The hardcore RPGers of my time were invested in story, dialogue and heroic actions, where stats and random die rolls were secondary(or even less than that).
Modifié par Kai Hohiro, 14 juin 2011 - 05:57 .
Modifié par Kai Hohiro, 14 juin 2011 - 05:57 .
Kai Hohiro wrote...
It's sad to see how many self proclaimed "hardcore RPGers" definition of RPGs these days amounts to World of Warcraft and that the things that define their game and characters are a just bunch of arbitrary numbers.
The hardcore RPGers of my time were invested in story, dialogue and heroic actions, where stats and random die rolls were secondary(or even less than that).
Modifié par AlanC9, 14 juin 2011 - 06:30 .
Kai Hohiro wrote...
It's sad to see how many self proclaimed "hardcore RPGers" definition of RPGs these days amounts to World of Warcraft and that the things that define their game and characters are a just bunch of arbitrary numbers.
The hardcore RPGers of my time were invested in story, dialogue and heroic actions, where stats and random die rolls were secondary(or even less than that).
A Milion times this ^Kai Hohiro wrote...
It's sad to see how many self proclaimed "hardcore RPGers" definition of RPGs these days amounts to World of Warcraft and that the things that define their game and characters are a just bunch of arbitrary numbers.
The hardcore RPGers of my time were invested in story, dialogue and heroic actions, where stats and random die rolls were secondary(or even less than that).
I am struggling to choose if this post is sarcastic or not.Powgow wrote...
ME2 had resources, not loot.
Loot is more fun and exciting, its feel like "oooh, i hope there is somethin cool in that box". YES! A big ass gun, that is slightly better then my previous.
Or, aaah this new gun shoots faster, but does less damage, mmmmmmmm, what would be the tactical advantage? Maybe i'll just sell it when it scrap.
And so forth, But no ME2 has no loot.
Modifié par marshalleck, 14 juin 2011 - 06:45 .
Powgow wrote...
ME2 had resources, not loot.
Loot is more fun and exciting, its feel like "oooh, i hope there is somethin cool in that box". YES! A big ass gun, that is slightly better then my previous.
Or, aaah this new gun shoots faster, but does less damage, mmmmmmmm, what would be the tactical advantage? Maybe i'll just sell it when it scrap.
And so forth, But no ME2 has no loot.
Phaedon wrote...
I am struggling to choose if this post is sarcastic or not.Powgow wrote...
ME2 had resources, not loot.
Loot is more fun and exciting, its feel like "oooh, i hope there is somethin cool in that box". YES! A big ass gun, that is slightly better then my previous.
Or, aaah this new gun shoots faster, but does less damage, mmmmmmmm, what would be the tactical advantage? Maybe i'll just sell it when it scrap.
And so forth, But no ME2 has no loot.
AlanC9 wrote...
LPPrince wrote...
I feel that loot isn't really loot unless there's an inventory system for it to go into.
ME1 definitely needed a better inventory, but it ended up getting scrapped entirely rather than being improved upon/fixed/remade.
ME2, no real inventory. So I personally don't consider anything we picked up to be true loot.
Loot to me is armor, weapons, mods, such and such that can be sold, traded, etc etc.
In ME2, while we did pick things up, it didn't feel like loot to me since we couldn't sell a damn thing we had for credits we desperately needed.
Armor was bought in stores, not found, so not loot there.
I actually agree with this definition of "loot." ME2 has equipment, but not loot.
The difference, I guess, is that LPPrince is for having loot and I'm against having loot.
Modifié par LPPrince, 14 juin 2011 - 06:47 .
Simulation games in that case, are the best RPGs, followed by shooters.marshalleck wrote...
"Whaaa, I hate numbers!"
Stats are there because a computer can't make qualitative judgements on the fly like a human DM can. Deal with it.
Powgow wrote...
Nah, i just like writing that way. But if there is loot, that should make it exciting
The difference between a shooter like ME2 and a traditional CRPG is that at least the CRPG allows some player input to the numbers being crunched. Don't fool yourself; just because you see few numbers in ME2's GUI it doesn't mean they aren't there under the hood. And in this regard ME3 so far is looking like a vast improvement over its immediate predecessor. I'm sure auto-leveling will still be an option for those who can't handle it.Phaedon wrote...
Simulation games in that case, are the best RPGs, followed by shooters.marshalleck wrote...
"Whaaa, I hate numbers!"
Stats are there because a computer can't make qualitative judgements on the fly like a human DM can. Deal with it.
Modifié par marshalleck, 14 juin 2011 - 06:54 .
LPPrince wrote...
That's interesting. I find it quite intriguing that you agree with that definition of loot yet in a polarizing view of mine, are against having it.
Mesina2 wrote...
Powgow wrote...
Nah, i just like writing that way. But if there is loot, that should make it exciting
How is ME1 loot exciting?
It's just annoying.
Modifié par Ylhaym, 14 juin 2011 - 07:21 .
Agree, it looks more deep and personal. But when it comes to action, I realize that those changes are mostly cosmetic. Seriously, when my shield gets down for a second it's difficult [at least for me] to notice those +5% to shields or +10% to health.Ylhaym wrote...
The only thing im waiting for is info about Armor Customization...
I do hope its like ME2s style.
Armor Customization of ME2 for me is better than ME1s (At least for Shepard)
Modifié par Wizz, 14 juin 2011 - 07:37 .
AlanC9 wrote...
LPPrince wrote...
That's interesting. I find it quite intriguing that you agree with that definition of loot yet in a polarizing view of mine, are against having it.
I should say that I'm against it in ME. I don't believe it fits the storyline or setting. For my taste, ME2 still has too much loot -- the shops and credits should not exist. Pets and ship models aside, Cerberus should have bought all that stuff before reviving Shepard.
In other settings and with other storylines, I'd be more-or-less neutral about loot. But in general, my favorite PnP systems have been the ones where loot is peripheral. Or even nonexistent, like Champions.
I'm not saying I'm immune to the little dopamine hit you get from opening up a corpse, mind. But the experience just doesn't hold up for me. I never got past Diablo's demo, for instance.
Kai Hohiro wrote...
The hardcore RPGers of my time were invested in story, dialogue and heroic actions, where stats and random die rolls were secondary(or even less than that).
Which is why we should not compare which one is the best RPG in the first place.Whatever666343431431654324 wrote...
Personally, I dislike the way most games handle loot. Looting corpses of coppers, boots, and gold teeth is boring. Frankly, the whole loot and sell to buy something marginally more useful is just a dull mini-game.
I think if we're going to discuss what is an RPG or a superiour RPG, that we need to first define high level principles of what defines and RPG, completely independent of the mechanics used to implement that principle. Then we can list the principles and list what a particular game does to meet that goal.
If we define an RPG on precise mechanics then we've narrowed the genre down to such a small niche that we preclude any kind of innovation.
Modifié par Phaedon, 14 juin 2011 - 07:54 .
Apollo Starflare wrote...
ME1's RPG elements are definitely looked back on with rose tinted glasses by some around here if you ask me. With that said I would have to wait until ME3 is actually out before I say it has better mechanics than the first game.
Modifié par Mesina2, 14 juin 2011 - 07:59 .
Whatever666343431431654324 wrote...
I think if we're going to discuss what is an RPG or a superiour RPG, that we need to first define high level principles of what defines and RPG, completely independent of the mechanics used to implement that principle. Then we can list the principles and list what a particular game does to meet that goal.
If we define an RPG on precise mechanics then we've narrowed the genre down to such a small niche that we preclude any kind of innovation.