redcliffe- save militia
#1
Posté 09 juin 2011 - 02:52
I got Berwick on my side and Dwyn and all the others and the blacksmithe repaired the armour, ect.
Without healing on the troops, I've tried Threathen, force field on low lifed troops, and mind blast (oddly this works on undead).
Maybe I should just try this one on my next play through with a mage and have Wynne and I heal everyone.
I don't know how else to do it. I tried ranged attacking them to, picking them off it went well at first then I realised the militia were all dead.
#2
Posté 09 juin 2011 - 04:36
I managed to save them all (on Hard) through intense micro-managing, two mages with heal, and Wynne with Earthquake to slow things down enough for my guys to get on to the field. The only reward is a slightly better cutscene and a helmet that provides +10% fire resistance. During the early part of the fight, I had my guys run around using knockdowns/stuns and trying to lend aid to the militia members that were most in danger. Also, there's a heightened skeleton/undead or two that savage the militia and need to be taken out or crowd controlled as soon as possible if you want to save all the militia.
The one problem with my strategy is that earthquake, at least for me, hasn't been that useful of a spell. OTOH, petrify + stonefist is good at shattering endgame archers and even mages (so long as they have their names in white).
Since you only have one mage with heal, it is going to be extremely hard to save all the villagers unless you're a lot better at the game than I am. I'd recommend using shield bash, shield pummel, dirty fighting, winter's grasp and whatever else you have to help give the militia members an edge.
But if you're an evil character, why not just let the militia die, loot their armor and weapons, and sell it for gold?
Modifié par Engal, 09 juin 2011 - 04:53 .
#3
Posté 09 juin 2011 - 06:45
#4
Posté 09 juin 2011 - 11:15
Modifié par Engal, 09 juin 2011 - 11:20 .
#5
Posté 09 juin 2011 - 01:04
~tsm
#6
Posté 09 juin 2011 - 02:01
#7
Posté 11 juin 2011 - 06:45
Seems the big tactic that everyone uses and that is very successful is the heal option. A smart idea, but I don't have it and will have to try it on my next play through.
The force field thing I did try, very good. But wasn't quite enough.
Without it I decieded for now to let them all die and sold all their stuff for about 10 gold. And let Llyod die and took all his possessions another 3 to 5 gold worth of earnings.
Unless they can play a part later on.
#8
Posté 11 juin 2011 - 06:49
I've saved everyone while playing on xbox 360, but it took lots of crowd control and my lips were chapped afterwards.
#9
Posté 11 juin 2011 - 08:38
Modifié par Engal, 11 juin 2011 - 08:40 .
#10
Posté 12 juin 2011 - 03:06
Modifié par d3c0yBoY, 12 juin 2011 - 03:07 .
#11
Posté 12 juin 2011 - 06:14
Any mages I have with me are Healers with Cleansing Aura and a gazilion mana potions, I can tell you that this works like a charm... Very hard to get an ally killed with 1 or more mages using Cleansing Aura.
#12
Posté 13 juin 2011 - 09:30
Rvlion wrote...
I personally do not like it to play the game without abilities that I know that I am going to have so by using the "trap" quest in Lothering I am actually lvl 18 when I leave... This provides me and my fellow Militia friends with some additional abilities.
Any mages I have with me are Healers with Cleansing Aura and a gazilion mana potions, I can tell you that this works like a charm... Very hard to get an ally killed with 1 or more mages using Cleansing Aura.
This was going to be my advice. I get up to level 25 in Lothering, and make Morrigan a Spirit Healer. She usually has to chug about 7 or 8 lesser mana potions. BTW, using the oil from the store to burn the walking corpses is usually a bad idea, since your allies run right into the flames to attack them. Lol.
#13
Posté 13 juin 2011 - 10:22
Sir Pounce-a-lot wrote...
This was going to be my advice. I get up to level 25 in Lothering, and make Morrigan a Spirit Healer. She usually has to chug about 7 or 8 lesser mana potions. BTW, using the oil from the store to burn the walking corpses is usually a bad idea, since your allies run right into the flames to attack them. Lol.
Oh boy! You should order them to stand their ground rather than run stupidly to the fire. They are just the stupid machine, they don't know what heat is
Anyway, to protect the militia, I think we should get the 2 melee attacker to attract the zombie. Since controll our companions running around and evade them seems to far easier than let them attack the militias and then eliminate them (in this case, the militias are very easy to die)
If you want to use the AoE spells, make sure that you cast it in the yard outside the position of the militias, namely, the place that the zombies enter the square, since the militia mainly use bow, so they will still stand their ground to attack. It is not so hard to handle anyway
#14
Posté 12 décembre 2012 - 02:24
On the lower level, putting Wynne in the middle of the fight while standing inside the Glyph of Repulsion helped by keeping everyone healed and bouncing zombies out of the area before using Mass Paralysis and/or Mind Blast. Morrigan used Mind Blast, Waking Nightmare and Animate the Dead to turn enemies against each other. Sten held aggro with Threaten and Aura of Pain and I with Holy Smite, Threaten and War Cry.
For added fun, you can have Leiliana or Zevran set traps in strategic positions. Also, either of them with Scattershot is an extra bonus.
Modifié par GabrielXL, 14 décembre 2012 - 03:32 .





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