Retroactive Continuity.
#226
Guest_Luc0s_*
Posté 12 janvier 2012 - 01:57
Guest_Luc0s_*
#227
Guest_Catch This Fade_*
Posté 12 janvier 2012 - 02:00
Guest_Catch This Fade_*
If it's not a retcon of anything then it isn't a retcon. People really should know the definition of words before they use them.frozngecko wrote...
It is not really a retcon of ME1....but a recent retcon...I'd like them to explain how the "switchblade" works in the ME universe.
#228
Posté 12 janvier 2012 - 02:22
Last Vizard wrote...
I'm into history(ancient and modern) and the best stuff is about warfare/logistics, re-introducing ammo as a logistical concern isn't a very bright idea considering supply lines need to span the gap between worlds. food/water/medical supplies will always be an issue however ME universe had made a massive leap removing weapon ammo from logistics (plus ammo weighs alot, saves the soldiers backs and leaves room for other specialist equipment or food/water/medical supplies).
For a military to accept this Achillies heel again doesn't make sense at all, the M-16 was americas weapon of choice years ago and it was only semi-auto and they even reduced round size to allow ammo clips to carry more bullets... you can't tell me space faring militaries would adopt (ammo) again.
When troops are cut-off from supply lines they run out of ammo long before food becomes an issue, remove the need for ammo and as long as the troops can eat they stay in the field, being cut-off is a greater risk in ME universe due to the relays being used to travel from system to system. Reapers usuall tactics involve shutting down supply lines by stopping relay traffic from industrial - agricultural/minning worlds.
I find it hard to believe the military is as stupid as the council however my very own government does put fluoride in drinking water and this is toxic waste from the steel smelting industry(used in rat poison and such too)... maybe ME universe has a corrupt military complex that after finding out that humans used to have this thing called "ammo" they wanted that cash cow too?
going to have to disagree. It wasnt your point, but I should mention that thermal clips arent ammo. Its the same principle from ME1, that an item gets overheated, instead of the entire gun now however; its just the clip which then can be ejected and then replaced.
From the sounds of it, you think the system from ME was more effiecent than the system in ME2; and in a point your right. However first read the codex for the new system; how getting more down range is more important in a gun fight considering things like kinetics and barriers.
now realize your arguement is more for the sake of convience. Its convienent to not have supply chains. Its convienent to not have to worry about ammo.
But if the other side IS worrying about ammo and put out a much greater output of damage/shots fire- you have to start playing that game too. Or youll lose each battle until you lose the war.
in short effiencency>convienence
Modifié par schemata, 12 janvier 2012 - 02:24 .
#229
Posté 12 janvier 2012 - 02:23
Luc0s wrote...
This thread didn't die yet? What the hell. Who keeps necroing this thread?
The OP keeps reviving it.
#230
Posté 12 janvier 2012 - 02:28
Destroy Raiden wrote...
In ME2: Mordin: NO! It doesn't kill babies just stops furtilization
Wrong:
"No. Murdered no one. Altered fertility, prevented fetal development of nervous system."
That's why they're stillborn.
#231
Guest_Cthulhu42_*
Posté 12 janvier 2012 - 02:29
Guest_Cthulhu42_*
Just like that argonian guy with his Skyrim thread. Thankfully it finally got locked.didymos1120 wrote...
Luc0s wrote...
This thread didn't die yet? What the hell. Who keeps necroing this thread?
The OP keeps reviving it.
Modifié par Cthulhu42, 12 janvier 2012 - 02:29 .
#232
Posté 12 janvier 2012 - 03:00
Nice oversimplification. As others have mentioned already, Wrex tells us what the effects of the genophage are. Mordin tells us the cause of these effects.Destroy Raiden wrote...
I"m para phrasing here but it got retconed like this:
Back in ME: Wrex: 99% of the babies born ended in still birth IF they even got that far.
In ME2: Mordin: NO! It doesn't kill babies just stops furtilization
#233
Posté 12 janvier 2012 - 03:25
#234
Posté 12 janvier 2012 - 06:53
schemata wrote...
Last Vizard wrote...
I'm into history(ancient and modern) and the best stuff is about warfare/logistics, re-introducing ammo as a logistical concern isn't a very bright idea considering supply lines need to span the gap between worlds. food/water/medical supplies will always be an issue however ME universe had made a massive leap removing weapon ammo from logistics (plus ammo weighs alot, saves the soldiers backs and leaves room for other specialist equipment or food/water/medical supplies).
For a military to accept this Achillies heel again doesn't make sense at all, the M-16 was americas weapon of choice years ago and it was only semi-auto and they even reduced round size to allow ammo clips to carry more bullets... you can't tell me space faring militaries would adopt (ammo) again.
When troops are cut-off from supply lines they run out of ammo long before food becomes an issue, remove the need for ammo and as long as the troops can eat they stay in the field, being cut-off is a greater risk in ME universe due to the relays being used to travel from system to system. Reapers usuall tactics involve shutting down supply lines by stopping relay traffic from industrial - agricultural/minning worlds.
I find it hard to believe the military is as stupid as the council however my very own government does put fluoride in drinking water and this is toxic waste from the steel smelting industry(used in rat poison and such too)... maybe ME universe has a corrupt military complex that after finding out that humans used to have this thing called "ammo" they wanted that cash cow too?
going to have to disagree. It wasnt your point, but I should mention that thermal clips arent ammo. Its the same principle from ME1, that an item gets overheated, instead of the entire gun now however; its just the clip which then can be ejected and then replaced.
From the sounds of it, you think the system from ME was more effiecent than the system in ME2; and in a point your right. However first read the codex for the new system; how getting more down range is more important in a gun fight considering things like kinetics and barriers.
now realize your arguement is more for the sake of convience. Its convienent to not have supply chains. Its convienent to not have to worry about ammo.
But if the other side IS worrying about ammo and put out a much greater output of damage/shots fire- you have to start playing that game too. Or youll lose each battle until you lose the war.
in short effiencency>convienence
Oh realy, BW did state that its for the gameplay mechanic of "ammo" so now we read in the codex how they explain (sell) why... so it is "ammo" because the guns don't work without them.
Yes, automatic weapons are important in street to street fighting however don't be fooled by the likes of COD and other FPS frag fest games because Real Life combat is a very slow process because hey they can't respawn. I found that the weapon mods in ME1 allowed me all the RPS I needed to defeat all my enemies, not spamming shots but picking targets carfully.
In all warfare supply is key, more so now than ever however if those supply lines are cut for the ME2 version of armies then they are F'd because they run out of "ammo", Rounds Per Second wont mean anything if you can fire your weapon. Modern warfare is about hitting the enemy where they are weak, their supply lines, modern warfare is about movement aswell, If I can hit your supplies and leave before counter attack I win.
And hey, just so happens to be a galactic menace flying around that will effectively be able to bomb worlds (industry that produces thermal "ammo" clips) at will and leave before anything can return fire... your little thermal "ammo" clips will mean nothing once they bleed them dry with Reaper drone cannon fodder. Really, you don't get a great deal more RPS before you have to change clip to warrant thermal "ammo" clips now do we?
#235
Posté 12 janvier 2012 - 09:08
didymos1120 wrote...
Luc0s wrote...
This thread didn't die yet? What the hell. Who keeps necroing this thread?
The OP keeps reviving it.
Actually I think I'm the one to blame however I did search for this type of thread instead of starting a new one... damned if you do, damned if you don't I guess.
#236
Posté 12 janvier 2012 - 09:21
tobynator89 wrote...
Let me tell you something here people, as a person that has actually been in the military (mech inf),
NO COMBAT GAME EVER! NO MATTER HOW REALISTIC IT IS TOUTED TO BE WILL EVER BE 100% REALISTIC OR EVEN CLOSE TO! ALL GAMES WILL MAKE ADJUSTMENTS FOR GAMPLAY REASONS AT THE COST OF MAKING IT LESS REALISTIC.
Sorry, felt like I had to beat this realization into you stupid peoples head with capitals. It's the reason why there are cutscene powers people. At least they made a decent excuse to change it that fit within the lore of the game.
Hmm, I'll see you when virtual reality is up and running.
#237
Posté 13 janvier 2012 - 06:11
I think this is an important topic to discuss and I hope in the process we may sway any rash decisions the Developers may make and keep them aware to how much consistancy means to their fans and customers or in any case our opinion about it.Last Vizard wrote...
didymos1120 wrote...
Luc0s wrote...
This thread didn't die yet? What the hell. Who keeps necroing this thread?
The OP keeps reviving it.
Actually I think I'm the one to blame however I did search for this type of thread instead of starting a new one... damned if you do, damned if you don't I guess.
#238
Posté 14 janvier 2012 - 02:30
Kakistos_ wrote...
I think this is an important topic to discuss and I hope in the process we may sway any rash decisions the Developers may make and keep them aware to how much consistancy means to their fans and customers or in any case our opinion about it.Last Vizard wrote...
didymos1120 wrote...
Luc0s wrote...
This thread didn't die yet? What the hell. Who keeps necroing this thread?
The OP keeps reviving it.
Actually I think I'm the one to blame however I did search for this type of thread instead of starting a new one... damned if you do, damned if you don't I guess.
Well, to be honest after playing DA2 I decided that ME3 was going to be the chance for BW to redeem themselves. I'm waiting to see what the Adept class is like in ME3 and how it compares to the clear times of other classes, I always play mage in RPG games so if BW is going the way of action first then I'll find another company that focuses on leveling and in depth skilling.
During ME 2 while playing as an Adept on Insanity and running out of "ammo" realy felt like a double slap in the face for me, pretty poor lore reason why Thermal "ammo" clips are being used by galactic militaries.
#239
Posté 16 janvier 2012 - 01:28
I am also a more magic/mage leaning person and I was often frusterated with the Adept in ME2. And I would have gladly embraced Thermal Clips with open arms if they had made any sense. Alas, consistancy is important which is why I started this thread.Last Vizard wrote...
Well, to be honest after playing DA2 I decided that ME3 was going to be the chance for BW to redeem themselves. I'm waiting to see what the Adept class is like in ME3 and how it compares to the clear times of other classes, I always play mage in RPG games so if BW is going the way of action first then I'll find another company that focuses on leveling and in depth skilling.
During ME 2 while playing as an Adept on Insanity and running out of "ammo" realy felt like a double slap in the face for me, pretty poor lore reason why Thermal "ammo" clips are being used by galactic militaries.
#240
Posté 20 janvier 2012 - 03:32
Truly. But perhaps there is an actually good explanation in ME3 that has yet to be discovered. I will let it be said that while Cerberus has been through changes, did we really know that much about them to begin with? Still, someone has some splannin to do.Foolsfolly wrote...
GreenDragon37 wrote...
Well, I did hate the Council's back-sliding of the Reaper threat. That was a stupid decision. All to railroad us into joining Cerberus. *sigh*
I hope that they have actually been building in secret and didn't just take some stupid pills.
Cerberus is a good catch-all word to describe the retroactive continuity in the series.
In the first game they were completely different than they appear in ME2 which is completely different than they're protrayed in the books and comics and now in ME3 they're with the Reapers (which makes no sense at all).





Retour en haut






