Again, a simple database change would have created the exact same scenario without alienating a number of players. The change to thermal clips is simply a way to add ammo into a game that required none. Used this way, they keep the lore of the hunk of metal for rounds meaning no 'ammo' is needed but forcing the player to change tactics in gameplay. Increasing weapon damage in ME1 would have done the exact same thing to shields and forcing you to get to cover.BlahDog wrote...
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As Bioware said they wanted to totally revamp the combat system and they did. Making leaps of faith is sometimes good with games and sometimes bad in my opinion what they did was good. I think that reloading heat sinks is more creative than reloading power things or whatever scifi ammo is these days. Also most people dont like games when the only thing defining difficulty between games is dealing more damage and being able to take more damage, the best answer is to make a big change. Sheilds going down quickly means there is a bigger focus on cover, in the first game you could play it practically like Halo (run and gun). Ammo powers are there because the soldier had no other advantage than bringing all the weapons and passive powers were not a good replacement.
Modifié par Calinstel, 11 juin 2011 - 03:12 .





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