Intern for Bioware?
#1
Posté 09 juin 2011 - 08:24
I'm a college student from New Jersey and I was wondering if Bioware takes in interns? Has anyone tried applying?
#2
Posté 09 juin 2011 - 08:29
#3
Posté 09 juin 2011 - 08:31
#4
Posté 09 juin 2011 - 04:57
That said, I'm not in Human Resources, so I could be totally wrong.
#5
Posté 09 juin 2011 - 05:03
#6
Posté 10 juin 2011 - 12:51
#7
Posté 17 juillet 2011 - 12:58
#8
Posté 17 juillet 2011 - 02:59
#9
Posté 17 juillet 2011 - 04:25
Because then you would not be in the number one country according to the State of World Liberty Index 2006 but number eight. Bioware is in Canada I think, it is ranked number three, at least it was in 2006.Gterror wrote...
Why i dont live in a America?WHY?
Modifié par lobi, 17 juillet 2011 - 04:37 .
#10
Posté 17 juillet 2011 - 05:49
lobi wrote...
Bioware is in Canada I think
Bioware has 2 studios in Canada, one in Edmonton and one in Toronto (ed: DA and TOR) (tor: ME)
And they have two studios in the US, Bioware Mythic in Fairfax. Virginia and a studio in Austin, Texas
#11
Posté 17 juillet 2011 - 10:09
And we have a support studio in Galway, Ireland! But otherwise, you are correct, hussein95.
#12
Posté 18 juillet 2011 - 12:30
#13
Posté 18 juillet 2011 - 01:01
#14
Posté 18 juillet 2011 - 03:56
#15
Posté 18 juillet 2011 - 05:29
Especially since I'll be moving up to the Upper Peninsula of Michigan sometime in the future, so I'll be closer to Canada than I am right now, though I'd still be a good distance away from Bioware's DA studio area thingy.
Modifié par The Ethereal Writer Redux, 18 juillet 2011 - 07:16 .
#16
Posté 20 juillet 2011 - 10:55
#17
Posté 20 juillet 2011 - 11:50
Generally, while developers might have a recording booth, they do not have the capabilities of a full-fledged recording studio. And while voice acting is a common element of games, voice recording is usually done at dedicated voiceover or music recording studios.Gterror wrote...
Ah crap i totally forgot that studios were located in Canada.Ive always wondered tho are there separate studios like one is recording(aka voice acting studio) and other one is development studio where they create games?
I think you'll find that most if not all game developers who have multiple studios use them all for game development.
EDIT: I always recommend that aspiring game developers read Tom Sloper's advice articles on Sloperama.
Modifié par Stanley Woo, 20 juillet 2011 - 11:51 .
#18
Posté 21 juillet 2011 - 01:04
Modifié par gamer_girl, 21 juillet 2011 - 01:09 .
#19
Posté 21 juillet 2011 - 08:23
Modifié par Sticky Controller, 21 juillet 2011 - 08:37 .
#20
Posté 21 juillet 2011 - 08:44
Sticky Controller wrote...
I have a question, Mr. Woo. Does Bioware hire writers (intern or full-time) with a degree in Creative Writing? I'm sure the portfolio is a big part. Would Bioware or really any company in the Gaming Industry hire a kid fresh out of college (or rather someone without any experience in the industry just yet) if their portfolio is well done?
Can't say about Bioware but I'm programmer and what I can tell you - companies that I know can hire someone EVEN IF HE DONT FINISH ANY SCHOOL AT ALL. Skills are what matter. There is loot of people that never go to college or how you call it in USA but they are best in what they do.
Just because they learn, pracitce and experiment on their own with things they love.
So if your portfolio is good and you have some skills then just show it. If someone like it - they will take it. Simple as that.
I'm not from USA. I don't know how things going in your country but it's probably the same. Skills are one that matter. Paper is something to push you if your portfolio is not so impresive.
Modifié par Dariuszp, 21 juillet 2011 - 08:45 .
#21
Posté 21 juillet 2011 - 06:01
The short answer is: it depends. Anything is technically possible.Sticky Controller wrote...
I have a question, Mr. Woo. Does Bioware hire writers (intern or full-time) with a degree in Creative Writing? I'm sure the portfolio is a big part. Would Bioware or really any company in the Gaming Industry hire a kid fresh out of college (or rather someone without any experience in the industry just yet) if their portfolio is well done?
The long answer requires you to have read and understood the lessons imparted in Tom Sloper's Sloperama series of advice columns for aspiring game developers/designers. Please read those and come back to me with more specific questions if there is more that you wish to know. There are over 70 of them, but they are well labeled, so you should probably get cracking. Thank you.
#22
Posté 27 juillet 2011 - 05:50
I'm doing my college online with IADT. I've been doing this for almost 2 months. And i wounding once i get like modeling 1 (Which should be around March of 2012) Could i possible be considered for Internship? I wouldn't mind a single bit to relocate.
#23
Posté 27 juillet 2011 - 04:46
I see a few people asking for internships at Bioware on here and it's to be expected with a big popular developer. If you are serious about the games industry you need to look at all your options not just the big developers that you are a fan of.
Modifié par Moondoggie, 27 juillet 2011 - 04:47 .
#24
Posté 27 juillet 2011 - 05:06
Here are some of the advice columns fromt he site I mentioned earlier, that may be of interest to you:Jncocontrol wrote...
If i may bump this.
I'm doing my college online with IADT. I've been doing this for almost 2 months. And i wounding once i get like modeling 1 (Which should be around March of 2012) Could i possible be considered for Internship? I wouldn't mind a single bit to relocate.
Lesson 12
Lesson 32
Lesson 50
Lesson 53
Lesson 73
Basically, "is it possible" questions are unhelpful, because many things are technically possible. It doesn't say anything about how likely or feasible they are. Saying you'd relocate doesn't mean anything if we never hire you in the first place.
Did you do any research on BioWare or EA internships before posting? Did you, for example, look up EA's intern and co-op page or check out any other studios that might be closer to you? What's your portfolio like? What are your career goals? What kinds of games do you want to help develop? There are a lot of questions that you need to answer for yourself before asking about maybe getting an internship at a distant studio a year from now with no degree, experience, or portfolio. i don't mean to sound so harsh, but please, research the industry and the company first. Then you can start asking questions.
#25
Posté 27 juillet 2011 - 05:14
6 days later and no follow-up? Folks, I don't recommend Sloperama just to dismiss you. I recommend it because it is super-useful and Tom Sloper's advice columns are a great starting point for learning how the industry works and giving young people (or those new to the industry) a realistic view of one's chances of getting a job making videogames. He is blunt and pulls no punches, and addresses many of the questions most frequently asked by aspiring game developers.Sticky Controller wrote...
I have a question, Mr. Woo. Does Bioware hire writers (intern or full-time) with a degree in Creative Writing? I'm sure the portfolio is a big part. Would Bioware or really any company in the Gaming Industry hire a kid fresh out of college (or rather someone without any experience in the industry just yet) if their portfolio is well done?
Please, after reading through the advice columns, come on back with any further questions or concerns and I would be happy to discuss them with you. I'm not trying to dissuade you or crush your hopes and dreams; I want to help.




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