Dave666 wrote...
dreman9999 wrote...
....Sigh....
It's not gimped, you have to build your passives first and invest in Singularity. You should be a nemesis or bastion by Horizon to fight effectively. This means your powers last longer, do more damage, and most importantly cooldown fast. Also, use the fast cooling down powers more!!!!Throw, pull, and singularity. Warp only when you can hit group with warp bomb or catch some one with a pull or singularity.
Compared to the other classes its severely hampered though.
Protections prevent most Biotics from working (I do not count a half second stagger as an ability 'working'), the only abilities that work are Warp on Armour or Barriers and Singularity on most enemies, but not YMIR's or Fenris (I'm sleep deprived atm, but I'm sure I missed a couple).
How do Protections hinder Engineers? Same as Adept except that they can deal with Shields and Armour..
How do Protections hinder Sentinels? They don't, the class is designed to deal with any protection.
How do Protections hinder Vangards? Multicoloured Health Bar.
How do Protections hinder Soldiers? Multicoloured Health Bar.
How do Protections hinder Infiltrators? Multicoloured Health Bar.
Notice a pattern there at all?
Simple, With solders you have to say out of cover more to attack on
insanity. Enemies with more shields are harder to kill, and do more
damage to Shep and can quickly kill him.
AKA, I took out half that guys shield, he and the gr groups he's in took out my Shields and half my life.
Engineers has wonderful protection damage powers, but in contrast have terrible direct damage powers out side Cryo blast and inscineray blast only takes half health.
Infiltrators are based on indirect attack and is no were close to solders in attack powers. Infiltrators depend on head shots, tech powers, and ammo that debuff to make quick kills.
Vanguard need to put themselves at heavier risk than solders to
make kills. Shock wave has the slowest activation animation, use
charge wrong and your dead, and pull you need to take Shields off first
to use.
Sentinels are beast........
The thing with adept is that the class can keep attacking while stunning enemies and continue
to attack without staying out of cover long. Singularity keep targets
in place till the power goes off or the targets Shields is gone. Throw
and pull stun targets long enough for the power to cooldown or the target to be attacked again. And Biotics are the fastest powers to like unshielded targets. Also, unshielded targets can be use to take out shielded targets
So in short, adept have no risk in attacking, can stun targets, can pin targets,can use unshielded targets to take out other target that are shielded, and can quickly kill unshielded targets.