Mr. Gogeta34 wrote...
Replay value has nothing to do with this issue... and it's not about "right" and "wrong" choices, both accomplish their objectives. But the problem that defeates the notion of a "hard choice" is when the Paragon choices have yielded "better" results every time with regard to content, lives lost, and positive validation is concerned.
It's not a "hard decision" if you know that the Paragon option = the best option. If your goal is to save the most lives (for example) then just hit the blue button, it doesn't matter what the choice is... that's the issue I'm "whining" about.
There's never been a time where the Renegade choice has yielded "Better" end results than making a Paragon choice thusfar... and that's an unfortunate and clear bias.
And for the record, the scope of features Bioware offers is no excuse for Paragon favoritism. It is what it is.
Not true. Saving the Destiny Ascension, for instance, causes you sacrifice human lives during the battle of the Citadel. Choosing the Renegade path, doesn't cause as many human casualties. Saving the lives of the three hostages on the Asteroid Balak has commandeered results in him escaping. Choosing Renegade and killing him, while sacrificing those lives, ensures you won't have to deal with him in the future. Also when facing Lord Darius, choosing the Paragon side actually has you doing nothing short of kissing his a** to kowtow to his ridiculous demands. The Renegade path however, allows you to wipe out a deluded idiot and score a pretty nice load of experience and equipment.
Also, unless your Charm skills are high enough, saving the hostages in the factory during Zaeed's mission ends up with Vido escaping and Zaeed nolonger being your friend. Choosing the Renegade path allows you to help Zaeed fulfill his revenge. Also, choosing the Renegade path in Overlord allows you to keep the lab rat and continue studies that contribute to geth research. You also haven't included the times when either choice isn't a visibly greater option - Jack, Miranda, Garrus, Grunt, and Jacob's loyalty missions, for instance.
Modifié par Rekkampum, 10 juin 2011 - 06:26 .





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