BlahDog wrote...
Your point makes sense, I agree with you in that scenario. But most battles in the time period are not open battle but small black ops missions where more power is better than more time to hold out thus a reasonable answer for the switch. but lore aside ammo fixes the easiness of the first game (if you get 3 heat sinks in a pistol that is all you need in the entire game.)
Improved armor and shields would have corrected the 'easiness' as well and not required anything other than just updating a database of stats. Reducing the number of mods, again, just a simple change in the database, would have also corrected it. Neither of these options would have caused as much uproar as what was done.
Weapons mods, removed from weapons and put as powers?
Weapons that don't require reloading ammunition now require reloading heatsinks?
Armor and shields that worked now drop almost as soon as the battle begins?
Though making the game harder, I do grant you that, they also make no sense. Each change was a step backwards and that is what I have a problem with. Not that thermal clips are required, but that they are required now as a supposed advancment.