Modifié par D.Kain, 10 juin 2011 - 05:59 .
Will biotics be gimped in higher diff?
#101
Posté 10 juin 2011 - 05:59
#102
Posté 10 juin 2011 - 01:35
tonnactus wrote...
Do biotics suck? No.Is it boring and tedious to play as a biotic on higher difficulties?For me,yes.Singularity,shoot away "protection",warp bomb.Thats it.
That's your problem, not related to biotic powers in any way. If you don't know how, or simply refuse, to use Pull, Throw and Shockwave that's your call. If you are unable to handle the increased difficulty, or think it's tedious or boring, don't play on those levels, that's what's difficulty is all about.
This whole thread has nothing to do with biotics, it's about difficulty. Difficulty settings are there to give a wide range of players a decent challenge - the hardest setting is not meant for unskilled and/or inexperienced players; it's meant for those who think the lower settings are too easy. If using your (squadmate) powers and weapons is too much for you, play on Normal.
#103
Posté 10 juin 2011 - 01:41
your not a ME-god.
the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
#104
Posté 10 juin 2011 - 01:58
#105
Posté 10 juin 2011 - 01:59
The Spamming Troll wrote...
get over yourself bozo.
your not a ME-god.
the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
You lost the argument against the mighty Lord Adept Bozorgmehr a long time ago, Sir Spammer...
#106
Posté 10 juin 2011 - 02:05
1.All biotic powers are stronger and last longer with biotic users.......Adept Sheperds have the best biotic bonuses in the game.The Spamming Troll wrote...
dreman9999 wrote...
The fact that you don't understand how too use stasis clearly show you don't know how to play an adept . Watch this video...the Ymir mech is at full shields and full health...The setting is insanity
.
Stasis reduse defence for a small window one the target is released. Doing double normal damage.
Also, watch this as well.
Can you say adept is an unblanced class now?
The fact you don't understand cooldowns is an even bigger tell that you don't understand the class. Faster cooldown times mean you attack more. Attacking more means you can take off protection faster.
Adept class is a deep class with a high learning curve. Many people made many tactis for that class like MrBozorgmehr... Look him up, he can teach you way more about the class than I.
stasis is a bonus power any class can use. any class can do exactly the same thing with stasis as an adept. youve proven that, yes, stasis is completely overpowered. you forgot to mention its available to all classes. your really wasting your time trying to explain to me how something
works in ME2. i HAVE played the game, thats why im here ****ing about
it. (id reply to the cooldown thing but im not sure what your referencing)
bozo is the ying to my yang. itd be a cold day in hell if me and him ever agreed on anything.
id rather have an ability called "beach ball" i can level up in ME3 instead of throw, becasue itll accomplish the same exact thing. doesnt that seem pathetic? use heavy throw VS using a beach ball and yeilding the same results. hell the beach ball might be more of a distraction becasue, hey its a beach ball.
i have a HUGE question for you all......
IF LIARA HAS SINGULARITY IN ME3, THEN WHATS THE POINT IN BEING AN ADEPT?
2. Adepts Sheperds also fastest cooldown. If liara use singularity...You would need to wait 4 secs to us it agian. For Sheperd, the cooldown is 2.5 sec with no passive cooldown bonuses, with them it's 1.7 secs.
#107
Posté 10 juin 2011 - 02:06
Yeah, but the OP did not create this thread to say could you make all classes equal even in higher difficulty. The OP created this thread only to make sure his own class is powerfull enough. It's based assumption that ALL other classes are in better situation. So, do you think OP is right?The Spamming Troll wrote...
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
Modifié par Lumikki, 10 juin 2011 - 02:08 .
#108
Posté 10 juin 2011 - 02:11
The Spamming Troll wrote...
get over yourself bozo.
your not a ME-god.
the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
I don't believe it's favorable to some classes, each one has a unique way of playing on Insanity, some with multipe ways and well the only class I find restrictive is the soldier because it's more geared towards shooting and not relying on your squadmates too much. Again, Adept for me is not gimped on insanity, the challenge is there, but it becomes really fun and I tend not to use my guns as much after Horizon.
It's obvious you don't like the adept in ME2, but stating the class is broken or non-playable WITH your needs isn't going to help improve or change the adept. It's been shown many times that the Adept is a very strong class and many players, myself included have a breeze with that class on insanity.
I don't like the way the Vanguard plays, but is it broken, no - I can see why people love playing it, but I personally will never be able to play that class, it just doesn't suite me.
I'll agrue that Adept is the strongest class with progression towards the end of the game, but that's not the point anyway - Would you rather the Adept be like ME1 or a mix of the two games?
Modifié par spiros9110, 10 juin 2011 - 02:15 .
#109
Posté 10 juin 2011 - 02:39
#110
Posté 10 juin 2011 - 02:40
The Spamming Troll wrote...
get over yourself bozo.
your not a ME-god.
No, I'm not - I did, however, found out that you have squadmates. They can help you with stuff your Shep's lacking. I figured, hey why not team up with Garrus so I can use his Overload to strip shields so my Adept Shep can Pull, Throw, Shockwave the lot. I also discovered Adept Sheps have access to guns, some of which will drop defenses in no time at all. Bonus powers can be useful too; Barrier, Dominate, Stasis and, if you don't mind tech-business, Energy Drain.
I think in opportunities, you think only about limitations and restrictions without bothering to find ways around em - which is fine if you go and play on easier settings. If you want to beat the game on Insanity, you need to think about all the stuff available, Mass Effect combat is about guns, powers and teamwork - it's only logical you'll need them all to be truly effective on the toughest difficulty level.
the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
Difficulty settings are not meant to bring balance, they're meant to increase the challenge. ME2 is balanced around Normal difficulty and I think it's fair to say that all classes are insanely powerful on Normal. Increasing difficulty ought to make the game harder, it works well for Adepts - a bit less for some other classes. So what?
#111
Posté 10 juin 2011 - 02:57
A bit of Jacob's Pull Field at the right time saved my Shep's life numerous times.
It's disappointing that single-focus 'heavy' biotics are so damn useless, though. Balancing at Insanity is definitely screwed.
But overall, I find solutions and opportunities everywhere to make the most of what I have.
Hell, this Soldier I'm using has Fortification, and despite it being tied for worst bonus power, I'm finding uses for it here and there (beyond just pre-battle activations).
When you take on Insanity mode, sure, it's imbalanced and they might want to fix that for ME3, but hey, for the time being with ME2... you're doing it for the challenge, right (well, you should be - it's called INSANITY for a reason)? I accept the challenges and adapt.
Beating an imbalanced system brings a sense of accomplishment that makes the game more worth playing.
Modifié par CajNatalie, 10 juin 2011 - 03:12 .
#112
Posté 10 juin 2011 - 03:10
Biotic powers are gimped on higher levels because of defense? Why can't some of you guys be more accurate and say biotics are gimped because of shields?
So then. What powers can directly counter shields in ME2? Overload and Energy Drain.
That's it.
The rest of the powers: Cryo Blast, Neural Shock, AI Hack, are all crowd control powers.
Shields are paper thin on the majority of goons, you can strip it away with a whiff of your SMG. Tougher enemies can't be stripped with one Overload, and it's better to use Singularity/Drone to lock them up while you blast their shields away.
And guess what, Overload is very overrated on Shepard. It's got a 6 sec base cooldown, so once you cast it, whoopie, their shields are gone, but they're still running around shooting at you while you're waiting for CD. So what you do you do often? That's right, use a squadmate's biotics to immediately CC them. And which squadmates got the best CD bonus? Samara and Jack. What other powers have the best cooldown time? Mordin's Cryo Blast, which is a crowd control power. It's pretty obvious that the best powers in the game are crowd controllers and defenses are easy to strip in multiple ways and the issue have nothing to do with how biotics work.
For all the complaints about having too many hand-holding tutorials that 'insult your intelligence,' some of you guys really need it in show you how to use powers and play the game beyond simple point-and-shoot.
Modifié par Tony Gunslinger, 10 juin 2011 - 03:25 .
#113
Posté 10 juin 2011 - 03:24
#114
Posté 10 juin 2011 - 03:32
Locutus_of_BORG wrote...
Casey himself said that Biotics would be rebalanced in ME3 from where they were in ME2.
We just don't know what that means though. If on insanity biotics work fully through all defenses it just unbalanced things in the other direction. If they are talking about gimmicks like look you can pull a shield away from someone then they really did nothing to balance biotics. OTOH they may be balancing things by making other powers worse, like it looked like AR was on a longer cooldown. AR was brokenly powerful so that might be justified, but I generally am not a fan of the nerf bat solution.
#115
Posté 10 juin 2011 - 03:35
The Spamming Troll wrote...
i have a HUGE question for you all......
IF LIARA HAS SINGULARITY IN ME3, THEN WHATS THE POINT IN BEING AN ADEPT?
Did you see how bad her singularity was? Either they nerfed it hard overall, or they nerfed it just for her. So it would be kind of like the Drone in ME2 squadmates had Drone, but on a 30 second cool down vs the players 3 second cooldown. Obviously with 9 months to go there is a lof of balancing issues to work out.
#116
Posté 10 juin 2011 - 03:39
Adept was probably one of my easiest playthroughs on Insanity.
#117
Posté 10 juin 2011 - 04:09
Bozorgmehr wrote...
The Spamming Troll wrote...
get over yourself bozo.
your not a ME-god.
No, I'm not - I did, however, found out that you have squadmates. They can help you with stuff your Shep's lacking. I figured, hey why not team up with Garrus so I can use his Overload to strip shields so my Adept Shep can Pull, Throw, Shockwave the lot. I also discovered Adept Sheps have access to guns, some of which will drop defenses in no time at all. Bonus powers can be useful too; Barrier, Dominate, Stasis and, if you don't mind tech-business, Energy Drain.
I think in opportunities, you think only about limitations and restrictions without bothering to find ways around em - which is fine if you go and play on easier settings. If you want to beat the game on Insanity, you need to think about all the stuff available, Mass Effect combat is about guns, powers and teamwork - it's only logical you'll need them all to be truly effective on the toughest difficulty level.the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
Difficulty settings are not meant to bring balance, they're meant to increase the challenge. ME2 is balanced around Normal difficulty and I think it's fair to say that all classes are insanely powerful on Normal. Increasing difficulty ought to make the game harder, it works well for Adepts - a bit less for some other classes. So what?
You are an Adept god Lord Bozorgmehr...
#118
Posté 10 juin 2011 - 05:37
Yes we know. That means that Bionics are GOD's in ME3, because Bioware allways over do stuff when they fix. *grins*Ahglock wrote...
Locutus_of_BORG wrote...
Casey himself said that Biotics would be rebalanced in ME3 from where they were in ME2.
We just don't know what that means though.
#119
Posté 10 juin 2011 - 05:46
#120
Posté 10 juin 2011 - 05:50
The Spamming Troll wrote...
Did anyone here NOT play an adept in ME1 because it was too powerfull?
At least they could die, unlike soldiers.
#121
Posté 10 juin 2011 - 06:00
#122
Posté 10 juin 2011 - 06:01
Bozorgmehr wrote...
tonnactus wrote...
Do biotics suck? No.Is it boring and tedious to play as a biotic on higher difficulties?For me,yes.Singularity,shoot away "protection",warp bomb.Thats it.
That's your problem, not related to biotic powers in any way. If you don't know how, or simply refuse, to use Pull, Throw and Shockwave that's your call. If you are unable to handle the increased difficulty, or think it's tedious or boring, don't play on those levels, that's what's difficulty is all about.
This whole thread has nothing to do with biotics, it's about difficulty. Difficulty settings are there to give a wide range of players a decent challenge - the hardest setting is not meant for unskilled and/or inexperienced players; it's meant for those who think the lower settings are too easy. If using your (squadmate) powers and weapons is too much for you, play on Normal.
I think you're coming across a little harsh.
I remember that it took me a long time to really "grok" the Adept. Then again if a player is expecting the Adept to be an "I win" button in ME2 they will be sorely disappointed.
*************************************************************************
The thing is in ME2 the story is the same whether you use guns, biotic powers, tech powers, combat powers, etc. You want crowd control / control battlefield ; peel defenses ; then do fun things to undefended targets [shoot w/ inferno ammo, warp bomb, Freeze with Cryo Blast, etc.]
My Revvy with Shredder Ammo / Tungstun Ammo / whatever works MUCH better on Normal than Insanity to such a degree you could say that guns are powerfully gimped.
Modifié par Alamar2078, 10 juin 2011 - 06:04 .
#123
Posté 10 juin 2011 - 06:01
since when is this thread about kissing ass? :3Stardusk78 wrote...
Bozorgmehr wrote...
The Spamming Troll wrote...
get over yourself bozo.
your not a ME-god.
No, I'm not - I did, however, found out that you have squadmates. They can help you with stuff your Shep's lacking. I figured, hey why not team up with Garrus so I can use his Overload to strip shields so my Adept Shep can Pull, Throw, Shockwave the lot. I also discovered Adept Sheps have access to guns, some of which will drop defenses in no time at all. Bonus powers can be useful too; Barrier, Dominate, Stasis and, if you don't mind tech-business, Energy Drain.
I think in opportunities, you think only about limitations and restrictions without bothering to find ways around em - which is fine if you go and play on easier settings. If you want to beat the game on Insanity, you need to think about all the stuff available, Mass Effect combat is about guns, powers and teamwork - it's only logical you'll need them all to be truly effective on the toughest difficulty level.the complaint is the challenge bioware is offering isnt consistent to all classes. not that "waahh the game is too hard"
we understand the purpose of insanity being difficult, just create a challenge thats not favorabel to some classes is all.
Difficulty settings are not meant to bring balance, they're meant to increase the challenge. ME2 is balanced around Normal difficulty and I think it's fair to say that all classes are insanely powerful on Normal. Increasing difficulty ought to make the game harder, it works well for Adepts - a bit less for some other classes. So what?
You are an Adept god Lord Bozorgmehr...
#124
Posté 10 juin 2011 - 06:02
The Spamming Troll wrote...
Did anyone here NOT play an adept in ME1 because it was too powerfull?
A better question for you. Why do people immediately jump on the Adept from ME:1 as an example of an overpowered class?
In ME:1 anyone with Tech abilities could render enemies guns and abilities completely useless, leaving enemies standing there scratching their arses.
In ME:1 anyone with Combat abilities could make themselves damned near invulnerable and also kill extremely quickly.
and yes, in ME:1 anyone with Biotic abilities coud render enemies helpless by lifting them into the air etc.
So why is it that people immediately say 'The Adept was overpowered', rather than ALL classes were overpowered?
#125
Posté 10 juin 2011 - 06:04
cuz the adept is the scapegoat.....Dave666 wrote...
The Spamming Troll wrote...
Did anyone here NOT play an adept in ME1 because it was too powerfull?
A better question for you. Why do people immediately jump on the Adept from ME:1 as an example of an overpowered class?
In ME:1 anyone with Tech abilities could render enemies guns and abilities completely useless, leaving enemies standing there scratching their arses.
In ME:1 anyone with Combat abilities could make themselves damned near invulnerable and also kill extremely quickly.
and yes, in ME:1 anyone with Biotic abilities coud render enemies helpless by lifting them into the air etc.
So why is it that people immediately say 'The Adept was overpowered', rather than ALL classes were overpowered?





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