Seboist wrote...
Nightwriter wrote...
Makes sense to me, Gogeta.
I do believe you are saying it is set up something like:
Renegade: sacrifice much, achieve less.
Paragon: sacrifice nothing, achieve more.
It is clear which one is more advantageous.
Yep, let's take a look at the outcomes with the Council decision from ME1.
Paragon: Save the Council AND destroy Sovereign with minimal losses. There's no indicator humanity is militarily weaker and nobody gives a damn you sacrificed human lives to save alien politicians. Shepard gets to see the Council and is high fived by aliens everywhere on the Citadel.
Renegade: You get to destroy Sovereign but there's no indicator humanity is any stronger from it. Shepard isn't able to see the human-led Council and aliens openly talk smack to his face.
Now let's take a look at ME2's CB decision.
Paragon: Every squadmate is high fiving Shepard for destroying it including the ones who were for keeping it.
Renegade: Every squadmate scolds Shepard for being an idiot including the ones who were for keeping it.
Not to mention there's the whole Cerberus railroading with ME3....
Save the Council and destroy Sovereign.... let's wait and see eh? The Alliance is considerably weaker after sacrificing so much of the fleet, Hackett flat tells you that the Alliance isn't ready for the Reapers. Now if ME3 the renegade choice has more Alliance ships and more of them escape Earth to join up with the forces you're building up and Paragons are stuck with, the fleet was destroyed defending Earth then your argument won't have legs at all. Fact of the matter is we WON"T KNOW UNTIL 3-6-12.
Collector base... how can you be whining over something we have yet to find out its impact eh? Oh and what about the whole Cerberus railroading that was ME2???
Now, Mr. Gogeta, lets review what real impact any of these decisions have had in a real sense. Something which seems to elude you.
You're complaining about cameos and emails and a net 35000 credit difference at a single store. None of those choices have had a major impact on the universe by the end of ME2.
- Wrex/Wreav... not a real difference, you still help Clan Urdnot.
-Council? WTF does that give the Paragon a useless title with no real advantages one way or the other?
-Collector base? who flipping cares about the opinions of hired guns, its impact has yet to be felt.
-Geth/Heretics issue? Still don't know what the impact will be.
-Rachni Queen? No real effect on ME2, what will the impact be in ME3? Well we still don't know.
I go back and look at the paragon/renegade choices and the pros and cons have yet to be revealed. That is the point I am making. As for Casey's comment, I think you're missing what he was talking about and taking it too literally. You are fixating on "sacrifice for the greater good." and missing the point that you have yet to really see any of this. Your argument seems to imply that Paragons aren't willing to do this...I disagree sometimes you have to make the hard choice and sometimes it will be wrong, both ways.
I argue that from what I've seen so far is that the Renegade is a get it done at all costs and Paragon as get it done within a moral construct if possible. Well, like the real world the difference in those decision trees their effects aren't readily apparent yet.
The most recent post most clearly tells me what the real issue was, you wanted useless cameos (aka more content). Seriously? I think those might have added an hour in total gameplay if I tried controlling the game with my nose. They were fun, in some cases hilarious, but the renegade choice eliminated those people.
I suppose Bioware could have rewarded renegade by posting wanted posters all over known space. They certainly could have added a few more news stories that talked about the madman/woman you were and how such and such never recovered from it, come to think of it they do that with Terra Nova.