Mr. Gogeta34 wrote...
Hah Yes Reapers wrote...
Don't put words in my mouth. I said "safe/low-risk." Not "logical." Because paragon decisons have plenty of logic in their own right. Nice try forcing the conclusion that paragon = illogical.
Safe/low-risk in a high-consequence scenario is a logical choice. Wasn't talking about anything else at the time. The Paragon option put everything at risk to pull it off.
What is this I don't even...
Mr. Gogeta34 wrote...
And no, that's not what I'm saying. I'm saying that you are the one that accepts, at the time you make your decision, against gaining any benefits that would come with the decision you make. At least the majority of renegade choices are of that nature: risk-averse. So you can't turn around and blame the devs for trying to invent a reward for your decisions where it can't be made. If you want to make them have paragon decisions backfire completely so you feel vindicated, well, that's not sensible to the game. If they make a right/wrong system, then it kills the value of going back and playing again with different decisions because people will just go back and choose the same thing.
Missing the point again. Any choice can have a myriad of consequences... your "intention" could always fail.. or they can end up smelling like roses. The consequence of any decision is not up to the player and not set in stone simply because a decision is made. The Paragon choice at the end of ME1 could've easily led to Sovereign taking over the station and summoning the Reapers because the Council was made the higher priority. You're going to have to step back from this more and realise how choice and consequence works.
No, it couldn't have. By that time, Shepard had uploaded the data file into the master-control unit and Saren was dealt with. If Sovereign could have done it himself, Saren wouldn't have been needed in the first place. It was simply a matter of finishing off Sovereign.
But anyways, if they assigned complete failure to certain decisions, then nobody would choose them and the game may as well not be an RPG but a linear story.
Mr. Gogeta34 wrote...
And again, as of now there is no backing to "blue button = best outcome" myth that you continue to perpetuate. I'm dying to see a concrete example of this.
Then you need to read and contribute to the points brought up... because we've been talking about them. It's an ongoing discussion on both here and the "Punishing Paragons" thread.
I haven't seen such points in this thread about that and I'm not going to read some other nonsense thread.
Is it saving the council? Because I posted in-depth myself about how there was 0 impact of either decision on the game.
Is it saving Wrex? Because that could be solved with a high paragon OR renegade score.
Is it saving the rachni-queen? Because that also has 0 impact on the game thus far.
Is it saving Shiala? Because that resulted in nothing other than a cameo of that grossly overrated character.
Please enlighten me how "Paragon = Best Outcome" moreso than Renegade because I haven't found a case of that.
Mr. Gogeta34 wrote...
These decisions have really not manifested into proving to have been right or wrong yet, hence the argument that we won't know until ME3. Smart money says that renegades get fewer problems to deal with, while paragons get both benefits and consequences to their decisions. There really isn't a more diplomatic solution than that.
This is not about "right" and "wrong." If you would've read what I've been saying... you'd know I already said this. If you take some time to read and understand what I'm saying, this will make more sense to you. Thusfar Renegades have less content (which isn't the same as fewer "problems" to deal with). I'd love to see the specifics of where your smart money is though.
Convenient to make it an issue of "you don't get what I mean; because if you did, you would."
As for specifics, just a couple of examples...
Rachni Queen -- if saved: (+) they help you vs. the Reapers; ( - ) some are turned into husks; ( - ) the Queen is indoctrinated again. if killed: ( - ) no ally, (+) none of the above problems to deal with.
Collector Base -- if saved: (+) Cerberus helpful against Reapers; ( - ) Cerberus a tougher foe. if destroyed ( - ) Cerberus useless against Reapers; (+) Cerberus a less formiddable nemesis.
Speculation, at this point, but is it really that hard a concept to understand. BW is not going to take sides in their own game, that notion is simply absurd. From the snipet you posted in the OP, Casey was asked about dealing with "those" consequences. Not simply "paragon" or "renegade" consequences, but consequences for all "those" decisions. That clearly tells us that there will be pros and cons for both sides. (And yet, you still ended your post by complaining "OMG PARAGONZ!")
Did they drop the ball on content? Sure. Try to give the benefit of the doubt though. It's understandable why they didn't figure in a cameo in place of the non-existant individuals. It's possible that they didn't expect that
Maybe it's for the best that you don't see the human council. If they do in fact make an appearance in ME3, the writers will have made characters that fit the story better rather than comitting to ones that they forced just for a small scene in ME2.
Mr. Gogeta34 wrote...
If it proves to be unfairly one-sided in ME3, I'll come back and eat my words. But as of now, this is typical game player screaming-into-mirror.
If the Paragon choices remain the "best outcome" button in ME3, then the goal of these rants will have failed to stop it in time. And instead we would be talking about how it's happened across all 3 games... instead of just the first 2 so far.
At this point, the developers have probaby already figured out the entire story, including all the positives and negatives that come with all the major decisions that were made. These threads won't stop anything. All we can do is wait and see what happens.





Retour en haut




