Reapers seem too powerful to take on without some kind of plot twist
#151
Posté 12 juin 2011 - 05:18
Frankly what is so exciting is that the reapers are only limited by their through nature in wiping out these civilizations. They will scorch everything that ever would lead anyone to suspect, in 50,000 years, that anyone was there. This will lead them to take a slow approach, like the beacon in mass effect 1 told them. I think he said it took them years.
So, who knows, but I read in a game informer article that they plan will be massive and that we wont just find a reaper off switch. THANK YOU BIOWARE for no cheeping out on us like that. I hate when games end like that.
#152
Posté 12 juin 2011 - 05:19
#153
Posté 12 juin 2011 - 05:55
Just some ideas or I'm just too damn sleepy xD
Comment please
Modifié par HenryLeonhart, 12 juin 2011 - 05:56 .
#154
Posté 12 juin 2011 - 05:57
#155
Posté 12 juin 2011 - 06:09
#156
Posté 12 juin 2011 - 08:22
So there can´t be a successful battle against the reapers.
Maybe it has something to do with the sun at Haestrom, or the Volus who had a vision and is now searching for an ancient race to defeat the "mechanical devils". Who knows.
But please not a major space battle. That would ruin the might and power of the reapers.
#157
Posté 12 juin 2011 - 09:00
#158
Posté 12 juin 2011 - 02:31
#159
Posté 12 juin 2011 - 04:57
BasilKarlo wrote...
Finding some Prothean weapon or something like that would feel like a cop out. The whole story is about Shepard stopping the Reapers. If he just trips over a big anti-Reaper gun stuck in the ground it would feel like anyone could have stopped the Reapers. Hopefully it comes down to Shepard's ability to rally and lead every race in the galaxy and the ingenuity of humans and all the races.
But then it ist still a question how to stop them. Only with a fleet of starships? Won´t work. In the earth gameplay trailer a reaper destroyed one alliance destroyer with two hits. Remember Sovereigns abilties, too.
Which fleet can stop them? The Quarian Fleet, with their old and rusty spaceships?
#160
Posté 13 juin 2011 - 01:29
#161
Posté 13 juin 2011 - 01:32
ME3 would be pretty boring if it was just a race-around-and-raise-an-army kinda game. In DAO, the Dark Ritual was the twist.
#162
Posté 13 juin 2011 - 01:36
#163
Posté 13 juin 2011 - 01:37
Nah the protoss will kill them
#164
Posté 13 juin 2011 - 01:44
I think the citadel gets blown up. We saw a mass relay go boom, the citadel was a giant one, so reapers show up, everyone there gets sacraficed, the end.
#165
Posté 13 juin 2011 - 01:45
#166
Posté 13 juin 2011 - 08:15
Or using the mass relays as canons to launch objects at the Reapers lol
#167
Posté 15 juin 2011 - 08:03
#168
Posté 15 juin 2011 - 07:44
daqs wrote...
It was necessary - because any archaeologist worth her salt would've told you that the Beacon artifacts would be practically impossible to interpret without actually being a Prothean - but intellectually horrifying - because of what "thinking like a Prothean" entails.
...
Trying to think like another human being is hard enough on somebody's mind, so an entirely different species...yeesh.
Easy answer? "Thinking like a Prothean" make sense per se, as just as humans each individual prothean will think in a radically different way. It makes much more sense that that by this they mean an information package, a set of base language-level facts and associations.
Less mind-rape, more Stargate-esk Ancient Repository of Knowledge.
Which leads nicely into my thoughts for the deus ex. Shepard's had some truely freaky stuff happen to him. Not only does he have the prothean cypher doing who know's what to his thought patterns, he's riddled with implants from project lazarus, implanted by an organisation we know utilised reaper tech in thier most advanced projects, and was at the mercy of indoctrinated agents for a couple of days... where it's explicitly stated that the sedatives aren't working for some mysterious reason.
I'm thinking that one of the options we can pursue will be an "ascention" path, where the above synergises to change shepard into not strictly speaking human.
I'm thinking he might become a mindship, maybe even a fleetmind.
I also think that unifying the species has a good chance of winning, considering that the relay network is still running and the various species are several millenia more advanced than they "should" be for this cycle; I wouldn't be surprised if the reapers time thier cycles explicitly because if they wait too long then their prey species may be capable of mounting an effective defence against them.
I suspect that the heretics have seeded several suns with dark energy so that the reapers may feed upon it. So definately a target.
... I could also see a mass effect weapon that reduces a singularity's effective mass until it... evaporates.
#169
Posté 15 juin 2011 - 07:55
#170
Posté 15 juin 2011 - 07:55
Blitzkrieg0811 wrote...
ME3 would be pretty boring if it was just a race-around-and-raise-an-army kinda game.
But that's exactly what they're marketing it as...
#171
Posté 15 juin 2011 - 07:56
#172
Posté 15 juin 2011 - 08:03
Dave666 wrote...
Flashlegend wrote...
Dave666 wrote...
I've been expecting that since ME:2 came out. Had we learned actually learned anything useful about the Reapers in ME:2 then we might actually have a strategy in place for dealing with them in ME:3.
I mean its not like there was a race around 50,000 years ago who left Beacons behind...
And its not like our protagonist could understand the language that they used 50,000 years ago...
Oh...Wait a minute...
lol, that's another thing. If in ME3 we do defeat the reapers thanks to the protheans, why didn't they continue to do something with the cypher our protagonist got in the first game in ME2? Insurmountable odds are great but really?...
You know what the worst thing is? The chances for them actually mentioning the Prothean Cipher are actually in minus numbers. Why? Because they have swept Feros under the rug. Its not even mentioned in the comic (which is all that PS3 users have to rely on), and there's no way that they'd introduce it in ME:3 when a third of ME:3 players may have no idea what a Prothean Cipher is.
PS3 players don't comprise anything like 1/3 of ME players.
#173
Posté 15 juin 2011 - 08:05
Notanything wrote...
The only way I see a possible guarantee to wipe out the Reaper threat is to find a strategical way to get the reapers focused in one area and to detonate a nearby Mass Relay in the system. With any luck, the explosion will be too powerful for even the Reapers to defend against, despite it being their own tech.
I could be wrong though, I recall the relay that had that destructive force was slightly different than other relays. That and of course assuming the Reapers have a fail-safe for such a trap.
Yeah, it's called FTL drive. They were seconds from emerging from the Alpha Relay in Arrival when it exploded, and they easily avoided the blast at FTL speeds. Blowing a relay is just a good way to waste a star system without killing anything.
#174
Posté 15 juin 2011 - 08:28
Akizora wrote...
bobobo878 wrote...
With what, a carrot on a stick? The reapers aren't going to leave the solar system until it has been competely sterilized.
Well the Reapers are on a lot of worlds, so why would they all head to earth and get blown up by the Charon relay?
They won't. Blowing out relays is simply not going to work. The Reapers are attacking all over the damned place, and they can apparently travel without using the relays if they have to. Blowing relays ultimately plays into their hands. It leaves the defenders unable to coordinate and does a lot of the Reapers' job for them. Hell, it leaves the defenders in the same position as it would if the Reapers had all come through the Citadel relay in the first place.
Destroying relays = cruise control to defeat.
#175
Posté 15 juin 2011 - 08:32
Fleetleader101 wrote...
My prediction is that the dark energy subplot that has been developing will lead to, at least part of, the solution to upgrading the non-reaper ships to a more equal footing, but I think it is possible that earth or the sun will need to be destroyed in order to stop the reapers.
Frankly what is so exciting is that the reapers are only limited by their through nature in wiping out these civilizations. They will scorch everything that ever would lead anyone to suspect, in 50,000 years, that anyone was there. This will lead them to take a slow approach, like the beacon in mass effect 1 told them. I think he said it took them years.
So, who knows, but I read in a game informer article that they plan will be massive and that we wont just find a reaper off switch. THANK YOU BIOWARE for no cheeping out on us like that. I hate when games end like that.
Personally, I won't be buying the game if the conclusion is "Earth destroyed". But that's just me.
That ending doesn't make sense anyway. There are Reapers all over the place. Are we just going to go around blowing up every star system they have a presence in? There wouldn't be anything left if you did that.





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