Reapers seem too powerful to take on without some kind of plot twist
#1
Posté 09 juin 2011 - 08:29
Reapers the size of Sovereign seem plentiful, and we know firsthand how much punishment they can take, and dish out (and how maneuverable they are). I just don't see any kind of non-Reaper armada (and given that the other races are likely to have been attacked, too...) could stand a chance.
And since we know there's a "Luke I am Your Father" level spoiler that a reporter who toured Bioware found out (but decided not to report), I'm betting that that reveal/twist is how the Reapers are defeated. Because conventional means are not going to come even close to cutting it.
#2
Posté 09 juin 2011 - 08:32
#3
Posté 09 juin 2011 - 08:33
#4
Posté 09 juin 2011 - 08:33
#5
Posté 09 juin 2011 - 08:34
#6
Posté 09 juin 2011 - 08:34
#7
Posté 09 juin 2011 - 08:35
Kasai666 wrote...
Explode the sun: Best renegade option ever.
but still a nice suicide idea haha
save humanity - or save the galaxy.
#8
Posté 09 juin 2011 - 08:37
We win. Done.
#9
Posté 09 juin 2011 - 08:37
#10
Posté 09 juin 2011 - 08:37
#11
Posté 09 juin 2011 - 08:39
#12
Posté 09 juin 2011 - 08:41
In many of those sci-fi novels, great sacrifices are made to survive or win... be it the loss of trillions of lives, entire star systems or a desperate flight to distant ends of the galaxy where one can hide and hope to have some small segment of your species survive. Other times, deus ex machina occurs... some mysterious unknown species makes it's presence known and while they don't offer complete salvation, they offer some knowledge or advice that helps the victims survive the coming apocalypse (we saw this in ME1 on Illos in the form of Vigil, for example).
I wouldn't be surprised that if by the end of ME3 the death toll will reach the trillions and numerous star systems are either wiped out or simply uninhabitable. Wouldn't be surprised either if an entire species or two were brought to their knees and on the brink of extinction.
Modifié par Hathur, 09 juin 2011 - 08:44 .
#13
Posté 09 juin 2011 - 08:44
I mean its not like there was a race around 50,000 years ago who left Beacons behind...
And its not like our protagonist could understand the language that they used 50,000 years ago...
Oh...Wait a minute...
#14
Posté 09 juin 2011 - 08:45
#15
Posté 09 juin 2011 - 08:50
#16
Posté 09 juin 2011 - 08:51
PnXMarcin1PL wrote...
I suspect one of the ways to defeat the Reapers. Laser weapons will make their appearance in ME3. This probably means an Mass Accelerated Laser Weaponry for starships as well. I know it would take a lot of time to equip an entire fleet with this weaponry, including the problem of cost and mass producing.
How do you Mass Accelerate Light? Does Light have enough Mass to be lowered?
#17
Posté 09 juin 2011 - 08:59
http://masseffect.wikia.com/wiki/GARDIANA starship's General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile and anti-fighter laser turrets on the exterior hull. Because these are under computer control, the gunnery control officer needs to do little beyond turn the system on and designate targets as hostile.
#18
Posté 09 juin 2011 - 09:00
Evidently, my dear ForumPortal!ForumPortal wrote...
The Volus are the secret weapon.
We'll launch them at the Reapers. They'll never know what hit'em.
(Sorry. Lame jokes-mode GO.)
#19
Posté 09 juin 2011 - 09:03
Bogsnot1 wrote...
Hate to rain on your parade, but lasers have been in the ME universe for a while, we just havent seen them in action as yet.http://masseffect.wikia.com/wiki/GARDIANA starship's General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile and anti-fighter laser turrets on the exterior hull. Because these are under computer control, the gunnery control officer needs to do little beyond turn the system on and designate targets as hostile.
Damnit! I have that entire codex entry saved on my clipboard! (I was just about to post it)
#20
Posté 09 juin 2011 - 09:03
Dave666 wrote...
I've been expecting that since ME:2 came out. Had we learned actually learned anything useful about the Reapers in ME:2 then we might actually have a strategy in place for dealing with them in ME:3.
I mean its not like there was a race around 50,000 years ago who left Beacons behind...
And its not like our protagonist could understand the language that they used 50,000 years ago...
Oh...Wait a minute...
lol, that's another thing. If in ME3 we do defeat the reapers thanks to the protheans, why didn't they continue to do something with the cipher our protagonist got in the first game in ME2? Insurmountable odds are great but really?...
Modifié par Flashlegend, 09 juin 2011 - 09:57 .
#21
Posté 09 juin 2011 - 09:07
Flashlegend wrote...
Dave666 wrote...
I've been expecting that since ME:2 came out. Had we learned actually learned anything useful about the Reapers in ME:2 then we might actually have a strategy in place for dealing with them in ME:3.
I mean its not like there was a race around 50,000 years ago who left Beacons behind...
And its not like our protagonist could understand the language that they used 50,000 years ago...
Oh...Wait a minute...
lol, that's another thing. If in ME3 we do defeat the reapers thanks to the protheans, why didn't they continue to do something with the cypher our protagonist got in the first game in ME2? Insurmountable odds are great but really?...
You know what the worst thing is? The chances for them actually mentioning the Prothean Cipher are actually in minus numbers. Why? Because they have swept Feros under the rug. Its not even mentioned in the comic (which is all that PS3 users have to rely on), and there's no way that they'd introduce it in ME:3 when a third of ME:3 players may have no idea what a Prothean Cipher is.
#22
Posté 09 juin 2011 - 09:49
#23
Posté 09 juin 2011 - 09:54
Honestly, I'm not broke up about that. The Cipher was a pretty gross idea - a necessary handwave in the context of the ME1 story, but definitely something with ramifications that probably oughtn't be explored too deeply.Dave666 wrote...
You know what the worst thing is? The chances for them actually mentioning the Prothean Cipher are actually in minus numbers. Why? Because they have swept Feros under the rug. Its not even mentioned in the comic (which is all that PS3 users have to rely on), and there's no way that they'd introduce it in ME:3 when a third of ME:3 players may have no idea what a Prothean Cipher is.
#24
Posté 09 juin 2011 - 10:07
I could be wrong though, I recall the relay that had that destructive force was slightly different than other relays. That and of course assuming the Reapers have a fail-safe for such a trap.
#25
Posté 09 juin 2011 - 10:12





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