So what did they do? The wiped the slate clean. They pretty much went back to square 1 with the sequel, stripping back a lot of the bulkier RPG systems to focus on getting the combat clean and the gameply slick. The result was a game that never lost it's focus and certainly did what it was intended to do (namely, being really damn fun), but still left much to be desired in the eyes of many RPG fans.
With ME3, however, It seems that Bioware has finally figured out exactly how to pull off balancing shooter and RPG. They aren't simply throwing random RPG elements at us torn from their past games and expecting it to work (a la the inventory/upgrade system in ME1). Instead they are putting in RPG elements that make sense in the context of the game, and also serve to deepen our immersion into the world. They are returning to the conceps and Ideas they had when making ME1, expept now, they're smarter, they're leaner, and they're fully primed to deliver the most kickass experience possible.
So yeah, I guess you could say I was impressed by the demo
EDIT: Altered the thread title so that people understand that, yes, this is purely subjective and only my opinion based on a small amount of facts, just like the majority of posts on these forums.
Modifié par starmine76, 09 juin 2011 - 06:06 .





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