Naminator236 wrote...
Wardawg1001 wrote...
Naminator236 wrote...
The reason why balanced gameplay is important even in a singleplayer game is to make sure that one does not feel gimped just for choosing something other than mage. In this game the difference is just absolutely atrocious! Things like 2H warriors, Archery and rogues in general are nothing compare to mages. A mage can put out more damage and CC much better than any warrior or rogue, while at the same time providing more utilities such as group buffs, summons and de-buffs.
Now look here, I'm not advocating a nerf to certain combos or a nerf to mages in general, I dont really care if mages are OP. What I DO want is for rogues and warrior to viable to the team. If you dont count the specializations rogue has only 4 lines of skills that are different from warrior, and 2 of those lines are lockpicking and stealth. THAT IS HORRIBLE! It absolutely is. The mage gets what? 17 lines of of skills to chose from, spread though 5 categories. And that's NOT counting the specializations. Warrior gets 10 lines of unique skills. Not as bad as the rogue but still pretty ****ing lame.
The point Im trying to make is that currently there not a lot combination's that you can try with the warrior class and almost non for the rogue. Combination's that are viable anyway. And THAT is what diminishes the fun from this game when you want to go through it again, your always stuck with the same 1 or 2 viable choices to make UNLESS you roll a mage.
P.S. I dont count rogue as a class, I count it as .25 of a class.
If you feel gimped any time you are not playing the most powerful class in the game, then I'm sorry but theres nothing that can be done to help you. One class is always going to be more powerful than the other regardless of how well balanced a game is. Every MMO in history can attest to this. This should have no bearing on how enjoyable a rogue/warrior is to you, unless your only objective in the game is to put out the most DPS possible. Rogues and Warriors have their place, and are just as capable of beating the game as a mage is. My rogue dual wielder is nearing the end of the game with something like 48% party damage contribution.
If you want to complain about the fact that mages have more replayability due to their higher number of talent lines, then thats a fair complaint. But has nothing to do with difficulty of the game, mages being overpowered, balance, or anything else but mages simply having more replayability.
Its not about the fact that I need to play the most OP class. And I know perfectly well that there is no such thing as perfect balance. But can you honestly say that there is ANY balance in this game? And compare the balance of this game to any MMO is just silly. I also realize that rogues and warriors can be good DPS, but thats only when you dont make your mage the primary DPS. The % of your party damage means nothing, it only shows that your other group members are lacking in dps or were not spec'ed for DPS in the first place. Back to the topic. It's a funny thing I just noticed, I noticed that no one here, not even the OP disagrees with the fact that mages are OP. So far the only replys that Ive seen posted here are amongs the lines of "I think mages are supposed to be OP, because of the lore and stuff" and "QQ moar and live with it" and ofcourse "Don't like? Don't use it". i must say that I hope Bioware does not have the same attitude because those aren't solutions or additions to this delema, those are just copouts and a way to silence people that dont hold the same oppinion on the subject.
You mistake the meaning of my response. I brought up MMO's simply as a look at the futility of "balancing" as it exists between classes meant for different purposes, not as an example of how to balance or to suggest that anyone wants an MMO level of balance in this game. Now I will go back to what I said in my very first response, "there is no such thing as overpowered in a single player game." Overpowered is a relative term, and for the most part doesn't see much use outside of MMO's.
Mages are not overpowered because being "overpowered" implies that there was an intent to make them equal in the first place. This is clearly not the case. Nobody at Bioware is sitting back looking at their finished product thinking "hey what a great job, we made all the classes capable of doing equally well at everything!" Its clear from the lore, from the story, from the class talents, and from every other facet of the game, that mages are intended to be more powerful than other things. Claiming imbalance in a single player game is futile, because the classes are not MEANT to be balanced (with each other). I have no doubt that Bioware knows full well that the modding community will take advantage of the tools given to them to create mods that change the balance of power between classes and the overall difficulty level of the game for those that want it. That doesn't mean that the game they created was bad or imbalanced or broken, it just means some people prefer to play the game in a way other than what they wanted to create, and thats fine. Just dont sit around on the forum and cry about it and claim they didn't do any balancing.
You mention in your post that my Rogue has a large % of the party damage because my other classes aren't specced for DPS, and you are absolutely right. I have a party that I built around a DPS Rogue, that has a Mage who has only 8% of the party damage, and I've (nearly) completed the game on Hard (without training Taunt either). Whats the difference between my party and a party where a Mage has the highest % of the party damage? That party is built around a Mage specced for DPS. What exactly is the problem here?
The responses aren't disagreeing with the fact that mages are more powerful than other classes, because there is no need to disagree with this assessment. Most people dont care, or like it that way. I'm sorry that you all have such a problem with it, but thats not a fault within the construct of the game, its just how you choose to view the game. As I have suggested earlier in this thread and in other threads, if this is such a problem with your enjoyment of the game, then there are things you can do to get around it. Don't use the class, don't use certain spells within the class, or use self imposed restrictions on what you will or wont allow your mage to do if you do choose to have one in your party. I don't suggest these as "fixes" for a "problem" but as methods with which you who dislike their function in the game can reduce whatever it is that apparently annoys you about it, so that you can move on and enjoy the rest of the game. Back in my BG1/2 days, I remember that one of the most entertaining ways to play through the game again was to impose restrictions on the classes I could bring along or the number of characters, or any number of other self-imposed restrictions (the forums had tons of suggestions).