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So far it seems that ME3's RPG Elements >>>> ME1's RPG Elements


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#276
Dave666

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KainrycKarr wrote...

Some of you, I won't list names, but some, REALLY need a life and/or hobbies.


I was under the impression that playing video games was a hobby.  

Have I been misinformed?

Is it actually work?

Do we get paid for it and has nobody told me?

If so, then I'm owed a buttload of money by now.

#277
Guest_KaidanWilliamsShepard_*

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Ok, think about this everyone...
Lets say, that if Mass Effect 2 would have had...

.More than one suit of armor than didnt involve a mandatory helmet and DLC to acquire it.

.More weopons that were "Unlocked" after missions.

.The Mako, or some sort of vehicle.

.Open world exploration, and planets to use vehicle on.

.No mining, and a less stressful way to survive the final mission, than mining for hours on end so you don't die!

.Deeper stat building.

.A better boss at the end

.Your characters original facial scar.

.Less people on the ship to baby and concern yourself with.

.Better story progression to make way for the third game.

.And less linear maps to explore and fight on.

Now, if ME2 had,...had all of the above, would everyone be content enough to stop fighting?

Modifié par KaidanWilliamsShepard, 16 juin 2011 - 03:27 .


#278
MassEffect762

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Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

#279
javierabegazo

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MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?

#280
FlyingWalrus

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javierabegazo wrote...

MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?

I think that was a legitimate question.

Let me fetch a link.

This one and the next part cover everything. About halfway through they will show and tell the new way of leveling up abilities.

Modifié par FlyingWalrus, 16 juin 2011 - 03:51 .


#281
Massadonious1

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There is a picture of a Mattock on a table with 5 or 6 attributes you could presumably mod.

As well as the new level up screens for Shep, Garrus, and Liara with at least 3 more talent trees than before.

Modifié par Massadonious1, 16 juin 2011 - 03:47 .


#282
Guest_KaidanWilliamsShepard_*

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javierabegazo wrote...

MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?



Uhhh???????????
They showed the entire opening scene of the game already man....
Yeah.

#283
javierabegazo

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KaidanWilliamsShepard wrote...


Uhhh???????????
They showed the entire opening scene of the game already man....
Yeah.


Link?   I didn't see the first opening scene of ME3.

#284
KainrycKarr

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Dave666 wrote...

KainrycKarr wrote...

Some of you, I won't list names, but some, REALLY need a life and/or hobbies.


I was under the impression that playing video games was a hobby.  

Have I been misinformed?

Is it actually work?

Do we get paid for it and has nobody told me?

If so, then I'm owed a buttload of money by now.


Playing video games, yes....arguing over the details of a specific genre of video game...that falls a little more into the OCD category.

#285
Dave666

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Massadonious1 wrote...

There is a picture of a Mattock on a table with 5 or 6 attributes you could presumably mod.


I remember how much I laughed when I saw that.

They said that they wanted to get rid of 'meaningless stats' and with the weapons they've done that by replacing it with meaningless blue bars.

Can you imagine the fun the guys on the Strategy Forum would have trying to work out the DPS of weapons?

'Well this gun does three quarters of a blue bar a shot and it fires three bullets a second.'

'Er...How in the nine hells are we s'posed to calculate this?!?'

#286
Gatt9

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javierabegazo wrote...

MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?


With all due respect sir,

that's just blowing off a perfectly good question.  If you're making and marketing an RPG,  it's kinda ridiculous that you go to the biggest game show and not show any RPG elements.  It's very telling of where the focus lies,  because if the RPG aspects were important,  they would've been shown.

I've also read that post before,  that's the same statement people made about Oblivion's RPG elements,  that's the same statement made about Fallout 3's RPG elements,  and it was said about DA2.

They went to E3 to promote their game,  and all they showed was TPS.  Nothing about any RPG elements,  except for one screenshot of the level screen,  and one of the weapon mod screen.

In contrast,  Diablo 3 started showing off it's classes years before release,  it's skills,  talking about it's RPG elements.  It's also pretty much a lock to outsell ME3 by an order of magnitude.

So no,  there's no excuse for not showing it.  It's not some big gun,  it's not that it couldn't be shown,  or couldn't be told.  Honestly,  it looks like we don't know anything about it because Bioware isn't really all that concerned about it.

Because other studios manage perfectly fine showing and telling alot earlier than this.

#287
MassEffect762

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javierabegazo wrote...

MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?



No ofcourse not, thing is I figured it'd be pretty simple to demonstrate without giving too much away.

A skilltree picture, changing a companion's armor, stat/effect based mods.

I find it a little suspicious they didn't include such a demonstration, makes me think it's more of the same ala ME2.

Don't get me wrong I'm ultimately playing the game for the end-story which I hope turns out intelligible and compelling but when they say they're adding more "rpg" elements back for the final installment you think E3 would've been the time to leave an impression.

#288
javierabegazo

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Dave666 wrote...
-snip-


Oh come on, don't be too derisive now. It probably will a good deal different by the time the game ships, and I somehow like that system alot more than assigning archaic arbitrary numbers like +324 DMG!! or +128 DMG.

#289
Guest_KaidanWilliamsShepard_*

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javierabegazo wrote...

KaidanWilliamsShepard wrote...


Uhhh???????????
They showed the entire opening scene of the game already man....
Yeah.


Link?   I didn't see the first opening scene of ME3.





#290
javierabegazo

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MassEffect762 wrote...
-snip-



I get the impression you haven't seen these yet.
http://imageshack.us...10608at216.jpg/

#291
Massadonious1

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Uh, the scene with Mordin isn't the opening scene. If anything is the "opening scene" it's Shep getting off Earth, and we all know that his/her trial precedes it.

#292
javierabegazo

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KaidanWilliamsShepard wrote...



I didn't see the logos of ME3, and the Menu screen, and then the full opening cutscenes and mission from the intro of ME3, all I saw were clips of a few missions taken out of context, with vague hints as to where they are in the plotline of ME3.

#293
Guest_KaidanWilliamsShepard_*

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javierabegazo wrote...

KaidanWilliamsShepard wrote...



I didn't see the logos of ME3, and the Menu screen, and then the full opening cutscenes and mission from the intro of ME3, all I saw were clips of a few missions taken out of context, with vague hints as to where they are in the plotline of ME3.



If you watch the video, the entire "Escape from Earth" scene is shown.
Listen closely and you will Hear Casey Hudson say "This is definitely one of the biggest openings we have had".
Go look again...

#294
Massadonious1

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Gatt9 wrote...
Because other studios manage perfectly fine showing and telling alot earlier than this.


Someone should tell Skyrim that, then.



All I see is some conversation/travel options and some dude casting magic.

#295
Dave666

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javierabegazo wrote...

Dave666 wrote...
-snip-


Oh come on, don't be too derisive now. It probably will a good deal different by the time the game ships, and I somehow like that system alot more than assigning archaic arbitrary numbers like +324 DMG!! or +128 DMG.


Jav?  If they use some actual numbers then I'd be fine with it, but bearing in mind that most mods are likely to do things like add 25% damage etc then numbers are kinda important to give us a gague of whether a particular mod is worth using over another.  Adding 25% to a blue bar is a bit pointless really.  Sure, we'd see the bar move a smidge, but that doesn't really tell us anything.  For all we know the gun does 3 damage per shot and adding 25% to it is pointless.  If you see what I mean?

#296
FlyingWalrus

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Massadonious1 wrote...

Gatt9 wrote...
Because other studios manage perfectly fine showing and telling alot earlier than this.


Someone should tell Skyrim that, then.



All I see is some conversation/travel options and some dude casting magic.

Don't bother. Gatt9 doesn't consider Oblivion a true RPG, so he will likewise accuse Black Isle of doing the same thing Bioware is supposedly doing, even though they have already shown their RPG mechanics for ME3 during the E3 demo.

#297
javierabegazo

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Dave666 wrote...
 If you see what I mean?


Yeah, I totally see what you mean. I guess I'm just waiting for a better system.

#298
Dave666

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FlyingWalrus wrote...

Don't bother. Gatt9 doesn't consider Oblivion a true RPG, so he will likewise accuse Black Isle of doing the same thing Bioware is supposedly doing, even though they have already shown their RPG mechanics for ME3 during the E3 demo.


Erm...What does Black Isle have to do with Oblivion?  I thought it was made by Bethesda?

Modifié par Dave666, 16 juin 2011 - 04:16 .


#299
MassEffect762

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javierabegazo wrote...



I get the impression you haven't seen these yet.
http://imageshack.us...10608at216.jpg/


It's not much and  that soldier skilltree looks identical to ME2 but it's something.*shrugs*

Let's just say they didn't leave the 'right' impression on me at E3.

#300
In Exile

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Bluko wrote...

What you're claiming here is horrendously wrong. Humanity has only been part of the galactic community for some 25 years. We haven't even lived a single century with them yet. I'd say these alien civilizations are pretty new to us. You're also ignoring that 99% of the galaxy hasn't even been explored yet. There are billions of stars, millions of systems, millions of planets.


All of which is 100% irrelevant to the plot of the game. Moreso than Stark Trek with a fresh coat of paint, Mass Effect is about stoping the reapers. In ME1, this means stopping Saren. In ME2, this means stopping the collectors. And in ME3, this will mean stopping the reapers themselves.

Everything is incidental to that.

When Kirk or Picard save a civilization, they do it because it just so happens that it turns up in the course of their jobs. If they had a full year of doing nothing other than surveying asteroids and meeting the people that lived in them (and traded for their artwork) they'd win medals.

If Shepard spent a year learning about salarian mating rituals and music, the reapers would be overruning the galaxy.

That aside even if you think Shepard is just a gun-toting Marine blasting bad guys and aliens, Shepard still interacts with aliens a lot. Shepard still goes to pretty distant to and relatively unexplored worlds. How is Shepard not an explorer? Maybe it isn't Shepard job to chart worlds per say, but I'd still say Shepard is an explorer.


But that's all incidental.

Mass Effect Trailer

Exploration is a key part of the series. Don't say it's not, because it is. If you weren't meant to explore the galaxy the whole game could just have been set on Earth instead.


Well, no, you can't. Space travel and mass effect fields and all that are integral to the plot. But exploring isn't.

ME1 could be set on 5 worlds: Eden Prime, the Citadel, Feros, Noveria and Ilos and you'd effectively lose no plot. If you wanted to be extreme, you could reduce the plot to Eden Prime - Ilos straight away.

Exploration is spurious.

Look I'm not asking for a return of 85 degree slopes to traverse with the Mako. (Though I would like to see the Mako return or some kind of combat vehicle for a limited number of missions.) All I'm really asking for is some open environments to explore on foot or otherwise. I don't want to be confined to narrow pathways again the entire game. And this has been a pretty big complaint amongst a lot of people regardless how much they like or dislike ME2.


That's awesome for you. Advocate for it as much as you want. I'm just saying that exploration isn't a crucial part of the setting, and as ME1 proves, you can have the ME series just fine (plot-wise) with effectively 0 exploration.

If you like linear and straightforward missions, they'll still be there. All some of us are asking for is a little freedom once and awhile to stretch our legs in the game's setting. Is really that atrocious to have some open-ended levels that can be tackled in a number of different ways? Is it really the end of the world instead of going A, B, C for objectives/missions you can go C, A, B sometimes? Or does it actually make the game just that more interesting? That it isn't just a linear experience. That you can choose a little more as to how you want to do things.


If you want to get into game design, any zot spent on open-world exploration costs me story and quests. So it absolutely hurts my experience. More generally, though, none of this has anything to do with whether or not ME is about exploration, which was my point.