Bluko wrote...
What you're claiming here is horrendously wrong. Humanity has only been part of the galactic community for some 25 years. We haven't even lived a single century with them yet. I'd say these alien civilizations are pretty new to us. You're also ignoring that 99% of the galaxy hasn't even been explored yet. There are billions of stars, millions of systems, millions of planets.
All of which is 100% irrelevant to the plot of the game. Moreso than Stark Trek with a fresh coat of paint, Mass Effect is about
stoping the reapers. In ME1, this means stopping Saren. In ME2, this means stopping the collectors. And in ME3, this will mean stopping the reapers themselves.
Everything is incidental to that.
When Kirk or Picard save a civilization, they do it because it just so happens that it turns up in the course of their jobs. If they had a full year of doing nothing other than surveying asteroids and meeting the people that lived in them (and traded for their artwork) they'd win medals.
If Shepard spent a year learning about salarian mating rituals and music, the reapers would be overruning the galaxy.
That aside even if you think Shepard is just a gun-toting Marine blasting bad guys and aliens, Shepard still interacts with aliens a lot. Shepard still goes to pretty distant to and relatively unexplored worlds. How is Shepard not an explorer? Maybe it isn't Shepard job to chart worlds per say, but I'd still say Shepard is an explorer.
But that's all incidental.
Mass Effect Trailer
Exploration is a key part of the series. Don't say it's not, because it is. If you weren't meant to explore the galaxy the whole game could just have been set on Earth instead.
Well, no, you can't. Space travel and mass effect fields and all that are integral to the plot. But exploring isn't.
ME1 could be set on 5 worlds: Eden Prime, the Citadel, Feros, Noveria and Ilos and you'd effectively lose no plot. If you wanted to be extreme, you could reduce the plot to Eden Prime - Ilos straight away.
Exploration is spurious.
Look I'm not asking for a return of 85 degree slopes to traverse with the Mako. (Though I would like to see the Mako return or some kind of combat vehicle for a limited number of missions.) All I'm really asking for is some open environments to explore on foot or otherwise. I don't want to be confined to narrow pathways again the entire game. And this has been a pretty big complaint amongst a lot of people regardless how much they like or dislike ME2.
That's awesome for you. Advocate for it as much as you want. I'm just saying that exploration isn't a crucial part of the setting, and as ME1 proves, you can have the ME series just fine (plot-wise) with effectively 0 exploration.
If you like linear and straightforward missions, they'll still be there. All some of us are asking for is a little freedom once and awhile to stretch our legs in the game's setting. Is really that atrocious to have some open-ended levels that can be tackled in a number of different ways? Is it really the end of the world instead of going A, B, C for objectives/missions you can go C, A, B sometimes? Or does it actually make the game just that more interesting? That it isn't just a linear experience. That you can choose a little more as to how you want to do things.
If you want to get into game design, any zot spent on open-world exploration costs me story and quests. So it absolutely hurts my experience. More generally, though, none of this has anything to do with whether or not ME is about exploration, which was my point.