Intern for Bioware?
#26
Posté 28 juillet 2011 - 06:34
#27
Posté 29 juillet 2011 - 02:06
Just wanted to say thanks for the link, I've been reading through the site for a few hours now and it's really interesting. I only stopped reading because there's only so much I can read in one go before it stops going in (that, and it's 3 am here, which isn't helping). I kind of wish it was more about programming than design but a lot of it seems like it would carry over (a lot of it so far, at least), and it's still interesting. Plus, I imagine design's a useful thing to understand for any department anyway.Stanley Woo wrote...
EDIT: I always recommend that aspiring game developers read Tom Sloper's advice articles on Sloperama.
#28
Posté 30 juillet 2011 - 08:37
No.Uzumaki_Naruto wrote...
I do have same doubt. Does bioware take stories from non professional writers? I mean if someone suddenly pops out and asks to see trough his story, does bioware consider his request.
You'll find that it is extremely unlikely that any developer or publisher will accept unsolicited submissions of any kind.
#29
Posté 31 juillet 2011 - 07:00
(Dragon Age: Origins). Then, you have something to show either a) Bioware or
My life-long experience has taught me that things don't happen in a straight line, more like in circle, a curve or in spiral, meaning that you'll need to get at least some experience in building modules, scripting etc. if you want to become a game developer today. As I understand it, even a few lessons about scripting will be usefull, if you're jgoing to be a writer for videogames.
Your goal might be to be working for Bioware, but there are various ways of acheiving this goal.
#30
Posté 15 décembre 2011 - 06:08
#31
Posté 15 décembre 2011 - 06:41
Congratulations, yesikareyes, and good fortune to you on your portfolio!yesikareyes wrote...
Thank you Mr. Woo for all the insights that you have shared! I'm currently finishing my first semester in Rutgers University and I created a profile in EA's site. I'll be completing a portfolio and organizing my resume throughout the break. I read about EA's co-op program and it looks like a great opportunity to aim for. However, I did check the opening for internship/co-op and right now only Texas and Florida are offering. Does this mean that if I don't live in Texas or Florida, I won't get the chance to participate?
Developers will try to hire the best candidate for the position, regardless of where they're from; however, when it comes to co-op or intern positions, it is more likely that they will hire locally, as it is far less expensive and doesn't require relocation costs, work visas and the like. This is why many industry folk encourage aspiring game developers to live in a major metropolitan area--many more opportunities for local employment.
Don't just bak all your chance on Electronic Arts. If you live within spitting distance of any developer, even an indie, developer or start-up, throw your hat in. Cast as wide a net as possible so that, should your preferred position fall through, you'll still get a foot in the door with another developer. Once you're working in the industry, it will be so much easier to apply at your preferred developer.
#32
Posté 17 décembre 2011 - 04:22
See you soon, Mr. Woo!
#33
Posté 26 janvier 2012 - 04:38
#34
Posté 26 janvier 2012 - 05:15
BlitzkreigNinja wrote...
For college students in the Northern Virginia/Washington DC area, what needs to be done to apply for an internship in the art department? I know there is a branch in Fairfax, what do I need to do in order to apply? please help.
haha, i drive by there everyday.
#35
Posté 26 janvier 2012 - 05:19
#36
Posté 26 janvier 2012 - 05:37
There's no secret or magic to it. Find out who's hiring, find out what the requirements are, find out what the application process is, and apply. You may have a limited chance of success depending on your experience, education and talent/portfolio, but have a 0% chance to get any position you don't apply for.BlitzkreigNinja wrote...
For college students in the Northern Virginia/Washington DC area, what needs to be done to apply for an internship in the art department? I know there is a branch in Fairfax, what do I need to do in order to apply? please help.
Also, do what I said earlier and read the advice columns at Sloperama.
#37
Posté 26 janvier 2012 - 05:41
This is unlikely. Just because two studios hired people with history degrees doesn't mean anyone else is. And it is unlikely that they're hiring random history majors. more likely, they're looking for graduates with a specific area of expertise, like WWI or WWII history or ancient Roman history or Revolutionary history. Banking on getting hired just because one or two studios happened to hire people with the same major is the same as thinking you might get hired as a brunette because a couple of studios have hired people wtih dark hair.Makavellie wrote...
i'm still in community college, but i'm xfering to JMU next semseter. My majors are writing and history. I'm also pursuing journalism in the navy for some experience and college money. Like every history major, that one thought goes through my head. "What the fack you do with a history degree?" I don't follow the video game industry that much, but i heard it's becoming a practice to hire historians in video game studios. I know Creative Assembly and Ubisoft hired some people with history degrees.
It would be beneficial for you to read the advice columns at Sloperama.
#38
Posté 26 janvier 2012 - 05:58
Stanley Woo wrote...
This is unlikely. Just because two studios hired people with history degrees doesn't mean anyone else is. And it is unlikely that they're hiring random history majors. more likely, they're looking for graduates with a specific area of expertise, like WWI or WWII history or ancient Roman history or Revolutionary history. Banking on getting hired just because one or two studios happened to hire people with the same major is the same as thinking you might get hired as a brunette because a couple of studios have hired people wtih dark hair.Makavellie wrote...
i'm still in community college, but i'm xfering to JMU next semseter. My majors are writing and history. I'm also pursuing journalism in the navy for some experience and college money. Like every history major, that one thought goes through my head. "What the fack you do with a history degree?" I don't follow the video game industry that much, but i heard it's becoming a practice to hire historians in video game studios. I know Creative Assembly and Ubisoft hired some people with history degrees.
It would be beneficial for you to read the advice columns at Sloperama.
Thanks, I'm going to read through Sloperama now. I was just curious, because with the success of the Assassins Creed series, that you might see more games based on historical events. Your right, just because 1 company does it, means other companies will too. Game Designer is not something you prusue with a history degree, i know lol I just want to see what is avialable for history and writing majors when I graduate.
#39
Posté 30 janvier 2012 - 11:18
I'll be starting my 2 year course at NAIT (Edmonton) in Digital Media and IT in September. What are some good courses for people that want to get into environment design? I am fairly fluent in C++ and Java, but I don't enjoy coding as much as working with 3D software.
#40
Posté 30 janvier 2012 - 02:06
There are also plenty of guides online for what software to use and how to use them. You can supplement any education you get by getting yourself some software and teaching yourself how to use it. You can practice by modeling and maybe making a few mods just for fun if you wnat to learn about making models for games.
#41
Posté 30 janvier 2012 - 04:19
Modifié par Stanley Woo, 30 janvier 2012 - 05:15 .
#42
Posté 30 janvier 2012 - 05:32
End of line.




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