Automatic Assault Rifles that don't suck
#51
Posté 09 juin 2011 - 03:23
thats what im hoping for. because i wanna use the avenger the whole time without feeling gimped
#52
Posté 09 juin 2011 - 03:23
#53
Posté 09 juin 2011 - 03:25
#54
Posté 09 juin 2011 - 03:25
Modifié par Nab20, 09 juin 2011 - 03:27 .
#55
Posté 09 juin 2011 - 03:28
#56
Posté 09 juin 2011 - 03:31
yup, they are keeping the thermal clips.KyngPynch wrote...
So I assume with the ability to import our weapons from ME2 they are going with the ME2 clip system intead of the overheating weapon system from ME1?
#57
Posté 09 juin 2011 - 03:32
#58
Posté 09 juin 2011 - 03:33
Mesina2 wrote...
Quit sucking with those AR?
Nah, bro. Those AR need to stop sucking.
#59
Posté 09 juin 2011 - 03:35
#60
Posté 09 juin 2011 - 03:35
Pride Demon wrote...
Well, if I'm not mistaken, even in real life soldiers rarely use total full auto for extended periods of time when they shoot, unless it's suppressing fire (but then it only serves as a deterrent to enemies peeking up, it's not directly intended to kill) or their name is John Rambo... .
YOU ARE NOT A COWBOY SHOOTHING FROM THE HIP!...
The Mattock is definitely op, it goes with any class, and the soldier is the only one who has a viable alternative
(revenant spraying), still, i liked to use the GPS with warp ammo in my sentinel, you know, for those damn barriers
#61
Posté 09 juin 2011 - 03:35
Mesina2 wrote...
Quit sucking with those AR?
Yeah, that could be one easy solution.
I've never had any problems with the assault rifles.
#62
Posté 09 juin 2011 - 03:39
this is mass effect not real life...Pride Demon wrote...
Well, if I'm not mistaken, even in real life soldiers rarely use total full auto for extended periods of time when they shoot, unless it's suppressing fire (but then it only serves as a deterrent to enemies peeking up, it's not directly intended to kill) or their name is John Rambo...
I had no actual problem with the auto ARs, so long as I didn't try and shoot the whole thermal clip in one go (too much lean out of cover to expect survival...)
Besides, they may customize thermal clip capacity (we don't know yet), but why would you want the extended thermal clip on the Revvie? With 80 shots per thermal clip, it already has the biggest capacity of all the guns in the game, I myself virtually never run out of ammo...
It's just my opinion though...
also, obviously you would shoot in short controlled bursts, but its still awesome to rush up on a dude and unload an entire slip into his face
burst weapons are alittle too user friendly and "hand holdy" and semi-autos like the mattock just arent as much fun to use.
#63
Posté 09 juin 2011 - 03:40
Hathur wrote...
LPPrince wrote...
Whenever you guys are done with this "Clip/Mag" thing, let me know.
I'd like to get this thread to stay on the original subject without petty arguing over words when you KNOW what the real intent was.
Fair enough.. but it's hard to keep one's mouth shut when you see someone take a word from the English language (i.e. colloquial) and not understand it's meaning... and then to take 2 completely separate objects and argue they are one and the same, when nothing could be further from the truth (it would be like aruging a fork is the same thing as a spoon.. they are both utensils, but one cannot be used as a colloquial term for the other).
Anyway back on topic... one thing I would like to see (well for the soldier.. which oddly, I don't play.. but nevertheless) is a new / additional light machine gun or heavy machine gun... I hope it isn't just the revenant coming back.. would be nice to have an alternate LMG too.
Since you are so nitpicky, 'it's' is a contraction of 'it is'..'its' on the other hand is a possessive pronoun.
#64
Posté 09 juin 2011 - 03:44
#65
Posté 09 juin 2011 - 03:45
Someone With Mass wrote...
Kabanya101 wrote...
The Revenant is the best gun, love the magazine size, even though some people would consider it an LMG, even though the size of a magazine has nothing to do with that.
Listen up people, the difference between an LMG and an assualt rifle is the caliber of the bullet shot, not magazine size. A Thompson could hold a drum magazine with 150 rounds, doesn't mean its a LMG. LMG's firer higher caliber rounds resulting in the need for a stand because of its kickback, and it has to be fired in short bursts, otherwise you'll melt the barrel from the heat.
And the Revenant needed a large clip because most of the rounds missed, unless you had the accuracy upgrade. Then, simply use AR and fire in three round burst, and then you have broken the game.
Better than the Mattock. "Oh, I'm going to fire 80 rounds in you, but I have to reload four times." Revanant can do that, AND more because it holds 400 rounds. To you Mattock lovers,
Too bad that the Codex itself refers to it as a light machine gun.
And the Mattock's base damage is more than twice as high as the Revenant's. And you have much higher precision with it than the Revenant, which you must pulse fire if your don't want to miss and unless you're right up in your enemy's face with it.
I can't believe your one of those nerds that has to prove everyone wrong, so the codex say it, well its wrong. That would be a mistake made by the developers. Cause as far as I can tell, mass effect fields don't change caliber. Sorry I don't waste three hours of my life looking at the codex and studying it like one of my finals.
I understand the Mattock has twice damage and very precise, but the Revanant has quadruple the ammo than the Mattock. So I use double the ammo, I still have reserves. So when you run out of ammo for your assualt rifle and using your ****ty sidearm, I'm still walking around and still gunning people down.
And in ME3 you have even lower ammo. Yeah in the trailers it was killing people in two three hits, but that's because they were playing on an easy difficulty, where one out of five enemies had protection. The Revanant deals less damage, but much more effective in a firefight. For a sniper playthrough, go for the Mattock cause you want to take people out in as few rounds without revealing location, but for a soldier, Revanant beats Mattock 9/10 times. Especially on harder difficulties.
#66
Posté 09 juin 2011 - 03:48
In MW2, I only prestiged twice. Why? Because it took WAY too long to get to my favorite AR in the game, the ACR(at level 48). A fully auto assault rifle with no recoil whatsoever that was rather weak, but accurate at long ranges.
In Black Ops, I've prestiged five times, but the early game SUCKS. I'm not a fan of using the burst fire M16. I want the AK-47 and Commando AR's quickly, but at levels 38 and 44, it takes a while to get to them.
In the ME series(my favorite series, otherwise I wouldn't be here) I've always enjoyed fully auto over semi auto or burst firing.
Its just more fun.
#67
Posté 09 juin 2011 - 03:49
in the mass effect universe they are in fact clips buddy. not magazines.TexasToast712 wrote...
Its called a MAGAZINE! NOT A CLIP!LPPrince wrote...
Can we PLEASE get Auto AR's that don't suck in ME3?
Not counting the Revenant(as I consider that a LMG), the Avenger, Collector, and GPR all leave me desiring more.
I want a fully auto assault rifle with a big clip of say 60-80 rounds, holding 600-800 total ammo, and while not being strong(otherwise it'd be totally OP) would leave me room to spray rooms clean.
Or a fully auto assault rifle with a normal say 40-50 round clip, 300-350 total ammo that is stronger than all of the ones we got in ME2?
I don't want to have to use the Mattock's semi auto firing or the Vindicator's burst firing(with nothing for ammo, really) just to have a strong weapon.
Maybe its just me, I don't know. I just want a better automatic assault rifle with a big clip. I'm a little tired of not being able to hold the trigger down to annihilate the competition.
Am I the only one with this opinion?
sure in real life talking about modern weapons they'd be magazines, but these are in mass effect and are using THERMAL CLIPS.
so yes, they are clips.
#68
Posté 09 juin 2011 - 03:49
Kabanya101 wrote...
I can't believe your one of those nerds that has to prove everyone wrong, so the codex say it, well its wrong. That would be a mistake made by the developers. Cause as far as I can tell, mass effect fields don't change caliber. Sorry I don't waste three hours of my life looking at the codex and studying it like one of my finals.
I understand the Mattock has twice damage and very precise, but the Revanant has quadruple the ammo than the Mattock. So I use double the ammo, I still have reserves. So when you run out of ammo for your assualt rifle and using your ****ty sidearm, I'm still walking around and still gunning people down.
And in ME3 you have even lower ammo. Yeah in the trailers it was killing people in two three hits, but that's because they were playing on an easy difficulty, where one out of five enemies had protection. The Revanant deals less damage, but much more effective in a firefight. For a sniper playthrough, go for the Mattock cause you want to take people out in as few rounds without revealing location, but for a soldier, Revanant beats Mattock 9/10 times. Especially on harder difficulties.
Dude, you desperately need to calm down. Lay off the juice and relax, no one here wants to get into a vitriolic argument.
#69
Posté 09 juin 2011 - 03:51
Kabanya101 wrote...
I can't believe your one of those nerds that has to prove everyone wrong, so the codex say it, well its wrong. That would be a mistake made by the developers. Cause as far as I can tell, mass effect fields don't change caliber. Sorry I don't waste three hours of my life looking at the codex and studying it like one of my finals.
Oh, I'm such a nerd, wasting a whole minute of my life looking up something on the wiki page so I won't look like a total clown.
I'm so wrong in my ways. I shall hereby make complete assumptions without resorting to any of the facts established in the game, which are different from the real world, in case you couldn't tell.
And no, I won't bother reading the rest.
Modifié par Someone With Mass, 09 juin 2011 - 03:54 .
#70
Posté 09 juin 2011 - 04:00
The mattock has the highest dps in the game. It's over powered and everyone knows it. The low thermal clip capacity isn't really that bothersome when there are thermal clips everywhere. But that is what I don't like about the mattock. I like the sound, recoil, and over all feel of the weapon. When playing as a soldier, I always use the revenant. The revenant's thermal clip size give it practically unlimited ammo, and it's inaccuracy is not really a problem because soldiers have sniper rifles for long range. Besides the mattock, the assault rifles are balanced pretty well.
#71
Posté 09 juin 2011 - 04:02
#72
Posté 09 juin 2011 - 04:10
#73
Posté 09 juin 2011 - 04:53
LPPrince wrote...
Try to focus a little on ME3, folks. Kinda the point of the forum. haha
We need to know what the problems where with the weapons in ME2 in order to understand what needs to be fixed in ME3. Talk about ME2 weapons is relevant because it has already been confirmed that they are coming back in ME3. I think the current day equivalent of the type of gun you are looking for, is an m249 saw. Something like the revenant pretty much covers that, but even though you are sending a lot of fire down range and can see enemy shields being blown away, it just doesn't feel as powerful as it should. As I have said before, I think the weapons are balanced well, but work needs to be done on how they handle. It sounds like bioware is fixing that, but they also have to be careful not to lose that futuristic feel.
#74
Posté 09 juin 2011 - 05:07
#75
Posté 09 juin 2011 - 05:31
I would actually take a look at the feeling of Halo Reach's AR, it sounds pretty cool in my opinion and packs enough punch to get the job done on most enemies.
For me, I would love to see an auto assault rifle with a lower rate of fire, but much higher per bullet damage and a healthy sized magazine.





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