Joe Ronimo wrote...
Raise your hand if the lack of class balance in BG2 ruined that game for you.
EDIT: Whoooa Joe, sorry that's a pain to read. I forgot that these forums don't like you copying portions from a different in-progress post : (
I was a bit too young to comprehend it at the time, but I can definitely comment on Oblivion. Yes, I know, different games, different etc., but imbalance still played a factor here.
In
Oblivion, if you really wanted to succeed in 100% difficulty, then you
had to level up Illusion ASAP. Nearly all of it's effects scaled
wonderfully no matter how much you increased it the difficulty slider.
Frenzy then Inivisibility won so many fights for me, as did using
Command: scaled enemies did the same damage they did to you to everyone
else. I could go on about Illusion in that game, but the point's gotten
across.
The point is that if I wanted
to go the game's way of a "challenge", I had to go it's way of what's
also considered viable. My favorite RPG archtype - fully armored
fighter - just scaled poorly at such a setting, and that was pretty
disappointing. Am I able to enjoy and love the game on Normal? Of course, but I wasn't able to challenge myself in the same sense.
Fortunately Dragon Age is nowhere near as imbalanced as that, and even if it was that's still not the point of it: DA
is a fantastic game with a gorgeous and delicious setting with great
characters, acting, and writing. Balance isn't going to be my chief
concern here, it may always be nice to have, but this game delivers
completely in EVERY OTHER WAY. Bioware makes me
so happy to be able to say that without hesitation.
Wardawg1001 wrote...
It matters in multiplayer games because people invest a lot more money, a lot more time, and imbalance issues can cause dissatisfaction in other players, which is of course not good in and of itself, but also will cost the developer money.
If you find a good guild full of true friends, they're not going to care how weak your class is. They will favor your companionship above all else. If they don't invite you because you're *not* "insert-FOTM-class-here" then they weren't worth your time, anyways.
But of course you do have a point. It's not fun leveling a Priest in WoW and seeing a Death Knight aoe-ing while he's AFK - gaining levels at like >9000(!!!!) times the speed of your leveling.
Wardawg1001 wrote...
I'm not trying to claim that mages are not more powerful than other classes in this game. What I am challenging is the idea that the game should be balanced to the effect that all classes are equal. You guys keep talking about balance, overpowered-ness, imba, making the trees equally powerful, etc. I don't disagree that some changes could be made, but claiming that the combat is broken, the game was untested, etc etc is just ridiculous. You need to understand that this game was not about making 3 classes that were all equal in every way. You have this idea about the game and about classes and balance that makes you think that they should all be capable of doing DPS or whatever it is you want and mages shouldnt be able to do things warriors and rogues cant. Thats great, I respect that view, and believe me when a mod comes out that makes that happen, I'll be all over it. However, that does not mean I don't enjoy the game as it is now. Millions are enjoying the game as it is now. The game is not bad, the combat is not broken, mages are not ruining the game. Thats all there is to it. You have a different view of how the game should have been made, but that doesn't entitle you to claim that the combat is meaningless, broken, or untested.
Agreed completely. Like I said above, I do care about class fairness and it would be awesome to see. But DA is nowhere near a state of me throwing my keyboard across the room, it's the exact opposite: EVERYTHING about this game is perfect.
...
Except for me not being able to kiss Leliana in public, of course!!! Why do I have to *do* her every time I want a smoochies?
I suppose the cowls are a bit silly too, but they make me laugh, so success?
Modifié par Pocketgb, 20 novembre 2009 - 08:28 .