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So far it seems that ME3's RPG Elements >>>> ME1's RPG Elements


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#301
Guest_KaidanWilliamsShepard_*

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Gatt9 wrote...

javierabegazo wrote...

MassEffect762 wrote...

Can someone point me to a video that shows "rpg" elements in ME3?

I can't say I've seen that video yet, perhaps some of you have.
All I've seen is a continued focus on combat ala ME2.

It's a little under a year till ME3 ships. Do you really expect them to release all their big guns a year from launch?


With all due respect sir,

that's just blowing off a perfectly good question.  If you're making and marketing an RPG,  it's kinda ridiculous that you go to the biggest game show and not show any RPG elements.  It's very telling of where the focus lies,  because if the RPG aspects were important,  they would've been shown.

I've also read that post before,  that's the same statement people made about Oblivion's RPG elements,  that's the same statement made about Fallout 3's RPG elements,  and it was said about DA2.

They went to E3 to promote their game,  and all they showed was TPS.  Nothing about any RPG elements,  except for one screenshot of the level screen,  and one of the weapon mod screen.

In contrast,  Diablo 3 started showing off it's classes years before release,  it's skills,  talking about it's RPG elements.  It's also pretty much a lock to outsell ME3 by an order of magnitude.

So no,  there's no excuse for not showing it.  It's not some big gun,  it's not that it couldn't be shown,  or couldn't be told.  Honestly,  it looks like we don't know anything about it because Bioware isn't really all that concerned about it.

Because other studios manage perfectly fine showing and telling alot earlier than this.




...I heart Gatt9....that is all.

#302
FlyingWalrus

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Dave666 wrote...

FlyingWalrus wrote...

Don't bother. Gatt9 doesn't consider Oblivion a true RPG, so he will likewise accuse Black Isle of doing the same thing Bioware is supposedly doing, even though they have already shown their RPG mechanics for ME3 during the E3 demo.


Erm...What does Black Isle have to do with Oblivion?  I thought it was made by Bethesda?

Whoops. Bethesda. Point still stands.

#303
javierabegazo

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MassEffect762 wrote...

It's not much and  that soldier skilltree looks identical to ME2 but it's something.*shrugs*

Let's just say they didn't leave the 'right' impression on me at E3.


Well that makes two of us. They hyped up how they had 4 demos., hyped up all the stuff they had to show at E3. I was pretty underwhelmed, but still excited.

#304
Guest_KaidanWilliamsShepard_*

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javierabegazo wrote...

MassEffect762 wrote...

It's not much and  that soldier skilltree looks identical to ME2 but it's something.*shrugs*

Let's just say they didn't leave the 'right' impression on me at E3.


Well that makes two of us. They hyped up how they had 4 demos., hyped up all the stuff they had to show at E3. I was pretty underwhelmed, but still excited.



Well yeah, you have to be, your a moderator sir. But are you really excited? REALLY?
hahaha....sorry.

#305
Dave666

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FlyingWalrus wrote...

Dave666 wrote...

FlyingWalrus wrote...

Don't bother. Gatt9 doesn't consider Oblivion a true RPG, so he will likewise accuse Black Isle of doing the same thing Bioware is supposedly doing, even though they have already shown their RPG mechanics for ME3 during the E3 demo.


Erm...What does Black Isle have to do with Oblivion?  I thought it was made by Bethesda?

Whoops. Bethesda. Point still stands.


Fair enough, though what you said seemed a tad close to a personal attack, though I'm sure that wasn't your intent.

P.s.  I'm sure its against some cosmic law to bash Black Isle.  They did make Planescape:Torment, quite possibly the best RPG ever made. :P

#306
Tony Gunslinger

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JKoopman wrote...

Oh, but I thought that ammo was so plentiful in ME2 that only an absolute moron ever ran out and no one who played sensibly ever had to worry about it? Isn't that the excuse that ME2 apologists (yourself included) use in every discussion about thermal clips? And I also thought that ME1 was "too hard" and "frustrating" when those nasty enemies hit you with Sabotage and left you helpless for those crucial 60 seconds? Again, another common complaint I hear from the ME2 crowd about how thermal clips are such an improvement over heatsinks.

To borrow your own phrase, you seem to be "all over the place" in this regard, using whatever position best suits your argument at any given time.


Nice try. Ammo is plentiful only if you engage the battle proactively instead of camping in one spot. I clearly remember when you were the one complaining that staying on spot and snipe everything as a valid tactic and shouldn't be punished.

And to top if off, you argue for regenerative ammo but are against regenerative health, yet you use the exact same reason why regenerative ammo destroys tactics and strategy. Do you even know why they put in health regen?

Encourage risk/reward decisions. Aggressively taking over a key position is going to hurt you, and nobody is going to do that if health is finite. Instead of powers like 'heal' in RPGs where you can cast at any time, health regen is a fixed time, meaning you can't simply rush in, kill shoot a couple of guys and hit the 'heal' button and shoot some more. You have to know how much damage you're taking and take a risk because you can't insta-regen your health on a whim. The closest thing to the 'heal' power is Sentinel's TA, and look how OP that class is. In ME1, all classes had combinations of: immunity, shield boost, barrier, adrenaline rush -- all of them are 'bail me out' buttons, even more poweful than health regen. Would you like to get rid of them as well?

Tony Gunslinger wrote...

That's the skinner box approach to game design. It's probably the cheapest and oldest trick in the gaming industry. There's nothing deep about that at all, anyone (like you, for instance) can come up with such a system. All you're doing is set up the core gameplay, then granulize them into components and scatter them on all over the game for the player to grind and assemble themselves. It's there to artificially lengthen gameplay and make it seem complex when the core gameplay itself is actually pretty one-dimensional. If the gameplay can't sustain itself without inventory, then it's a shallow gameplay.


And ME2's approach is inherently better because...?

Having a clever label for it does nothing to refute the argument.


ME2's gameplay works even without inventory.

ME1 depended on you focusing leveling up and finding loot to distract you from the fact that its core gameplay is pretty ordinary.

Go through a level 60 NG+ game already with all the items you need, and see how tedious the combat can be. It's nothing but a power spam repetition. Go play ME2 NG+ and see how well it holds up without the upgrades. There was no point in combat in ME1 NG+, the only real incentive to play NG+ was to max your charm/intimidate to unlock all dialog options and unlock bonus powers and weapons. ME2's NG+ allows you to try builds that otherwise would not have been possible.

And asking questions in this condescending way makes you sound smart because...?

Ending a reply with snide comments like what I'm doing right now is cheap. Doesn't get you points.

Tony Gunslinger wrote...

All ME1 classes get all the same powers maxed by endgame, every player gets the same abilities and pretty much play the same as everyone else. Please list how many build variations there are in ME1.


I'm assuming that by "endgame" you mean level 60 NewGame+? Most players finished their first runthrough around Lvl 45, and I can tell you that I only had a handful of maxed out talents at that point and had to be very selective about what I put points into. In light of that, I think saying that every class in ME1 had the same abilities endgame is more than a little disingenuous. How many variations of Lvl 30 Adepts are there really in ME2? Oh, that's right. One person can have a small AoE version of a power while another has more damage. It's like a totally different class!


Funny how you use Adepts as your only evidence to support your point. Care to elaborate on the other classes, please? Confirmation bias strikes again.

Tony Gunslinger wrote...

You're all over the place. In the previous paragraph you're saying the Locust is so much better than all the rest of the SMGs, and if it's true, then by your definition it's progression/evolution (look, a buzzword). No offense, but you and a couple of others I've read so far are the worst offenders of Confirmation Bias.


How does it show "progression" to receive the best weapon in the first 5% of the game and not equip anything else for the remaining 95%?


Last time I checked, you just don't 'receive' the Locust. You have to get past 2 YMIRs and a gunboat with enemies popping out at random places. Tell me, how was your 1st couple of playthroughs on that mission while so low-leveled that you barely have any powers? If you're going after it that early, it's because to you, it's worth the big spike in difficulty so that you'll have an easier time later. That's called dealing with 'progression'.

And please, don't go slinging words like bias around when you're guilty of plenty yourself.


The only difference between you and me is that I know I'm biased, and you don't.

Modifié par Tony Gunslinger, 16 juin 2011 - 04:40 .


#307
javierabegazo

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KaidanWilliamsShepard wrote...


Well yeah, you have to be, your a moderator sir. But are you really excited? REALLY?
hahaha....sorry.


Lol, yeah, pretty excited. It was nice seeing Stealth Attacks, and the sweet level design of changing environments, and leaping over gaps and climbing up ladders. Anything that makes the game seem more real is good by me :)

#308
Guest_KaidanWilliamsShepard_*

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Did anyone see that banner that said, "Bioware, A division of EA"?
Angry person is me, and i am angry.

#309
Dave666

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KaidanWilliamsShepard wrote...

Did anyone see that banner that said, "Bioware, A division of EA"?
Angry person is me, and i am angry.


Why?  Its true.  Electronic Arts bought out Bioware and Bioware is now a division of EA.

#310
javierabegazo

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lol, darn you sloppy forum quoting!


Meh, I'm over that shock. It's been that way for years. And EA's had a pretty good track record recently. Dead Space 2..Battlefield 3...

Modifié par javierabegazo, 16 juin 2011 - 05:04 .


#311
Il Divo

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Gatt9 wrote...

*I was a 100% paragon,  pushed a guy off a building to his death in cold blood,  and no one even batted an eye.  I got 5 renegade points or so,  and...nothing.  No one noticed or cared that the Paragon of Virtue just murdered someone in cold blood.


I sometimes wonder if you ever have played a Bioware game before. I say this because if you had actually thought about this post for five seconds, you would realize that most npcs in Bioware games never take minor alignment shifts into account. This is what we call the 'double standard'.

#312
Il Divo

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KaidanWilliamsShepard wrote...

Ok, think about this everyone...
Lets say, that if Mass Effect 2 would have had...

.More than one suit of armor than didnt involve a mandatory helmet and DLC to acquire it.

.More weopons that were "Unlocked" after missions.

.The Mako, or some sort of vehicle.

.Open world exploration, and planets to use vehicle on.

.No mining, and a less stressful way to survive the final mission, than mining for hours on end so you don't die!

.Deeper stat building.

.A better boss at the end

.Your characters original facial scar.

.Less people on the ship to baby and concern yourself with.

.Better story progression to make way for the third game.
 
.And less linear maps to explore and fight on.

Now, if ME2 had,...had all of the above, would everyone be content enough to stop fighting?


I bolded everything I would have had a problem with. So to answer your question, no. That would not be enough to stop the fighting. All it would change is what side of the fence people are fighting on.

Modifié par Il Divo, 16 juin 2011 - 05:06 .


#313
Dave666

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Il Divo wrote...

Gatt9 wrote...

*I was a 100% paragon,  pushed a guy off a building to his death in cold blood,  and no one even batted an eye.  I got 5 renegade points or so,  and...nothing.  No one noticed or cared that the Paragon of Virtue just murdered someone in cold blood.


I sometimes wonder if you ever have played a Bioware game before. I say this because if you had actually thought about this post for five seconds, you would realize that most npcs in Bioware games never take minor alignment shifts into account. This is what we call the 'double standard'.


I can kinda see both sides of this one,.  Murdering someone in cold blood when its completely against your established character should matter in the grand scheme of things.But what Il Divo is describing is true though its what I always call the 'Snowflake effect'  Its a single snowflake that causes an avolanche.  Before that everything was in balance.

Alignement shifts are usually the same way.  Its the cumulative effect that counts.  That said Paragon and Renegade shouldn't really be considered as alignments.

#314
Dave666

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*Double post...Move along...Nothing to see here...*

Modifié par Dave666, 16 juin 2011 - 05:09 .


#315
Il Divo

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Dave666 wrote...

I can kinda see both sides of this one,.  Murdering someone in cold blood when its completely against your established character should matter in the grand scheme of things.But what Il Divo is describing is true though its what I always call the 'Snowflake effect'  Its a single snowflake that causes an avolanche.  Before that everything was in balance.

Alignement shifts are usually the same way.  Its the cumulative effect that counts.  That said Paragon and Renegade shouldn't really be considered as alignments.


I completely agree with you. I'm not saying it's not inconsistent, but rather it's an inconsistency we've always dealt with in Bioware games. I can't recall for certain if characters will comment on large-scale alignment shifts (light side-dark side, for example). But playing as a Light Side character committing a single dark side action (or vice versa), I've never seen Bastila mention my alignment.

Modifié par Il Divo, 16 juin 2011 - 05:15 .


#316
Dave666

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Il Divo wrote...

Dave666 wrote...

I can kinda see both sides of this one,.  Murdering someone in cold blood when its completely against your established character should matter in the grand scheme of things.But what Il Divo is describing is true though its what I always call the 'Snowflake effect'  Its a single snowflake that causes an avolanche.  Before that everything was in balance.

Alignement shifts are usually the same way.  Its the cumulative effect that counts.  That said Paragon and Renegade shouldn't really be considered as alignments.


I completely agree with you. I'm not saying it's not inconsistent, but rather it's an inconsistency we've always dealt with in Bioware games. I can't recall for certain if characters will comment on large-scale alignment shifts (light side-dark side, for example). But playing as a Light Side character committing a single dark side action (or vice versa), I've never seen Bastila mention my alignment.



There were a couple.  One that immediately springs to mind is that when you land on one of the planets (The one Bastila's Mam lives on I think) if you have Mind Trick unlocked you can use it to avoid playing docking fees.  Bastila nags at you a bit about how 'the Force should not be used for personal gain'.  But by and large those were few and far between and it was the 'Snowflake effect'.

It was the same in the Baldurs Gate games, if you strayed too far to the Good or Evil Jaheira would moan at you to 'Mend your ways'.  Though I've never had her actually leave that I can recall.  Minsc was none too happy if you went the Evil route either, but again that was a cumulative thing.

#317
Il Divo

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Dave666 wrote...

There were a couple.  One that immediately springs to mind is that when you land on one of the planets (The one Bastila's Mam lives on I think) if you have Mind Trick unlocked you can use it to avoid playing docking fees.  Bastila nags at you a bit about how 'the Force should not be used for personal gain'.  But by and large those were few and far between and it was the 'Snowflake effect'.

It was the same in the Baldurs Gate games, if you strayed too far to the Good or Evil Jaheira would moan at you to 'Mend your ways'.  Though I've never had her actually leave that I can recall.  Minsc was none too happy if you went the Evil route either, but again that was a cumulative thing.


Ah, but these had nothing to do with your alignment changing, but rather what alignment your character happened to be.

Gatt's example involves a 100% paragon performing an evil action (pushing someone off a building). He specifically mentions the fact that his character is a complete paragon taking a 'renegade' action.

Most Bioware games will remark on the player's overall alignment or your current actions, but they rarely take into account both at the same time. If I'm light side or dark side, Bastila will always chastise me for using the Force for personal gain. She never (from what I remember) will comment on a single action I take if it doesn't fit my alignment. Jaheira is the same way.  

Edit: One important thing I think deserves mentioning is that prior to the ME series (particularly in KotOR/Jade Empire), characters will comment on your character's overall alignment. Bastila will either praise your devotion to the Jedi way or criticize your dark side actions.With Mass Effect however, I don't think that any character really mentions Shepard's overall alignment in conversations.

Paragon/Renegade don't have a literal place in Mass Effect's lore the way that Open Palm/Closed Fist did in Jade Empire's, for example.

Modifié par Il Divo, 16 juin 2011 - 05:40 .


#318
RoninOmega

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AlanC9 wrote...

RoninOmega wrote...

Would you rather hack just bank accounts and call it that, or would you rather be able to loot a variety of items and weapons from your opponents, yes with the addition of hacking bank accounts...


As I said upthread, in ME i'd rather do neither. The idea of Shepard needing credits to do his job is idiotic, and interferes with my role-playing. Granted, CRPGs don't necessarily have anything to do with role-playing  -- that one's for you, Gatt9 --- but that's what I like to do in them

Stop pulling the damn definition thing, it doesn't add anything to this conversation, we're judging it based on quality, not of whether it's still considered loot, jeeze that gets annoying.


You're the one who repied to a post abut the definition of loot, silly. If you don't want to play definition games, don't play them.


Actually, I was telling the previous person how such little of a loot there is, and why to some it feels almost nonexistant to them, herp derp, don't twist my words.

#319
RoninOmega

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AlanC9 wrote...

Someone who likes traditional RPG loot probably shouldn't even think the word "economy," let alone post it.

What's wrong with things being in the same spots every playthrough, anyway? Many of the best traditional RPGs have done loot that way.

Sigh...  You really should understand that perhaps in that time frame of games, depending on how far those traditional rpgs you are thinking of goes back, perhaps they either couldn't or didn't think to implement such a feature, now there is, and no, I'm not making any references to Diablo, that was very idiotic, now I am confused as to whether you even understood our conversation, perhaps it was best if you hadn't jumped in our conversation to begin with.

As for your opinion about the credits in shepards story, well, that's your opinion, but I don't see how it can "interfere" with your roleplaying??? 

You are definitely trolling...  Just stop.

#320
AlanC9

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In Exile wrote...
ME1 could be set on 5 worlds: Eden Prime, the Citadel, Feros, Noveria and Ilos and you'd effectively lose no plot. If you wanted to be extreme, you could reduce the plot to Eden Prime - Ilos straight away. 


Umm.... six, actually. You forgot Virmire.

Other than that quibble, I'm in total agreement.

#321
JKoopman

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I saw this and it made me sad.

http://imageshack.us...10608at214.jpg/

I'm assuming that, if Fuel Depots are still in the game, that means that we're still piloting a mini Normandy around the Galaxy Map. I had really hoped BW would return to the destination reticle from ME1. I suppose that also means that every time I return to the Normandy, the ship is going to auto-undock just like in ME2... *sigh*

[quote]Tony Gunslinger wrote...

[quote]JKoopman wrote...

Oh, but I thought that ammo was so plentiful in ME2 that only an absolute moron ever ran out and no one who played sensibly ever had to worry about it? Isn't that the excuse that ME2 apologists (yourself included) use in every discussion about thermal clips? And I also thought that ME1 was "too hard" and "frustrating" when those nasty enemies hit you with Sabotage and left you helpless for those crucial 60 seconds? Again, another common complaint I hear from the ME2 crowd about how thermal clips are such an improvement over heatsinks.

To borrow your own phrase, you seem to be "all over the place" in this regard, using whatever position best suits your argument at any given time.[/quote]

Nice try. Ammo is plentiful only if you engage the battle proactively instead of camping in one spot. I clearly remember when you were the one complaining that staying on spot and snipe everything as a valid tactic and shouldn't be punished.

And to top if off, you argue for regenerative ammo but are against regenerative health, yet you use the exact same reason why regenerative ammo destroys tactics and strategy. Do you even know why they put in health regen?[/quote]

I argue against thermal clips because they were a needless change that breaks lore, and the explanation that BW used to shoe-horn them into the game is about the most half-assed, nonsensical garbage I've ever heard. Not to mention that it's implementation is completely inconsistent. Cooldowns were also a unique feature that ME1 introduced that helped differentiate it from other shooters on the market, and it was removed explicitly to do the exact opposite; make ME2 more like traditional shooters with a familiar ammo mechanic.

Cooldown worked. It may have needed a little balancing and tweaking, but removing it entirely was throwing the baby out with the bathwater.

That it's somewhat annoying to play an Infiltrator (aka "sniper") and not be able to use the weapon that the class was built around for the majority of the game - instead relying on an SMG 90% of the time - is an argument that I've used in opposition to the thermal clip system, but it's an argument of playstyle and entertainment value, not difficulty. I've never "whined" that the game is too hard because I'm running out of ammo for my SR. I've complained that I'm not able to use the weapon that I want to use and instead find myself using an SMG for virtually every encounter. Yes, sniping IS a valid tactic and it should be made more feasible or else sniper rifles as a whole become pointless. The fact is, the thermal clip system is not set up well for sniping. You can use ARs, SMGs, Pistols and Shotguns without worrying much about ammo. Why should sniper rifles be the sole exception?

Nice try distorting my argument though.

You also didn't refute my point. In fact, you basically agreed with me that ammo is a non-issue.

[quote]Tony Gunslinger wrote...

Encourage risk/reward decisions. Aggressively taking over a key position is going to hurt you, and nobody is going to do that if health is finite. Instead of powers like 'heal' in RPGs where you can cast at any time, health regen is a fixed time, meaning you can't simply rush in, kill shoot a couple of guys and hit the 'heal' button and shoot some more. You have to know how much damage you're taking and take a risk because you can't insta-regen your health on a whim.[/quote]

Wrong. The Trauma Module upgrade in ME2 allows you to use Unity to restore health, meaning you CAN still "rush in, kill shoot a couple of guys and hit the 'heal' button and shoot some more."

More to the point, ME1 had finite health and finite medi-gel and no one seemed to have much trouble advancing through areas in that. But then, ME1 was so easy, right? Or was it too hard? I get so easily confused about which one it is at any given time.

[quote]Tony Gunslinger wrote...

[quote]JKoopman wrote...

[quote]Tony Gunslinger wrote...

That's the skinner box approach to game design. It's probably the cheapest and oldest trick in the gaming industry. There's nothing deep about that at all, anyone (like you, for instance) can come up with such a system. All you're doing is set up the core gameplay, then granulize them into components and scatter them on all over the game for the player to grind and assemble themselves. It's there to artificially lengthen gameplay and make it seem complex when the core gameplay itself is actually pretty one-dimensional. If the gameplay can't sustain itself without inventory, then it's a shallow gameplay.[/quote]

And ME2's approach is inherently better because...?

Having a clever label for it does nothing to refute the argument.[/quote]

ME2's gameplay works even without inventory.

ME1 depended on you focusing leveling up and finding loot to distract you from the fact that its core gameplay is pretty ordinary.

Go through a level 60 NG+ game already with all the items you need, and see how tedious the combat can be. It's nothing but a power spam repetition. Go play ME2 NG+ and see how well it holds up without the upgrades. There was no point in combat in ME1 NG+, the only real incentive to play NG+ was to max your charm/intimidate to unlock all dialog options and unlock bonus powers and weapons. ME2's NG+ allows you to try builds that otherwise would not have been possible.[/quote]

Nice contradiciton. "There was no point, except for these points here."

Yes, creating an overpowered uber-God and blitzing through the story IS about the only point to playing ME1 NG+. BioWare were never shy about saying as much. Of course, to get that uber-God with all the best equipment, you're looking at probably your 3rd run through and at that point I would argue that anyone who's willfully subjecting themselves to it forfeits all rights to complain about it being too easy and pointless, but that's beside the point.

Anywho, exactly what "new builds" does ME2's NG+ allow you to try out? I suppose you could use Retraining to respec and try out different outcomes but, again, at Lvl 30 you'll have enough points to max out every power you've got anyway and the only real variation available is "do I want a small AoE radius or do I want 20% more damage on the same powers I had before?" I don't exactly consider that to be a new "build" worthy of the name. I think you're grossly overstating ME2's complexity.

[quote]Tony Gunslinger wrote...

And asking questions in this condescending way makes you sound smart because...?

Ending a reply with snide comments like what I'm doing right now is cheap. Doesn't get you points.[/quote]

I asked a question. If you read it in a condescending way, that's on you.

I find it especially ironic that I pointed out the fact that painting an argument with a snide label does nothing to refute it and your response was to post another snide comment criticizing my intelect without actually responding to the question at hand (namely, how exactly is ME1's gameplay not able to "sustain itself" without inventory and precisely how is the inverse true for ME2?). You instead went off on some tangent about how the 3rd runthrough of ME1 with all the best weapons and equipment is pointless.

The only point of separation between ME1 and ME2 NG+ is, as you yourself apparently admit, that upgrades don't carry over in ME2 and that you have the option of respec'ing your abilities for whatever that's worth. It has nothing whatsoever to do with inventory, and I'd be interested to hear how you somehow connect them.

[quote]Tony Gunslinger wrote...

[quote]JKoopman wrote...

I'm assuming that by "endgame" you mean level 60 NewGame+? Most players finished their first runthrough around Lvl 45, and I can tell you that I only had a handful of maxed out talents at that point and had to be very selective about what I put points into. In light of that, I think saying that every class in ME1 had the same abilities endgame is more than a little disingenuous. How many variations of Lvl 30 Adepts are there really in ME2? Oh, that's right. One person can have a small AoE version of a power while another has more damage. It's like a totally different class![/quote]

Funny how you use Adepts as your only evidence to support your point. Care to elaborate on the other classes, please? Confirmation bias strikes again.[/quote]

Adepts. Engineers. Infiltrators. I can use whatever class you want. Care to explain why my selection of Adepts somehow makes any difference there? ALL powers in ME2 follow the same "AoE or more damage" evolutionary paths, whether it be Warp, Overload or Concussive Shot. Confirmation bias indeed. All we've confirmed is your own bias.

[quote]Tony Gunslinger wrote...

[quote]JKoopman wrote...

[quote]Tony Gunslinger wrote...

You're all over the place. In the previous paragraph you're saying the Locust is so much better than all the rest of the SMGs, and if it's true, then by your definition it's progression/evolution (look, a buzzword). No offense, but you and a couple of others I've read so far are the worst offenders of Confirmation Bias.[/quote]

How does it show "progression" to receive the best weapon in the first 5% of the game and not equip anything else for the remaining 95%?

[/quote]

Last time I checked, you just don't 'receive' the Locust. You have to get past 2 YMIRs and a gunboat with enemies popping out at random places. Tell me, how was your 1st couple of playthroughs on that mission while so low-leveled that you barely have any powers? If you're going after it that early, it's because to you, it's worth the big spike in difficulty so that you'll have an easier time later. That's called dealing with 'progression'.[/quote]

No more difficult than any of the other recruitment/loyalty missions available to the player after Freedom's Progress...?

You face 2 YMIR mechs in both Jack's and Grunt's recruitment missions too (both available right after Freedom's Progress) as well as a Gunship and potentially another YMIR during Garrus' recruitment mission (also available right after Freedom's Progress). Why should Kasumi's mission be some insurmountable hurdle to you? Doing Kasumi's mission first is actually advisable if for no other reason than because the Locust makes every other recruitment mission a cake walk whereas my Sentinel and Infiltrator would be stuck trying to complete them with nothing but a Shuriken otherwise, and good luck dropping anything with that weak POS.

I fail to understand how it's "dealing with progression" by doing the mission that nets you the clearly superior weapon first, nor how that refutes the point I made earlier about ME2's "unique" weapons simply leading to equipment stagnation. Care to elaborate?

[quote]Tony Gunslinger wrote...

[quote]JKoopman wrote...

And please, don't go slinging words like bias around when you're guilty of plenty yourself.
[/quote]

The only difference between you and me is that I know I'm biased, and you don't.
[/quote]

So you can read my mind, eh? Interesting. Can you also predict lottery numbers?

Modifié par JKoopman, 16 juin 2011 - 07:04 .


#322
AlanC9

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RoninOmega wrote...

AlanC9 wrote...

Someone who likes traditional RPG loot probably shouldn't even think the word "economy," let alone post it.

What's wrong with things being in the same spots every playthrough, anyway? Many of the best traditional RPGs have done loot that way.

Sigh...  You really should understand that perhaps in that time frame of games, depending on how far those traditional rpgs you are thinking of goes back, perhaps they either couldn't or didn't think to implement such a feature, now there is, and no, I'm not making any references to Diablo, that was very idiotic, now I am confused as to whether you even understood our conversation, perhaps it was best if you hadn't jumped in our conversation to begin with.

As for your opinion about the credits in shepards story, well, that's your opinion, but I don't see how it can "interfere" with your roleplaying??? 

You are definitely trolling...  Just stop.


Disagreeing with you = trolling?

Ronin, I'm sorry I was mean to you back there when we were talking about the definition of "loot." Even if Mesina2 was making you look silly I shouldn't have piled on, especially since I don't actually agree with him on the substance. But is that any reason to jump back to page four of the thread and try to pick an old disagreement up again?

#323
AlanC9

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Dave666 wrote...
It was the same in the Baldurs Gate games, if you strayed too far to the Good or Evil Jaheira would moan at you to 'Mend your ways'.  Though I've never had her actually leave that I can recall.  Minsc was none too happy if you went the Evil route either, but again that was a cumulative thing.


 I don't believe Neutral characters ever leave from aligment conflict in BG2. Even if Jaheira's written NG, she has to be TN since she's pre-3.0.

#324
AlanC9

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JKoopman wrote...
I'm assuming that, if Fuel Depots are still in the game, that means that we're still piloting a mini Normandy around the Galaxy Map. I had really hoped BW would return to the destination reticle from ME1. I suppose that also means that every time I return to the Normandy, the ship is going to auto-undock just like in ME2... *sigh*


Thanks for the link.

Piloting a mini-Normandy, as you put it, does have some advantages. ME1's system was awfully vague about where the ship's actual position within a system was. Click on a location and the Normandy teleports there, sometime spending hours doing something at an asteroid or some such.

 Auto-undock isn't necessarily the case just because the ME2 map is coming back. But I'm not betting against it.

#325
Father_Jerusalem

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@JKoopman - how can you talk about how awesome ME1 was with it's finite medigel (which you can fully replace every time you return to the Normandy, so.... "finite"... ehhhhhh....) and then talk about how crap ME2 is because you can just use Unity to restore your health when... Unity uses medigel. And you can't just restore it all with a little jaunt back to the Normandy. I mean, being honest, both games have finite health because if you get shot in the face a bunch of times..... you're going to have to reload, whether it's ME1 or ME2.

Not to mention, with Medical Exoskeleton upgrades in ME1.... I never had to use medigel anyway.

Also, I'd just like to point out that it didn't take until your third NG+ playthrough to feel like an Uber-god. I manage to do that just fine on playthrough one. Granted, I'm not level 60 at the end, but I can hit mid50s, have Specter X weapons and Colossus/Equivalent X armor and just sleepwalk through Ilos/The Citadel Redux... At that point, it's not fun, it's just boring. I've started my final playthrough - a uberRenegade Sentinel - and I just threw the difficulty down to casual because... the combat is so terrible in ME1 that I just want to get it over with as quickly as possible so I can move on to ME2 and have him ready for import.

ME1, for all it's awesomeness, was just as even more faulty on half of the Shooter/RPG hybrid meter than ME2. ME2 lacked some RPG elements (note I say "lacked", not "was missing" because in my opinion, I didn't "miss" anything that was cut out. F the Mako. F it in it's fing ear.) sure, but combat in ME1 was far FAR worse and a much more egregious example of a failure than the RPG/ME2 issue.