Moiaussi wrote...
The only stopping Sovereign in the game involves defeating him. There is no 'Sovereign gets away' scenario. Why is this relevant to this thread anyway other than your love of red herrings and semantics?
You're right, there is no 'get away' scenario. But you are still incorrect about the notion of stopping Sovereign
in time. If you don't do it
in time... it's over.
The very first factor of your choice that you hear is
(and read this carefully... because there's no semantics or red herrings going on here)..."Quick! Open the station's arms! Maybe the fleet can take Sovereign down before he regains control of the station!"The important and stessed issue there is "before he regains control of the station." Again,
if Sovereign is stopped after the Reapers are summoned... it doesn't make any difference... the galaxy is still doomed.
Don't put the cart before the horse.... or actually go ahead, the game doesn't mind, lol.
Lol do you know for a fact what those ships can do if upgraded to newer tech? Lol do you seriously believe even just one additional ship can't make a difference? Do you really believe that Shepard can find a way to beat the reapers with no ships? Just stuck on one planet?
We don't know the final battle results other than Sovereign being stopped either way.
We don't "know" if the Ascension can be saved or the Geth can be stopped either. What we do know is that if we don't stop Sovereign
in time... it's over.
There is no other way of chosing to save the DA without a blue choice. Spinning it as saving the Council can have political brownie points above and beyond the core reasons for making the decision. In short, Shepard could be lieing for political reasons about why he is saving the DA.
Agreed... and that goes the same for Renegades... but that still doesn't change the fact that if Sovereign is not stopped
in time... it's over. It doesn't matter what Shepard's 'reasoning' is for delaying or focusing on Sovereign.
In chess, you know in advance which move will be the last? Noone is that good in advance. Saren didn't think you were in checkmate, he thought you didn't have enough pieces or enough skill to win. There is a big difference there.
Saren: "You've lost, you know that don't you"
In chess... that's what we usually refer to as a claiming a "checkmate."
Again you are metagaming. That Sovereign would go down so easily isn't known in advance. If the Geth are part of the Reaper's power, isn't taking a free shot at them reducing the Reaper's power and improving your odds?
Again, it doesn't matter how easily Sovereign goes down... if Sovereign is not stopped from regaining control of the station
in time... it's over.
But also proof that additional ships can make a difference. If additional ships can't make a difference are you arguing that ship production is a waste of resources? It turns out that the Reapers arrive sooner than later. There hasn't been much time to replace any lost ships.
Fact is that the option presented in the game that wants to save "additional ships" ... is the choice to not send your fleet in to battle against the Geth and save an already defeated ship.
Tali: "Human casualties will be very high if you send your fleet in now..."
Now against the entire Reaper armada... no... the citadel fleet would be destroyed. How do we know? Because they practically were destroyed by the effect of just 1 Reaper.
If you knew chess you would know that the king doesn't have to be in check to threaten checkmate. The immediate threat to the Citadel had been averted by Vigil's program. Of course there was still the risk of another check or a checkmate, but the king had already been moved out of immediate danger.
Stopping Sovereign is akin to taking the piece threatening checkmate. If you sacrifice too many pieces to achieve that, you can jeopardize the entire game.
Whether you "do" or "don't" have to be in checkmate is irrelevant because you're not in checkmate. You're in check. In checkmate, there are no other options but to lose. Now to more specifically address your point... Someone can "call" checkmate within a few moves... but it's not checkmate until that checkmate move is played.
And again, compared to the entire galaxy's ships, the amount at the Citadel isn't that much... the Reapers have always wiped out the Citadel fleet... each time they've done this cycle (they've likely designed it that way). Vigil's suggestion for beating the Reapers is using the entire galaxy's force... which is way more impressive than just the ships hanging around the Citadel.
Modifié par Mr. Gogeta34, 20 juin 2011 - 08:41 .