:innocent:javierabegazo wrote...
I'm going to bed. If when I wake up and I find and incredibly offensive posts or personal attacks, I won't hesitate to ban with extreme prejudice.El_Chala_Legalizado wrote...
50?!FluffyScarf wrote...
Well you've just opened up a can of worms. Bet this thread will stretch to 50 pages of bickering.
I say 70!
So far it seems that ME3's RPG Elements >>>> ME1's RPG Elements
#26
Posté 09 juin 2011 - 06:26
#27
Posté 09 juin 2011 - 06:27
marshalleck wrote...
Are you sure? We still don't even know the specific mechanics of leveling a character, developing abilities, power evolutions, armor customization, etc.
It's possible, but indeterminate at the moment.
Actually we did see some of that.
#28
Posté 09 juin 2011 - 06:27
DCopeland wrote...
It seems to set up better, but Mass Effect 1 had far superior amounts of RPG elements.
Butter luck next time buddy.
Like?
#29
Posté 09 juin 2011 - 06:28
I said specific.KainrycKarr wrote...
marshalleck wrote...
Are you sure? We still don't even know the specific mechanics of leveling a character, developing abilities, power evolutions, armor customization, etc.
It's possible, but indeterminate at the moment.
Actually we did see some of that.
Do you know how many points a max level Shepard has to spend? Do you have a talent build planned out already? No, why not? Because we don't have enough information yet. Can't really say ME3 is better than ME1 if we don't even know what a complete character looks like.
Modifié par marshalleck, 09 juin 2011 - 06:30 .
#30
Posté 09 juin 2011 - 06:29
Quick question, aside from the 8+ (not counting DLC) weapons what sort of loot is there in ME2? I don't recall picking up any armor pieces. I don't consider global stackable upgrades loot. And sure there is the occasional quest item but other than that what is there? Not to say that looting wasn't present in ME2; just that what we had it ME2 was a ****** poor excuse for it.Mesina2 wrote...
Loot. Was never gone in ME2 to begin with.
#31
Posté 09 juin 2011 - 06:30
Mesina2 wrote...
clerkenwell wrote...
DCopeland wrote...
It seems to set up better, but Mass Effect 1 had far superior amounts of RPG elements.
Butter luck next time buddy.
Mass Effect 1 had: Several powers you could improve in a linear fashion, customizable weapons, customizable armor, and loot.
Mass Effect 3 has: Several powers you can improve in a freeform fashion, customizable weapons, customizable armor, and loot.
What Mass Effect 1 elements am I missing?
To make full story for you.
Well for starters it's now freeform to upgrade your powers.
Customizable weapons in ME1 are failure. No audio nor visual changes and I-X mods.
You can't customize your armor at all in ME1. And adding mods to it can hardly be called customization.
Loot. Was never gone in ME2 to begin with.
This.
Unless Bioware completely ditches everything they've shown us with ME3 thus far, it's pretty safe to say they have finally hit the "G-spot" of the hybrid action-rpg, so to speak.
#32
Posté 09 juin 2011 - 06:30
marshalleck wrote...
I said specific.KainrycKarr wrote...
marshalleck wrote...
Are you sure? We still don't even know the specific mechanics of leveling a character, developing abilities, power evolutions, armor customization, etc.
It's possible, but indeterminate at the moment.
Actually we did see some of that.
We saw the actual menu of leveling and developing abilities, as well as weapon customization.
#33
Posté 09 juin 2011 - 06:31
#34
Posté 09 juin 2011 - 06:32
Admoniter wrote...
Quick question, aside from the 8+ (not counting DLC) weapons what sort of loot is there in ME2? I don't recall picking up any armor pieces. I don't consider global stackable upgrades loot. And sure there is the occasional quest item but other than that what is there? Not to say that looting wasn't present in ME2; just that what we had it ME2 was a ****** poor excuse for it.Mesina2 wrote...
Loot. Was never gone in ME2 to begin with.
He didn't say it was good loot. He said it was loot. So....he's kinda right.
They came up with a better system that fit the actiony-style, but lacked variety and real customization in ME2.
They appear to have rectified that for ME3.
#35
Posté 09 juin 2011 - 06:33
marshalleck wrote...
Sorry, see my late edit please.
Okay. Based on what we have seen, I am making the assumption that the end result will be even better, and even if it's only as good as what we have seen(3/4 a year before release) I would already say it's better than ME1, and leaps and bounds better than ME2.
#36
Posté 09 juin 2011 - 06:36
#37
Posté 09 juin 2011 - 06:39
Though I think the trend of what we've seen is definately pointing beyond ME1.
#38
Posté 09 juin 2011 - 06:41
We shall see.KainrycKarr wrote...
They appear to have rectified that for ME3.
#39
Posté 09 juin 2011 - 06:41
marshalleck wrote...
Mesina2 wrote..
You can't customize your armor at all in ME1. And adding mods to it can hardly be called customization.
WTF? What exactly do you consider armor customization then? Changing its color patterns?
Anyways. It's looking strong now, but the game is still 9 months away. That's plenty of time for Bioware to decide something not working or just not worth it, and discard it.
If mods gave some visual change then it would be but no, it's just invisible stats.
ME2 in other hand did great job with customizing your armor.
Also spot a difference between this N7 armors with exception of color scheme and pattern.



THAT'S an armor customization.
#40
Posté 09 juin 2011 - 06:43
#41
Posté 09 juin 2011 - 06:44
I definitely do like the look of the ammo and power modding. Now to see how the rest of the upgrades and armour is handled I suppose and then maybe we'll have a good overall picture of which is better. As it stands there are some factors I prefer from ME1 and some I prefer from ME3. But hey... at least its better than we got in ME2, if nothing else.
#42
Posté 09 juin 2011 - 06:47
Admoniter wrote...
Quick question, aside from the 8+ (not counting DLC) weapons what sort of loot is there in ME2? I don't recall picking up any armor pieces. I don't consider global stackable upgrades loot. And sure there is the occasional quest item but other than that what is there? Not to say that looting wasn't present in ME2; just that what we had it ME2 was a ****** poor excuse for it.Mesina2 wrote...
Loot. Was never gone in ME2 to begin with.
Looting money. Ever heard of it?
And ME1 system was either the same thing( looting from creates, terminals) or garbage( looting from killed hostile).
I had no control in picking loot when killing enemy even though I have in every other RPG.
So I have to spend few minutes of creating everything into Omni-gel.
And for looting weapons entire game? Good riddance!
#43
Posté 09 juin 2011 - 06:47
Terror_K wrote...
While so far I have to admit that it's looking good, it's too early to tell still, IMO. And so far it seems we still only have combat powers rather than a wide array of skills, and there's still "Ammo Powers" which I still think it stupid (though without completely revamping the soldier, what choice did they have I suppose?)
I definitely do like the look of the ammo and power modding. Now to see how the rest of the upgrades and armour is handled I suppose and then maybe we'll have a good overall picture of which is better. As it stands there are some factors I prefer from ME1 and some I prefer from ME3. But hey... at least its better than we got in ME2, if nothing else.
What other powers besides combat do you think we should have? From what we say, as you upgrade your Core sill(in this case Combat Mastery) you can choose to invest points in influence(paragon/renegade). That's non-combat.
Do you mean like opening locks and what-not, as in ME1? Cos I can live with that, and I can live without it.
#44
Posté 09 juin 2011 - 06:49
Mesina2 wrote...
marshalleck wrote...
Mesina2 wrote..
You can't customize your armor at all in ME1. And adding mods to it can hardly be called customization.
WTF? What exactly do you consider armor customization then? Changing its color patterns?
Anyways. It's looking strong now, but the game is still 9 months away. That's plenty of time for Bioware to decide something not working or just not worth it, and discard it.
If mods gave some visual change then it would be but no, it's just invisible stats.
ME2 in other hand did great job with customizing your armor.
Also spot a difference between this N7 armors with exception of color scheme and pattern.
(image snip)
THAT'S an armor customization.
You probably never realised how weird it is that every store has N7 armor parts, and nothing else (on armor) .
#45
Posté 09 juin 2011 - 06:57
Mesina2 wrote...
THAT'S an armor customization.
Eh it's not very good. It's ok imo nothing special.
#46
Posté 09 juin 2011 - 06:57
Most games with an economy allow you to loot money, but its so basic and so specific I don't per se consider it loot like say picking up weapons, armor, mods.Mesina2 wrote...
Looting money. Ever heard of it?
And ME1 system was either the same thing( looting from creates, terminals) or garbage( looting from killed hostile).
Except you do not loot from hostiles in ME2; its just weapons left on couches.
Never said ME1 handled it well, but atleast it had more than the same weapon on the same couch every single time.I had no control in picking loot when killing enemy even though I have in every other RPG.
So I have to spend few minutes of creating everything into Omni-gel.
Isn't that all we did in ME2?And for looting weapons entire game? Good riddance!
#47
Posté 09 juin 2011 - 06:59
#48
Posté 09 juin 2011 - 07:02
Ringo12 wrote...
Mesina2 wrote...
THAT'S an armor customization.
Eh it's not very good. It's ok imo nothing special.
It's pretty good, to me. Better than ME1(for shepard anyway. squadmates....not so much.)
#49
Posté 09 juin 2011 - 07:03
someone wrote...
I looked at the ME3 demo today, was watching Liara's stats(powers), there are all glorious five of them with 6 levels each and just so that is not to confusing for all us idiots out here there is an auto level.
Yes freaking auto level for five powers, because it might be just to hard to read what each does. Thank God there are some like CDProjekt that still respect the intelligence of their player base or at least assume that we are mildly clever.
#50
Posté 09 juin 2011 - 07:07





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