Mr. Gogeta34 wrote...
Hah Yes Reapers wrote...
(3) I'm not belittling the extras, I'm just showing how your conclusion that "paragon = best outcome" is flawed. As of now, those are the only impacts we have seen from the paragon solutions to ME1's major decisions, and to date, they have shown nothing to be more advantageous than those of renegades'.
(4) Often times, it is very clear what the consequences of certain decisions will be. Less deaths and more content should not be what you should be basing your decision off of. If you want content that you think you're missing, do a new career and pick the opposite to everything you've done.
(5) That's where you're wrong. Paragon and Renegade options for the decisions you are given are just different means to the same end. As for one being more advantaegous to the other, see (3).
3. When I role-play, I don't view more lives saved, cameos, and positive validation as "cosmetic extras" that (while Paragons have it and Renegades don't) isn't picking favorites... An outcome is considered the "best" outcome if you get more benefits out of it than the other choices. Paragons have constantly gotten "more" out of their choice... based on what's in the actual game. The way situations present themselves after the choice even favors a Paragon choice.
With the Council, they have their cake and eat it too... no negative repercussions presented in the game over the Renegade choice (can only speculate them... and even then, not for the games in question, but for the final unreleased game).
With the CB, your ENTIRE squad endorses the Paragon decision... even those that were against it at the time the decision was made (whereas the Renegade choice is 100% negative). Not Paragon favoritism? What do you call it?
4. That totally misses the point of why I'm debating this issue... the point is that a Renegade choice should provide the same amount of content as a Paragon choice... and should (atleast some of the time) provide an outcome superior to the Paragon choice. The game favors Paragon decisions and focuses on the positives of the Paragon decision far more than they do the Renegade ones (if they focus on a positive aspect of a Renegade decision at all).
The end goal of this is that I shouldn't "know" that in order to get the best common sense outcome... (more lives saved, less sacrificed to do it, more praise garnered) I shouldn't have to go to the Blue Button every time. There should be other options that yield better results some times... otherwise, what's the point of the choice?
3.) Those "benefits" are trivial at best. Like I said before, there were no more positive repercussions in saving the Council than letting them die, other than that one turian not hating you. And there is one negative, you can get on their bad side if you tell them to F-off. That can't happen to you with the human council. And, just because your squad doesn't support your CB decision doesn't mean it will turn out completely badly. I released the rachni-queen in ME1 and got no votes of confidence for it. I had no idea how it would turn out either.
4.) I'm finished here, but again, your understanding of positives is the issue. Again, the real focus of the game is the mission at hand. Sure, you don't get a cameo for killing Shiala, the rachni queen, and the Council, but there are still potential benefits to be had there (no indoctrinated rachni or husks to deal with later, stronger Alliance, with an arms-race against the turians meaning more overall firepower...) in ME3. So if you are playing for more content and goodies, then you're doing it wrong. End of convo.
For the record, yes, the crew all changing their minds on the CB thing is stupid. I could see some changing their minds like Garrus and Mordin, but for Grunt and Legion to change their opinion makes no sense. They could have thrown something in for Zaeed too depending on what you did.





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