Shepard say - I WIN
#1
Posté 09 juin 2011 - 05:44
just some question. Probably obvious but I want to ask. Is there will be highlighted paragon / renegade sentences ? Because it's feel little stupid in this game. You got all that locations, character, story and stuff and then you got this "I WIN" sentences in dialogues system. It's ruin all the fun with dialogues. No point having other options.
I never ever think what i should select after time. If I play as renegade then i just select renegade option and forget about everything. I win, I own this conversation.
I suggest that this options should never appear when you dont have enought paragon/reneagade (right now they are gray) AND they should have look just like other options so you can select what you really want, not what is red or blue...
#2
Posté 09 juin 2011 - 06:14
#3
Posté 09 juin 2011 - 06:26
Going with that, I don't really understand what you mean by "I WIN" sentences. If you're talking about how the para/gade dialogue choices are highlighted, I really don't understand your argument. Besides, paragon choices will always be in the top right, and renegade will always be in the bottom right, with the left reserved for other choices.
#4
Posté 09 juin 2011 - 06:55
You pick those options and you "win" the conversation.
There is no reason to pick another conversation option because the charm or intimidate options lead to the best outcomes.
On a side note, I remember one of the developers at Obsidian talking about how there shouldn't be a "win the conversation" speech option and how you should actually have to think about the best thing to say in conversations.
It would be nice if ME3 didn't clearly define what the charm or intimidate options were, so you had to think about which conversation option was the most appropriate, and having higher paragon/renegade simply unlocked more options, not just "I win" options.
Modifié par ItsThat01Guy, 09 juin 2011 - 06:59 .
#5
Posté 09 juin 2011 - 07:47
More than that - most of conversations ends just after they start. You see something red or blue. Always in the same place, always with the same color and it's always lead to best outcome. Selecting other options is just pointless. This kill all the fun for me.
After you got some points in both paragon/renegade you can just switch dialog wheel to Fable like "LEFT MOUSE BUTTON FOR GOOD AND RIGHT MOUSE BUTTON FOR EVIL". Because everything else is unimportand except some additional information (that is always hide on the right side).
It's just borin, simple and stupid in my opinion.
Thx for thinking this over.
Modifié par Dariuszp, 09 juin 2011 - 07:47 .
#6
Posté 09 juin 2011 - 08:02
Are you Charlie Sheen?
Selecting other options leads to different outcomes that may effect events. I did a playthrough of ME2 where I chose all the middle right options where applicable, choosing bottom right if they weren't there. It was fun to see the difference.
#7
Posté 09 juin 2011 - 08:06
Sir Ulrich Von Lichenstien wrote...
Or you could just, you know... select those other options. Why do they need their colour removing just so you can pick the other options? Are you that weak?
Abit out of subject here but why does your shepard pic look evil?
#8
Posté 09 juin 2011 - 08:09
That said you do have the choice as others pointed out to not pass the charm test by selecting the not highlighted paragon/renegade/neutral options, where you won't have the best outcome.
This way you can punish yourself while others can enjoy themselves.
#9
Posté 09 juin 2011 - 08:15
Erm... evil? He's just frowning because he didn't get to say DAMMIT! as much as he wanted in ME2 :happy:ChristianSoldier wrote...
Sir Ulrich Von Lichenstien wrote...
Or you could just, you know... select those other options. Why do they need their colour removing just so you can pick the other options? Are you that weak?
Abit out of subject here but why does your shepard pic look evil?
#10
Posté 09 juin 2011 - 08:20
People already complain about ninjamancing, when they make dialogue choices and somehow end up in a romance they didn't actually want.Dariuszp wrote...
@ItsThat01Guy, yep. One person understand what I'm talking about. Thx.
More than that - most of conversations ends just after they start. You see something red or blue. Always in the same place, always with the same color and it's always lead to best outcome. Selecting other options is just pointless. This kill all the fun for me.
After you got some points in both paragon/renegade you can just switch dialog wheel to Fable like "LEFT MOUSE BUTTON FOR GOOD AND RIGHT MOUSE BUTTON FOR EVIL". Because everything else is unimportand except some additional information (that is always hide on the right side).
It's just borin, simple and stupid in my opinion.
Thx for thinking this over.
What you're suggesting is even worse: mixing up the order of the responses and not making it clear what each conversation option will actually mean. How is this any different from, say, combat with guns that misfire or powers that don't always work? Causation needs to be clear in order for playing a game to be fun: you make choices and see the result of those choices. Making accidental choices is not fun.
#11
Posté 09 juin 2011 - 08:43
OP and I aren't arguing for "winning" conversation options, we are arguing against it.Sir Ulrich Von Lichenstien wrote...
Selecting other options isn't pointless, but I guess to you it is all about WINNING?
Are you Charlie Sheen?
Selecting other options leads to different outcomes that may effect events. I did a playthrough of ME2 where I chose all the middle right options where applicable, choosing bottom right if they weren't there. It was fun to see the difference.
I believe in not giving us a dialogue option that is designed to be superior to all others all the time. We should be able to pick the dialogue options that we want, and that different characters should respond to different types of dialogue. A krogan battlemaster respects the renegade who shows interest in krogan history. The scared civilian is more willing to listen to the paragon who ignores "investigate" options and gets to the point.
There shouldn't be a single option that trumps all the others as a "reward" for higher paragon/renegade. It makes all the other options seem less important.
I agree with you that we should choose a dialogue option because we want to, not because it will "win the conversation," but with the current system, if you don't choose the charm/intimidate options, your Shepard is less persuasive or intimidating in dialogue, even if you have high paragon/renegade.
#12
Posté 09 juin 2011 - 09:03
The paragon/neutral/renegade responses can stay in place. It is the clearly superior charm/intimidate options that are the problem.daqs wrote...
People already complain about ninjamancing, when they make dialogue choices and somehow end up in a romance they didn't actually want.
What you're suggesting is even worse: mixing up the order of the responses and not making it clear what each conversation option will actually mean. How is this any different from, say, combat with guns that misfire or powers that don't always work? Causation needs to be clear in order for playing a game to be fun: you make choices and see the result of those choices. Making accidental choices is not fun.
The regular dialogue options should allow us to achieve that same result as the charm/intimidate ones.
If you play as a renegade Shepard, choosing the renegade dialogue option would be the same as the Intimidate dialogue option, and you can achieve the same result with paragon dialogue options. However, some NPCs wouldn't react well to paragons, and others wouldn't react well to renegades, and choosing a renegade dialogue option with a paragon NPC would make them less likely to cooperate with you, similar to not picking the charm/intimidate option in ME1 and ME2.
#13
Posté 09 juin 2011 - 09:23
Bachi1230 wrote...
OP I see you play the Witcher. Well I have some bad news, Mass Effect isn't the Witcher.
That said you do have the choice as others pointed out to not pass the charm test by selecting the not highlighted paragon/renegade/neutral options, where you won't have the best outcome.
This way you can punish yourself while others can enjoy themselves.
And what The Witcher have to do in any of this ? I'm just saying that paragon/renegade options are far too superior and they always success. So if you have them - you use them to have best outcome. This way dialogues are pointless in some way.
Best way in my opinion - normal conversation where you actualy should think what you should say. Not only select right color.





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