Modifié par Locutus_of_BORG, 09 juin 2011 - 02:57 .


#4
Golden Owl

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Locutus_of_BORG wrote...

Stasis is the easy answer - Stasis one, hit the other with squad powers, shoot the first while it falls (hopefully killing it), stasis the other one and shoot it after. Repeat as necessary.

Otherwise the best I know is to hold up in a strong covered position and focus fire. Garrus' LM has a good one, the Blue Suns base, not so much.


Yes, is why I asked about weaponry, I carry Stasis and Stasis one and head shoot the other, if they stay close together enough, easier on Garrus LM, when the one finished with a head shot explodes, it will often kill the other with it in the explosion....so long as the Stasis has worn off by then of course.

#5
Mars Nova

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Locutus_of_BORG wrote...

Stasis is the easy answer - Stasis one, hit the other with squad powers, shoot the first while it falls (hopefully killing it), stasis the other one and shoot it after. Repeat as necessary.
.


I've tried that, my squdmates can't keep the other mech distracted for long enough. 

#6
Golden Owl

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Mars Nova wrote...

Locutus_of_BORG wrote...

Stasis is the easy answer - Stasis one, hit the other with squad powers, shoot the first while it falls (hopefully killing it), stasis the other one and shoot it after. Repeat as necessary.
.


I've tried that, my squdmates can't keep the other mech distracted for long enough. 


Have you tried taking Tali? Do a quick strip on the shields of one....Arc Projector is a blessing for shield strips, then have Tali Hack that Mech. Though I run an Infiltrator and don't know how much the class difference may affect that.

Modifié par Golden Owl, 09 juin 2011 - 03:34 .


#7
Ahglock

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I can do the first one, garus LM I need cover. but both these videos helped me a lot. Notice how if you put one mech between the other you only get shot b one of them, it is a life saver.

#8
Guest_Montezuma IV_*

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Try that Eclipse Smuggling Base........LAWD! It's impossible unless you want to end up with 1 box....

#9
Bozorgmehr

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You can lock-down two YMIRs with Stasis - cast it on one and when duration ends (or cooldown is ready again) cast is on the other. The time it takes for a YMIR to get back up again equals Stasis' cooldown, so both YMIRs will be either in Stasis or on the ground (being harmless).

If you've invested only a single point in Stasis, you need to act fast (can only be used 3 times before YMIR becomes immune to its effect) - Enhanced Stasis allows 6 times, I recall.

Ahglock's point about positioning is very important also - you can take on two YMIRs with only Charge, if, and only if, you manage to get one YMIR between yourself and the other most of the time.

Combat drones are wonderful also (Tali & Legion); you can use Stasis' damage bug on one mech and AI Hack it to have it fight the other one for you :)

#10
Malanek

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The stylish way to do it is kill the first one with a headhsot and let the explosion take care of the second one. Just make sure you aren't too close. But yeah mechs are some of the toughest enemies in the game, it really depends on which mission.

I don't really use stasis, but that makes it pretty simple.

Modifié par Malanek999, 09 juin 2011 - 10:30 .


#11
Senior Cinco

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Malanek999 wrote...
The stylish way to do it is kill the first one with a headhsot and let the explosion take care of the second one.


Playing on insanity, you're not going to take out a YMIR with "A" headshot.

#12
turian councilor Knockout

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Charge in and blast them to bits, they're only stupid VI's you know.Image IPB

Modifié par turian councilor Knockout, 09 juin 2011 - 11:49 .


#13
termokanden

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Senior Cinco wrote...

Malanek999 wrote...
The stylish way to do it is kill the first one with a headhsot and let the explosion take care of the second one.


Playing on insanity, you're not going to take out a YMIR with "A" headshot.


I think you misunderstood. I want to bet he's not talking about killing it in one hit only. If you kill it with a headshot (doesn't matter how many times you hit it before), it explodes and deals significant damage to the other. That's how I deal with multiple YMIRs if I can. Actually that's also a priority against just one of them because... well, I like the explosion.

Modifié par termokanden, 09 juin 2011 - 02:51 .


#14
ezrafetch

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termokanden wrote...

I think you misunderstood. I want to bet he's not talking about killing it in one hit only. If you kill it with a headshot (doesn't matter how many times you hit it before), it explodes and deals significant damage to the other. That's how I deal with multiple YMIRs if I can. Actually that's also a priority against just one of them because... well, I like the explosion.


Agreed. The explosion is a mini-Cain explosion. How awesome is that??!? Sometimes I reload areas if I don't get a YMIR nuke and wipe the rest of the enemies with it. :whistle:

#15
Senior Cinco

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termokanden wrote...

Senior Cinco wrote...

Malanek999 wrote...
The stylish way to do it is kill the first one with a headhsot and let the explosion take care of the second one.


Playing on insanity, you're not going to take out a YMIR with "A" headshot.


I think you misunderstood. I want to bet he's not talking about killing it in one hit only. If you kill it with a headshot (doesn't matter how many times you hit it before), it explodes and deals significant damage to the other. That's how I deal with multiple YMIRs if I can. Actually that's also a priority against just one of them because... well, I like the explosion.


Oh, I'm all about the 'BOOM' factor myself. I'm not one of the forum guys that puts every word under a microscope, but considering the OP, I just thought it would be more strategy content about getting to that point.

#16
lazuli

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As a general rule when fighting YMIRs, don't use cover. Hear me out. You want to be behind cover, but not stuck to it. Tall cover is the only type of cover that will work for this particular strategy. Just slide back and forth, always out of sight of the YMIR's right arm, as that's the one with the machine gun on it.

There are many other strategies that work. And some people might call the strategy above a form of abusing flawed game systems. But it works.

That said, there isn't any tall cover available when facing the YMIRs at the end of Garrus' loyalty mission. I flag my squadmates up before the encounter starts. The second it begins, I retreat a few lairs up, covering my escape with Barrier, Unity, or another defensive power, and then fight from a safe distance. There is a video of a Vanguard clearing that encounter by Charging them, but I'd rather not bother with all of the reloads that would be necessary for me to perform such a feat.

#17
Bozorgmehr

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Senior Cinco wrote...

Playing on insanity, you're not going to take out a YMIR with "A" headshot.


If you put YMIR is Stasis first, wait til effect wears off, shoot YMIR in the head using the Widow (when it's falling) = insta-kill. This also works with the Claymore and Charged GPS though a sliver of health will remain.

Taking on those two YMIRs on Garrus' LM is easy with Stasis : www.youtube.com/watch (@ 6:20) :whistle:

#18
Aynien

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This way is more fun!!



@Topic. If you don't have Stasis, you can always use the Cain, even if it doesn't kill both of them, they will be severaly damaged, so it will be easy to finish them off

#19
Senior Cinco

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Bozorgmehr wrote...

Senior Cinco wrote...

Playing on insanity, you're not going to take out a YMIR with "A" headshot.


If you put YMIR is Stasis first, wait til effect wears off, shoot YMIR in the head using the Widow (when it's falling) = insta-kill. This also works with the Claymore and Charged GPS though a sliver of health will remain.

Taking on those two YMIRs on Garrus' LM is easy with Stasis : www.youtube.com/watch (@ 6:20) :whistle:


I'm not doubting the use of Stasis. I'm very familar with it and IMO it's the best bonus power in the game, and obviously you're very proud of your video. But, it did not show me anything about a YMIR, being taken out on insanity with one head shot. Widow, shotgun or otherwise.

#20
Bozorgmehr

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Senior Cinco wrote...

I'm not doubting the use of Stasis. I'm very familar with it and IMO it's the best bonus power in the game, and obviously you're very proud of your video. But, it did not show me anything about a YMIR, being taken out on insanity with one head shot. Widow, shotgun or otherwise.


Here you go; www.youtube.com/watch (@ 0:35)

#21
Senior Cinco

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Bozorgmehr wrote...

Senior Cinco wrote...

I'm not doubting the use of Stasis. I'm very familar with it and IMO it's the best bonus power in the game, and obviously you're very proud of your video. But, it did not show me anything about a YMIR, being taken out on insanity with one head shot. Widow, shotgun or otherwise.


Here you go; www.youtube.com/watch (@ 0:35)


Good job Boz. That will work all day long. If the guy in the previous post stated any detail other than "A" headshot, it would never have been any question. I'm satisfied. Let me ask you this. Your video showed a Sold, does he have any advantage over a Van, in that same situation? Would a van get the same results?

#22
Waltzingbear

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You just have to get close-

#23
Senior Cinco

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Waltzingbear wrote...

You just have to get close-


That's pretty good. The Van can almost do it in one shot.

EDIT: The OP is playing a Van. So, come on guys...somebody has to have a vid with a Van taking out a YMIR on insanity with one headshot.

Modifié par Senior Cinco, 09 juin 2011 - 05:23 .


#24
Locutus_of_BORG

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Bozorgmehr wrote...

You can lock-down two YMIRs with Stasis - cast it on one and when duration ends (or cooldown is ready again) cast is on the other. The time it takes for a YMIR to get back up again equals Stasis' cooldown, so both YMIRs will be either in Stasis or on the ground (being harmless).

^Pretty much this, OP. If you have Stasis, then it shouldn't matter much which weapon(s) you have - even at lvl1, Stasis can lock down both mechs easily enough. (Just a Locust is more than enough for me. I think I've done it before with just a Predator.)

Every weapon will have different benefits, but generally you'd want to get as close as possible to make sure you get some good shots / melees in. Eg: Nailing headshot(s) while targets fall net ridiculous damage, even if you only manage one or two. Failing that, bodyshots are good when they're falling too, and seem to keep enemies down even longer than when just punching them on the ground.

Anyway, take what ppl have said here and see what works for you. Some ppl recommend no cover, I say, that depends. But Stasis is the Easy button though - use that, and it shouldn't matter what else you use.

#25
Malanek

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Senior Cinco wrote...

Malanek999 wrote...
The stylish way to do it is kill the first one with a headhsot and let the explosion take care of the second one.


Playing on insanity, you're not going to take out a YMIR with "A" headshot.

As others have pointed out, I was talking about the killing shot needing to be a headshot. I never claimed you would be destroying it with a single shot and am quite surprised anyone interpreted it this way. As I said this is the "stylish" way, IMO, to do it. I thought this should be very evident to anyone who has blown a heavy mechs head off before and despite being more flashy is still actually a useful tip.