Reapers seem too powerful to take on without some kind of plot twist
#76
Posté 10 juin 2011 - 01:19
And the KOS isn't any type of weapon. It's live Krogan fired though a planets atmosphere towards a target, and it's horrifyingly effective.
#77
Guest_Para-Medic_*
Posté 10 juin 2011 - 01:22
Guest_Para-Medic_*
#78
Posté 10 juin 2011 - 01:33
Realease the Kelly Chambers!!ForumPortal wrote...
Reaper STDs
#79
Posté 10 juin 2011 - 01:54
except joker who dies from radiation.
#80
Posté 10 juin 2011 - 02:05
http://masseffect.wi...m/wiki/Klencory
My guess is they come out when entire galaxy is together, different species working together, which these beings see as being worthy of saving from the reapers
What ever happened to that CDN small story arc about the species living in an AI world, or something. Maybe they did that to escape the reapers.
Yeah.
Modifié par MarchWaltz, 10 juin 2011 - 02:07 .
#81
Posté 10 juin 2011 - 02:19
#82
Posté 10 juin 2011 - 02:25
"This one is pleased for reinforcements."
#83
Posté 10 juin 2011 - 02:32
#84
Posté 10 juin 2011 - 08:39
annihilator27 wrote...
Simple. Upload Windows Vista into them.
best idea
#85
Posté 10 juin 2011 - 08:41
#86
Posté 10 juin 2011 - 09:06
Not to mention most of the Reapers would probably be busy on Earth harvesting so they would send ground troops and use groundwarfare against them while they are weakened I bet...and they are also pretty spread out across Earth as well. It's all those kind of factors that count against the Reapers.
#87
Posté 10 juin 2011 - 09:08
The Protheans actually knew the Reapers were coming, but they weren't sure what they were. They'd uncovered Reaper artifacts and deduce they're arrival, similar to how Kenson did. So they made a weapon, just in case, using some of the artifact's tech; the weapon charges over time, more accentuated as the Reapers come. The weapon is also based on that which rendered the Derelict Reaper "dead".
But the Protheans were caught by surprise, and they never got to use their weapon.
It is encrypted in the Beacons how to use the weapon, Shepard has this knowledge dormant in his mind, but he could understand it ( the Cipher).
The Citadel itself will also be used as a weapon. Both the Prothean weapon's and the Citadel's secrets will unfold once Shepard discoveres the dormant Prothean.
Cookoo, right?
#88
Posté 11 juin 2011 - 06:54
Para-Medic wrote...
Hmm, it took a whole Alliance Fleet and their strongest ship to lower Sovereign's shields and destroy him. Since now there are billions of Reapers... But the united force of human and turians and orthers should think of something, hopefully.
This is exactly what I was thinking. Except, I think there are more organics (and Geth combined) than there are Reapers.
OperatingWookie wrote...
Fighters from carriers.
Kinetic barriers are useless when you shoot from within the barrier.
Like the Death Star?
#89
Posté 11 juin 2011 - 07:11
ME-ParaShep wrote...
I'd imagine that the Turians would have the best chance in space warfare against the Reapers because of their reverse-engineered Reaper cannons aka the Thanix Cannon. It's basically using Reaper tech against the Reapers and I'd be damn as hell sure that If there are 1000 Reapers. A combined effort of Alliance, Salarians, Krogans, Asari, Turians, Krogans, Geth, ShadowBroker Minions, and Rachni could decimate the Reapers down to at least 300 left if they all used the most advanced Reaper reverse-engineered tech. Even Collector tech would be strong enough to kill the Reapers.
Thanix cannons can only be fit on cruiser or smaller vessels. AKA HAHAHAHAHHAAHAHAHAHHAH it's so adorable tiny.
#90
Posté 11 juin 2011 - 07:22
Dexi wrote...
The Protheans experimented with Dark Energy tech, they made a base/weapon/whatever of immense power, outside of the common Reaper-tech the civilizations normally use. It uses Dark Energy to fuel itself.
The Protheans actually knew the Reapers were coming, but they weren't sure what they were. They'd uncovered Reaper artifacts and deduce they're arrival, similar to how Kenson did. So they made a weapon, just in case, using some of the artifact's tech; the weapon charges over time, more accentuated as the Reapers come. The weapon is also based on that which rendered the Derelict Reaper "dead".
But the Protheans were caught by surprise, and they never got to use their weapon.
It is encrypted in the Beacons how to use the weapon, Shepard has this knowledge dormant in his mind, but he could understand it ( the Cipher).
The Citadel itself will also be used as a weapon. Both the Prothean weapon's and the Citadel's secrets will unfold once Shepard discoveres the dormant Prothean.
Cookoo, right?
If you spoiled the ending for me I will be VERY upset.
#91
Posté 11 juin 2011 - 07:23
#92
Posté 11 juin 2011 - 07:38
ME3 will probably just be the "persuade all the different races to join your cause" plot ala DA:O with a deus ex machina at the end, paying more attention to making a "cinematic" shooter experience than making the plot and lore mesh with the previous games.
Modifié par Craig McDermott, 11 juin 2011 - 07:40 .
#93
Posté 11 juin 2011 - 07:45
SAREN COMES BACK FROM THE DEAD AND BATTLES SHEPARD....
SAREN: "shepard join me JOIN THE REAPERS"
commander shepard: "NEVER why would i do that...."
SAREN: "because shepard I.....AM YOU FATHER.."
commander shepard: "wait....MY MOM DID IT WITH A TURIAN"
SAREN: "BWAAHHAHAHAH"
COMMANDER SHEPARD: "NOOOOOOOOOOOOOOO"
#94
Posté 11 juin 2011 - 07:58
well, I actually can see this happeningKasai666 wrote...
Explode the sun: Best renegade option ever.
#95
Posté 11 juin 2011 - 08:41
Craig McDermott wrote...
I think that Bioware will have to just retcon all the lore about the reapers from the first game. They seemed to be described as having essentially unlimited numbers, blot out the sky, fight in the shade, etc etc. Once a reaper invasion cycle started, it was supposed to be impossible to stop. In the trailers for ME3 though we see like single reapers flying around zapping individual people and buildings. I was led to believe that millions of them would be on a planet annihilating all life, completely unstoppable.
ME3 will probably just be the "persuade all the different races to join your cause" plot ala DA:O with a deus ex machina at the end, paying more attention to making a "cinematic" shooter experience than making the plot and lore mesh with the previous games.
To be fair it was soverign who was saying that they are all invincible, and I think he was kindof biased...
#96
Posté 11 juin 2011 - 09:27
What is the reapers main weapon against organics? Indoctrination.
We assume Reapers are just some bit monolithic machine life form. However there is some evidence that smaller beings can go inside them. In ME1 we got to see briefly the inside of Sovereign. Recall the scene of Saran and Benezia where you see that odd fit of rage by Saran when they learn of a human activating the Beacon. We also see other reaper influenced technology such as Collector ships with insides that are habitable by smaller beings.
Here are some moments of Zen
Who maintains the citadel? The Keepers. which are arguably an indoctrinated race that silently keep things working.
What is ME3 adding a lot more of? Husks.
Why does a species like the Reapers need to collect messy organic husks when they could just produce geth as more capable ground forces? Because Geth could not be trusted 100% due to having independent and non-indoctrinatble minds.
It seems like one of the primary reasons that Reapers indoctrinate is to create handy slaves that they can load into their own ships (bodies) to perform various support tasks required to maintain a healthy reaper body such as repairing damage or worn out parts and so forth. This becomes even more of a factor given that Reapers are war machines. Then the indoctrinated keepers would be need to be plentiful enough to support the equivalent of a massive warship in battle. Reapers don't have the ability to create raw materials out of nothing so they have to harvest materials and fabricate parts
In any military the weapons are the tip of the spear. Here on earth, behind any good fighting force is an even larger logistics and support network.
So how does this help beat the reapers?
We find the secret to disrupt indoctrination or counter indoctrinate such as with the Cerberus Thorian experiments and you degrade a Reaper tremendously.
A slight variation of this thinking leads to a possible Chekov's gun in the scanning data on the Keepers. It may be that Reapers are full of just keepers and that we learn how to take over the control mechanism of the Keepers or disrupt their operations. This is something that could be discovered during a battle for the Citadel.
The nice thing about these approaches is no Deus Ex Machina or other kludge. Rather it is seeing that what we thought was one of the Reapers greatest strengths is also the root of their greatest weakness, which is really the weakness of any military force. You always attack the support to destroy an army.
Thoughts?
Modifié par Aurellia, 11 juin 2011 - 09:29 .
#97
Posté 11 juin 2011 - 09:28
Not to mention in ME 3 they will have much better technology I'm sure (thanix cannons, more Dreadnoughts, combined fleets, stealth systems, maybe some better shielding and ship plating)
Not all the Reapers will be fighting in space too, they will probably send in some ground warfare and Krogan shocktroops and heavy tank things and orbital strikes and stuff. With the right tactics they can definitely win, no matter what though there will be many many casualties.
Maybe they'll even find some old Prothean technology, some sort of dark energy weapon or something.
#98
Posté 11 juin 2011 - 03:37
SkittlesKat96 wrote...
Like I said before when the Citadel was attacked they were surprised attacked, most of the Citadel fleet wasn't at the Citadel and there one Dreadnought they had was unprepared and overwhelmed by Geth ships.
The problem is that according to the latest trailer, thousands of reapers are in orbit over Earth, but the Alliance is still in denial about their true purpose...
#99
Posté 11 juin 2011 - 03:53
sponge56 wrote...
Craig McDermott wrote...
I think that Bioware will have to just retcon all the lore about the reapers from the first game. They seemed to be described as having essentially unlimited numbers, blot out the sky, fight in the shade, etc etc. Once a reaper invasion cycle started, it was supposed to be impossible to stop. In the trailers for ME3 though we see like single reapers flying around zapping individual people and buildings. I was led to believe that millions of them would be on a planet annihilating all life, completely unstoppable.
ME3 will probably just be the "persuade all the different races to join your cause" plot ala DA:O with a deus ex machina at the end, paying more attention to making a "cinematic" shooter experience than making the plot and lore mesh with the previous games.
To be fair it was soverign who was saying that they are all invincible, and I think he was kindof biased...
Exactly! You expect Sovereign to say, "Yea, just attack our weak points for massive damage"? People throw around the word "retcon" way too much.
#100
Posté 11 juin 2011 - 03:57
Think of it like being Fallout: New Vegas.
Multiple Ways to take Hoover Dam. But how will you do it? Neither are right or wrong, but some better than others.





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