It's just my personal feelings. If we play the game without importing anything from ME1, the story is actually all in Renegade's favor.
1. Council left to die.
2. Wrex killed.
3. Udina has the power in the new Council.
4. Garrus appears to be more Renegade.
Though I'm a Renegade FemShep player, I think the default story of ME2 is kinda making Paragon goers' lives harder.
Without ME1 imports, you can role a pure Renegade, but not Paragon. In fact, with Wrex killed and Council destroyed, you have to play from ME1 to get the full effect of Paragon.
Thoughts?
Is Renegade Canon in ME2??
Débuté par
Veloric Wu
, juin 09 2011 11:34
#1
Posté 09 juin 2011 - 11:34
#2
Posté 09 juin 2011 - 11:38
They are neutral/middle options if I'm not mistaken.
Edit'ed.
Edit'ed.
Modifié par stefanbw, 09 juin 2011 - 11:38 .
#3
Posté 09 juin 2011 - 11:40
DLC Genesis
#4
Posté 09 juin 2011 - 11:48
Gibbeds save game editor is cheaper (costs nothing), and has more options.
Available for PC and Xbox. See here for details.
http://social.biowar...index/7219368/1
Available for PC and Xbox. See here for details.
http://social.biowar...index/7219368/1
#5
Posté 09 juin 2011 - 11:59
Now that I think about it. There are a few things that can be decided, when questioned by Miri and Jacob, on the shuttle.
#6
Posté 09 juin 2011 - 12:04
Who you left in charge of the Council. Everything else is just "testing your memory".
#7
Posté 09 juin 2011 - 12:13
Bogsnot1 wrote...
Who you left in charge of the Council. Everything else is just "testing your memory".
Yea...You're right...I was thinking there was more to it for some reason. The testing part just gives a few Par/Ren pts.
#8
Posté 09 juin 2011 - 01:16
But that still doesn't explain why the so-called "neutral" choices end up to be the same as Renegade
#9
Posté 09 juin 2011 - 01:31
The canon playthroughh is that Shepard kills or destroys things. so their is less content
Its canon that the CB is destroyed
Its canon that the CB is destroyed
Modifié par jbblue05, 09 juin 2011 - 01:33 .
#10
Posté 09 juin 2011 - 02:03
There's only two binary Paragon/Renegade choice that's assumed in the default ME2, and that's killing the Rachni and Shiala. Both of those make sense in avoiding unwarranted cameos that would confuse 'default' players. The Councilor decision is neither Paragon or Renegade (no points awarded), nor is the Wrex decision a Paragon/Renegade moment.FeriktheCerberus wrote...
But that still doesn't explain why the so-called "neutral" choices end up to be the same as Renegade
Otherwise, all the choices are on the basis of 'if Shepard only talks to the story-essential people, and picks the middle option wherever possible.' For the Council, that's 'focus on Sovereign' as opposed to the pure-Renegade 'leave the Council to die'. Saving the Colonists requires talking to Elizabeth for the gas grenades, which isn't necessary. Wrex is not a Paragon/Renegade choice: simply not having the persuasion points or not doing his optional quest guarantees his death regardless of alignment.
'Default' Shepard isn't a canon Shepard, and never has been implied to be.
#11
Posté 09 juin 2011 - 02:06
Why the hell is everyone obsessed with 'canon'? There is no canon. It's an RPG for Pete's sake.
#12
Posté 09 juin 2011 - 02:31
Your are creating the canon of a particular Shepard, as you play the game. Par / Ren / Paragade / Renagon
If I understand the term correctly.
EDIT: I'm sure this could be followed up by someone in the forum, that's a little better versed in the lit dept than I am.
If I understand the term correctly.
EDIT: I'm sure this could be followed up by someone in the forum, that's a little better versed in the lit dept than I am.
Modifié par Senior Cinco, 09 juin 2011 - 02:39 .
#13
Posté 09 juin 2011 - 02:55
Canon usually refers to non-RPG franchises with multiple media that can conflict. (A movie, for example, with both a book and game versions.) It generally is used as 'absolute truth of how the franchise happens,' particularly when various aspects are contradictory. A canon provides a 'true' history of events that have priority.Senior Cinco wrote...
Your are creating the canon of a particular Shepard, as you play the game. Par / Ren / Paragade / Renagon
If I understand the term correctly.
EDIT: I'm sure this could be followed up by someone in the forum, that's a little better versed in the lit dept than I am.
It's not unknown for RPG's to have such. It's canon for the Star Wars universe that Revan went Light Side, I believe. Various JRPGs, or RPGs with sequels, also assert certain variables were chosen: Leliana will always reappear in DA2, even if you killed her in DAO/left her in Lothering. Sometimes these are retconned in the 'you never made that choice': others are 'you thought you made it, but something else happened.' Point it, It Happened So Deal With It.
Mass Effect has deliberitly avoided any clains or position to a 'canon' Shepard. Even the default is specifically just that: a default Shepard.
The closest to any sort of 'canon' that Mass Effect has indulged in is a 'literary default' in which Udina was selected as Councilor by Shepard. Whether it will have any applicability to ME3 remains to be seen. Otherwise, all aspects about Shepard, and all choices, are deliberatly avoided as much as possible.





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