Intern for Bioware?
#1
Posté 09 juin 2011 - 08:24
I'm a college student from New Jersey and I was wondering if Bioware takes in interns? Has anyone tried applying?
#2
Posté 09 juin 2011 - 04:57
That said, I'm not in Human Resources, so I could be totally wrong.
#3
Posté 09 juin 2011 - 05:03
#4
Posté 17 juillet 2011 - 10:09
And we have a support studio in Galway, Ireland! But otherwise, you are correct, hussein95.
#5
Posté 20 juillet 2011 - 11:50
Generally, while developers might have a recording booth, they do not have the capabilities of a full-fledged recording studio. And while voice acting is a common element of games, voice recording is usually done at dedicated voiceover or music recording studios.Gterror wrote...
Ah crap i totally forgot that studios were located in Canada.Ive always wondered tho are there separate studios like one is recording(aka voice acting studio) and other one is development studio where they create games?
I think you'll find that most if not all game developers who have multiple studios use them all for game development.
EDIT: I always recommend that aspiring game developers read Tom Sloper's advice articles on Sloperama.
Modifié par Stanley Woo, 20 juillet 2011 - 11:51 .
#6
Posté 21 juillet 2011 - 06:01
The short answer is: it depends. Anything is technically possible.Sticky Controller wrote...
I have a question, Mr. Woo. Does Bioware hire writers (intern or full-time) with a degree in Creative Writing? I'm sure the portfolio is a big part. Would Bioware or really any company in the Gaming Industry hire a kid fresh out of college (or rather someone without any experience in the industry just yet) if their portfolio is well done?
The long answer requires you to have read and understood the lessons imparted in Tom Sloper's Sloperama series of advice columns for aspiring game developers/designers. Please read those and come back to me with more specific questions if there is more that you wish to know. There are over 70 of them, but they are well labeled, so you should probably get cracking. Thank you.
#7
Posté 27 juillet 2011 - 05:06
Here are some of the advice columns fromt he site I mentioned earlier, that may be of interest to you:Jncocontrol wrote...
If i may bump this.
I'm doing my college online with IADT. I've been doing this for almost 2 months. And i wounding once i get like modeling 1 (Which should be around March of 2012) Could i possible be considered for Internship? I wouldn't mind a single bit to relocate.
Lesson 12
Lesson 32
Lesson 50
Lesson 53
Lesson 73
Basically, "is it possible" questions are unhelpful, because many things are technically possible. It doesn't say anything about how likely or feasible they are. Saying you'd relocate doesn't mean anything if we never hire you in the first place.
Did you do any research on BioWare or EA internships before posting? Did you, for example, look up EA's intern and co-op page or check out any other studios that might be closer to you? What's your portfolio like? What are your career goals? What kinds of games do you want to help develop? There are a lot of questions that you need to answer for yourself before asking about maybe getting an internship at a distant studio a year from now with no degree, experience, or portfolio. i don't mean to sound so harsh, but please, research the industry and the company first. Then you can start asking questions.
#8
Posté 27 juillet 2011 - 05:14
6 days later and no follow-up? Folks, I don't recommend Sloperama just to dismiss you. I recommend it because it is super-useful and Tom Sloper's advice columns are a great starting point for learning how the industry works and giving young people (or those new to the industry) a realistic view of one's chances of getting a job making videogames. He is blunt and pulls no punches, and addresses many of the questions most frequently asked by aspiring game developers.Sticky Controller wrote...
I have a question, Mr. Woo. Does Bioware hire writers (intern or full-time) with a degree in Creative Writing? I'm sure the portfolio is a big part. Would Bioware or really any company in the Gaming Industry hire a kid fresh out of college (or rather someone without any experience in the industry just yet) if their portfolio is well done?
Please, after reading through the advice columns, come on back with any further questions or concerns and I would be happy to discuss them with you. I'm not trying to dissuade you or crush your hopes and dreams; I want to help.
#9
Posté 30 juillet 2011 - 08:37
No.Uzumaki_Naruto wrote...
I do have same doubt. Does bioware take stories from non professional writers? I mean if someone suddenly pops out and asks to see trough his story, does bioware consider his request.
You'll find that it is extremely unlikely that any developer or publisher will accept unsolicited submissions of any kind.
#10
Posté 15 décembre 2011 - 06:41
Congratulations, yesikareyes, and good fortune to you on your portfolio!yesikareyes wrote...
Thank you Mr. Woo for all the insights that you have shared! I'm currently finishing my first semester in Rutgers University and I created a profile in EA's site. I'll be completing a portfolio and organizing my resume throughout the break. I read about EA's co-op program and it looks like a great opportunity to aim for. However, I did check the opening for internship/co-op and right now only Texas and Florida are offering. Does this mean that if I don't live in Texas or Florida, I won't get the chance to participate?
Developers will try to hire the best candidate for the position, regardless of where they're from; however, when it comes to co-op or intern positions, it is more likely that they will hire locally, as it is far less expensive and doesn't require relocation costs, work visas and the like. This is why many industry folk encourage aspiring game developers to live in a major metropolitan area--many more opportunities for local employment.
Don't just bak all your chance on Electronic Arts. If you live within spitting distance of any developer, even an indie, developer or start-up, throw your hat in. Cast as wide a net as possible so that, should your preferred position fall through, you'll still get a foot in the door with another developer. Once you're working in the industry, it will be so much easier to apply at your preferred developer.
#11
Posté 26 janvier 2012 - 05:37
There's no secret or magic to it. Find out who's hiring, find out what the requirements are, find out what the application process is, and apply. You may have a limited chance of success depending on your experience, education and talent/portfolio, but have a 0% chance to get any position you don't apply for.BlitzkreigNinja wrote...
For college students in the Northern Virginia/Washington DC area, what needs to be done to apply for an internship in the art department? I know there is a branch in Fairfax, what do I need to do in order to apply? please help.
Also, do what I said earlier and read the advice columns at Sloperama.
#12
Posté 26 janvier 2012 - 05:41
This is unlikely. Just because two studios hired people with history degrees doesn't mean anyone else is. And it is unlikely that they're hiring random history majors. more likely, they're looking for graduates with a specific area of expertise, like WWI or WWII history or ancient Roman history or Revolutionary history. Banking on getting hired just because one or two studios happened to hire people with the same major is the same as thinking you might get hired as a brunette because a couple of studios have hired people wtih dark hair.Makavellie wrote...
i'm still in community college, but i'm xfering to JMU next semseter. My majors are writing and history. I'm also pursuing journalism in the navy for some experience and college money. Like every history major, that one thought goes through my head. "What the fack you do with a history degree?" I don't follow the video game industry that much, but i heard it's becoming a practice to hire historians in video game studios. I know Creative Assembly and Ubisoft hired some people with history degrees.
It would be beneficial for you to read the advice columns at Sloperama.
#13
Posté 30 janvier 2012 - 05:32
End of line.




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