Bluko wrote...
Oh great another "story is all that matters". Look it's a game. There's an emphasis on story, but Mass Effect is more then an interactive movie. If Bioware really only cared about story they wouldn't include all this other stuff such as player combat. That could all be explained via narrative or done via cutscenes. Is that what you want?
What are you talking about? You made it about the story: you said that Mass Effect was 'about' exploration. I'm pointing out that Mass Effect is about stopping the reapers. I'd like for you to point out where I said that Bioware should only care about the story.
I suppose creating your own Shepard is incidental, what class you choose is incidental, what weapon you choose is incidental, etc. So why do you want to play this game exactly?
You suppose wrong. I agree with you that exploration is important (insofar as, you have to decide whether or not you include it as part of gameplay), but it's not related to the story as the ME series is written. And that makes ME not 'about' exploration, like you said.
There's plenty of other games out there with "good story". And arguably better ones then Mass Effect. What's so great about ME2's actual story anyways? You gather a team, you stop the Collectors. The characters are great, but what's so special about the actual story itself? That humans are being melted into a robot? Yeah that's real deep given there's like no exposition on it, nor much reason for it existing in the first place other then the player's sake.
Um... again, not seeing where this rant is coming from and what it has to do with your original argument, that ME i about exploration.
Ever play Heavy Rain? (I know it's a PS3 exclusive so probably most here can't.) That game is entirely about story and dialogue choices. It also has several endings. Seriously some of you guys here should try it, cause honestly you'd probably like it way more as a game then Mass Effect I think.
Again... what are you talking about?
How does having exploration cost you story and quests exactly? Are you trying to say that if there are some non-linear levels the story will be ruined?
Why are you obsessed with the story? I like branching quests. That means, if I choose to help Planet X, I want to lose out on the chance to play Planet Y and gain Planet Z. That has nothing to do with the story - it has to do with creating a non-linear game. It's just that the absence of linearity is in the content that you experience, versus in the different path you take to achieve the (effetively identical) goal.
And why can't exploration be a part of quests? Especially side quests of all things. It worked just fine with ME1. (You may not have liked the implementation, but just because it wasn't perfect doesn't mean it couldn't have been made into something enjoyable.)
I don't think exploration is fun, that's why. If exploration adds value (as in, you have to explore to get the quests) that would be one thing. I'd be okay with that. But that's nothing more than what ME2 did. I don't like wandering and actually exploring for the same of exploring.
And saying 'not perfect' is an understatement for ME1. It was non-existent. It was the same map, reskinned 50 times over with the same elements on each world.
You also seem to be missing the point that you still had to "explore" to some degree to find the N7 Missions in ME2. Exploration is a part of the game series. Is it integral to the plot? No. Are the guns, skill trees, etc. integral to the plot? No. Just because it's not an integral part of the plot doesn't mean it doesn't belong in the game This isn't a damn movie. It's a game.
Actually, guns are integral to the plot. So are spaceships. And the reapers. And Mass Effect fields.
You keep obsessing over the story, but that's not what I said matters. I just said that Mass Effect isn't about exploration.
Basically the impression I'm getting is that you want there to be no exploration because you don't enjoy it. Isn't that a bit selfish? I'm not saying there shouldn't be linear levels or side missions. What I'm saying is there should be both linear missions and ones that feature more open environments.
It's absolutely selfish. And I don't care. Are you going to give me $10 to make up for the fact I like the game less and you like the game more? No.
You're going to advocate for the sort of game you like, I'm going to advocate for the sort of game I like, and then Bioware's going to do whatevder they want and you and I might buy the game or not.
And hey if you truly hate the open environment side missions you can skip them. That's why they're side missions, because if you don't want to waste time doing them you don't have to. If you just want to focus on completing the main storyline go right ahead. If there were 1 or 2 side missions in ME3 where I could drive the Mako or some sort of vehicle around, would that truly be so bad?
Yes. Because those missions could be cut to give me extra content on defeating the reapers - e.g. the rachni come back and I get an all-exclusive mission with them.
Modifié par In Exile, 18 juin 2011 - 02:48 .